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NWN2 ENGLISH MODULES

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Name  A Dark and Stormy Knight
Author  Diwall
Submitted / Updated  11-25-2006 / 11-26-2006
Category  Multiplayer (1-4 Players)
Module Types  
Scope  Small
Content  Everyone
TricksTraps  Light
Roleplay  Nonexistent
HackSlash  Light
LevelMin  01
LevelMax  01
Gameplay Hours  01
Patch  1.02
Description
"The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter
together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace. Can you solve the mystery of the tor in which you have taken shelter before the storm ends?"

This is the adaptation of the module from Owen K.C. Stephens which is downloadable from the Wizards of the Coast website. This is my first module for NWN2. It is very short (one exterior and one interior area). It helped me learned how the toolset works.

The module is complete and can be played alone or with friends. You will find a sef file with the module. You should put it in your override folder. I was forced to create this file to simulate a "web placeable" which NWN2 is lacking.

Enjoy.

Diwall

Files

NameTypeSizeDownloads
Dark_Knight.zipDark_Knight.zip
Submitted: 11-25-2006 / Last Updated: 11-26-2006
zip4.3Mb2522
The module file plus a needed sef file.
SCORE OUT OF 10
5.42
34 votes
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Comments (38):

  1  2 Next>

Posted by shilly671 at 2011-09-18 20:56:10    
[±êÇ©:TAGS-C]A good name is easier lost than won.[±êÇ©:TAGS-C2]

Posted by chabrooks at 2011-04-19 18:24:24    Voted 5.00 on 04/19/11
A decent module, although it has a couple of bugs. Loading a save within the module causes the game to crash - not a huge problem considering the brevity of the module, but irritating nonetheless. Flavor text might be better placed as dialogue than as journal entries. Other than that, it's a solid if unremarkable module for what it is.

Posted by blackjack_sun at 2008-05-19 16:00:37    Voted 6.00 on 05/19/08
I liked this little mod. I had no trouble playing as a 1st level Fighter and found no bugs. Also it didn't seem to make any diffrence if I used the sef file or not (I ran the mod once with it and once without it.)

Thanks for making a nice level one mod.

Posted by Filgrind at 2008-03-15 15:37:11    Voted 4.00 on 03/15/08
Very short

Posted by ActorOfVeil at 2008-03-13 13:31:29    Voted 4.00 on 03/13/08
Way too little story but not overly bad.

I noticed, however, one bug: If PC dies in the battle against Dark Knight and player tries to load the save instead of respawning the game crashes.
_________________________
A good module author is PAG: Patient, Ambitious and Gutsy.

Posted by Gwydion669 at 2008-03-02 10:06:45    Voted 6.00 on 03/02/08
A solid, enjoyable little mod. Someone looking for a campaign or an "adventure" should look elsewhere. As a side quest or as a quick diversion or stepping stone, this does the trick quite well.

I've run many characters through this as a quick "level up" since I hate levelers and it is relatively painless as long as you have a ranged weapon. "Run and shoot" is the key, and it's a lesson many first level adventurers should learn.

Heck, one character even completed it with shurikens.

Posted by MikeLM9215 at 2007-12-19 15:13:03    Voted 6.50 on 12/19/07
A nice conversion of the module, though no climbing on top of the hill. No single player should play at 1st level. I suggest a minimum of 3 levels combined or you will die a lot. Good use of the tileset. Would have liked the store to open up at the end also. Nice treasure.
_________________________
The road to Ravenloft is paved with good intentions.

Posted by Mirgalen at 2007-11-23 18:41:11    
Not properly balanced. Stopped playing after the Dark Knight fatal encounter.

Posted by Lariam at 2007-11-06 08:01:52    Voted 6.00 on 11/06/07
Okey-dokey - I've started playing NWN2 again. And what better way to start than this delightful little mod. Thanks, Diwall, for making this; I hope you make something else, too, at some point, for NWN2. :)

The mod is very, very small in scale. It's a tiny side quest sort of thing. Or it might work as a way of gaining some xp towards the 2nd level for a character that one is taking elsewhere after this. Mine is going to continue towards Kiahoro, next. Started level 1, ended level 1, but it must be close to level 2, now.

The quest is a very simple one - basically just a tiny, tiny dungeon crawl. But some great little touches have been given to the mod. The journal entries are pretty good. There is a nice spot check there, a nicely scripted little surprise, or two. The atmosphere is very nice. Something to do for my rogue, too - and I was able to use some stealthy tactics to my character's benefit.

Otherwise it would've been tough! I can see how many 1st level characters could die a lot. One definitely needs to be prepared, and use one's money wisely in the beginning. Some ranged weaponry seem to be a must, for instance. I didn't die once, though. Actually I didn't get hit once (except by a trap). But I was very, very lucky. Many opportunities for instant death.

The background story seemed a bit weird to me. The stuff about storm peace - I didn't get how it was related to anything, really.

Anyway, I think that this was a pretty polished little mod. It's successful in what it aims to be. But it doesn't aim to be very much. I know that many don't like this sort of tiny mods, but I have great fondness of them. I think I'll give this one a '6': the mod was good, and I can recommend it to those who enjoy 15 minutes relatively mindless long dungeon crawls.

Thanks again for the mod! Cheers,
Lariam
_________________________
Forgotten Realms Weave

Posted by nightclimb at 2007-08-20 19:53:09    Voted 4.50 on 08/20/07
For a no plotter, it was ok. No bugs, but it was a little sticky when trying to leave the room with the corpses on the floor.

Posted by Unahim at 2007-07-30 10:56:08    Voted 7.50 on 07/30/07
I was very amused when i found this module, never played NW, but I do play D&D, and we've played this advnture there, seeing as it's a pre-written adventure someone made up some time ago.Still, pretty good, got a lot of fun memories of this.

Posted by msnevil1 at 2007-05-25 16:37:04    Voted 3.00 on 05/25/07
story: Interesting story about "storm peace". Of course, where's the crowd to make peace with? Where's the background for the story? (Its like taking the "nukes" out of the cold war.)

Fun: Killed a few rats, check~ Killed a cave stirge~ Dark knight killed my lvl 1 palidan * 4.~. (All with one "hit".) Of course, Lore is a requirement not a necessity for this mod. So stupid pladins need not apply.

Posted by thudson at 2007-04-17 05:47:54    Voted 4.50 on 04/17/07
Serves as a proof of concept. Has the usual combat balancing problems with first-level characters; I've started to think respawn-in-place is a sign of this problem.

Posted by PaulBlay at 2007-03-18 10:19:14    Voted 5.75 on 03/18/07
Didn't quite suit my play style (or my character).

Posted by PaulBlay at 2007-03-18 10:16:06    Voted 5.75 on 03/18/07
The opening store is a nice idea but a bit of a surprise, could have been handled better.

"This is some broken stones blocking the way." -> "Some broken stones fallen near the entrance." (or similar)

Some "Effect" text when the main doors open (and close) would be nice. As would some text as you approach the Tor.

"Tor's door" ? (sounds like his name.)

Not too keen on 'respawn in place with full HP' as an option.

Do sneaky thieves get a chance to avoid being spotted by ambushers? I think they should. For my first level rogue this has been an exercise in instant surprise death so far.

Posted by sad_eyed at 2007-01-28 07:23:33    Voted 6.00 on 01/28/07
A decent little diversion.

Posted by DJOT at 2007-01-23 16:39:36    Voted 7.00 on 01/23/07
Short but fun.

Posted by Vidal at 2007-01-14 16:21:12    Voted 7.75 on 01/14/07
Not bad at all... just a little too short. The NWN version was slightly longer and more atmospheric. But this one has some interesting points, such as the way the journal keeps track of your progress and offers some more information. There is no real story here, and it is rather frustrating, since it ends so quickly. But it is a nice example of the early modules done with the NWN2 tool set.
The best way to look at it is as a simple side quest... or even a way to test your newly created character.

Posted by RavenBanshee at 2006-12-09 15:31:27    Voted 5.00 on 12/09/06
Hmm... Im needed more of a storyline... more action... more... lenght...
_________________________
Yes I know I cant spell, but I can add 2+2=5 :)
(Don't hate me because Im blonde... Its bleach!)

Posted by Bibendus at 2006-12-05 17:44:17    Voted 5.00 on 12/05/06
Forgot to vote ^_^

Posted by Bibendus at 2006-12-05 17:43:42    Voted 5.00 on 12/05/06
A bit lacky on storyline but good as a first module to try

Posted by Shadius at 2006-12-05 14:36:25    Voted 3.75 on 12/05/06
While not neccisarily badly done, I would hestitate to call this a "module" in the sense that most are familiar with. As some have noted, it feels more like it'd be a sidequest to a larger module. When I finished, I even felt obliged to go take a look in the TS to see if I'd missed anything.

The jounral entries manage to create some pretty good atmosphere, though, and skill checks are a definite plus. Encounters were rather hard on my rogue, but I don't think I had too respawn *too* much.

Posted by Serjury at 2006-12-04 17:22:02    Voted 5.00 on 12/04/06
The areas looked pretty nice, the outside looked natural and the interior gave a really nice dungeon feel. The encounters were decent, but predictable and the loot was pretty excessive. All in all, it was neat to play, this was my first custom module to play in NWN2 and definitely good considering you were just getting wet with the toolset.

Posted by Oldtimer at 2006-12-04 15:51:16    Voted 5.00 on 12/04/06
Neat little mod but rather let down on the visuals: flat, artificial-looking landscape on the exterior and lifeless, dull interior. Check out Avendale or Vordan's for the how things can be done!

Posted by Dolora Mystique at 2006-12-04 03:33:38    Voted 4.50 on 12/04/06
An interesting little module, might need some class balancing perhaps, I found playing as a mage incredibly difficult. I liked the use of terrain and the way the journal was used throughout. Use of weather effects and lighting also helped build a good atmosphere. Would have like some creature descriptions e.g. for the vargouille.

Posted by kimosavi at 2006-12-03 12:06:39    Voted 7.50 on 12/03/06
As coincidence goes, Dark and Stormy Knight was the first module I started writing for NWN2 (I have the PDF module here at home and I wanted to created it since it was short and kind of fun).

my modules is 176MB big, Includes 14 areas and lots of different quest, plus the story of the town of the tainted rock. I might finish it later on or make a campaign... remember that at the end of the module the writer implies that more creatures could come back and you could have a town near by to create a big battle amongs them or even send a party to eliminate this threat.

Good work keeping the story with the original script, but must remember that you have the ability to modify as my like the story and make it bigger, better and more in depth.

I when in with a fighter, no problems at all, did only have to use only my axe and all was done without a scratch on me.

Remember that we want to identify found objects, put them to use, kill some more monster with them, ect. but over-all I loved what you did and keep the good work!!!!

Posted by forensicman109 at 2006-12-01 00:26:14    Voted 4.50 on 12/01/06
Well done for producing a mod that works. At least this shows that mods can be made with the NWN2 toolset, despite its limitations. I didn't load the additional file & the game played well enough - NWN2 is large enough without adding more custom-built files to it.

Posted by indartsu at 2006-11-30 23:04:45    Voted 6.00 on 11/30/06
Short but fun.10 mins of inmersive mini quest.

Posted by lootfingers at 2006-11-30 19:57:59    Voted 5.00 on 11/30/06
Thanks this was just what I wanted, a little mod to play around in with 1st lvl characters.

Some comments (SPoilers...)

When I got to the boulders that are supposed to be blocking the way, it was kind of confusing b/c I thought it was an obstacle, not just a bit of flavor.

I felt like some of the baking on the inside was a little off... in the spider room, I was having trouble getting around a bit.

Also, I went up against the final boss first, then the other two doors opened (on the left and then on the right). Was that what was intended? Seemed kind of anticlimactic.

I'm was really glad that the quest text said the storm had abated, and when I went outside the weather fx had actually changed. Good attention to detail.

Thanks again for this little mod, it was fun and I hope your next one is bigger.

Posted by Impera at 2006-11-28 14:54:09    Voted 6.25 on 11/28/06
Very short.
I would really like the adventure to end after you complete the module (for example after leaving).
Beggining haracters can have problems with lore skill to identify items.

Anyway it had it's atmosphere and for a starter was a good piece. I will give a bit more than 6, because between current mods it's surely good one, and i would really like to see you making another one.

  1  2 Next>

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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