"The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter
together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace. Can you solve the mystery of the tor in which you have taken shelter before the storm ends?"
This is the adaptation of the module from Owen K.C. Stephens which is downloadable from the Wizards of the Coast website. This is my first module for NWN2. It is very short (one exterior and one interior area). It helped me learned how the toolset works.
The module is complete and can be played alone or with friends. You will find a sef file with the module. You should put it in your override folder. I was forced to create this file to simulate a "web placeable" which NWN2 is lacking.
I was very amused when i found this module, never played NW, but I do play DD, and we've played this advnture there, seeing as it's a pre-written adventure someone made up some time ago.Still, pretty good, got a lot of fun memories of this.
Posted by msnevil1 at on05/25/07
story: Interesting story about "storm peace". Of course, where's the crowd to make peace with? Where's the background for the story? (Its like taking the "nukes" out of the cold war.) Fun: Killed a few rats, check~ Killed a cave stirge~ Dark knight killed my lvl 1 palidan * 4.~. (All with one "hit".) Of course, Lore is a requirement not a necessity for this mod. So stupid pladins need not apply.
Posted by thudson at on04/17/07
Serves as a proof of concept. Has the usual combat balancing problems with first-level characters; I've started to think respawn-in-place is a sign of this problem.
Posted by PaulBlay at on03/18/07
Didn't quite suit my play style (or my character).
Posted by PaulBlay at on03/18/07
The opening store is a nice idea but a bit of a surprise, could have been handled better. "This is some broken stones blocking the way." -> "Some broken stones fallen near the entrance." (or similar) Some "Effect" text when the main doors open (and close) would be nice. As would some text as you approach the Tor. "Tor's door" ? (sounds like his name.) Not too keen on 'respawn in place with full HP' as an option. Do sneaky thieves get a chance to avoid being spotted by ambushers? I think they should. For my first level rogue this has been an exercise in instant surprise death so far.
Posted by sad_eyed at on01/28/07
A decent little diversion.
Posted by DJOT at on01/23/07
Short but fun.
Posted by Vidal at on01/14/07
Not bad at all... just a little too short. The NWN version was slightly longer and more atmospheric. But this one has some interesting points, such as the way the journal keeps track of your progress and offers some more information. There is no real story here, and it is rather frustrating, since it ends so quickly. But it is a nice example of the early modules done with the NWN2 tool set. The best way to look at it is as a simple side quest... or even a way to test your newly created character.
Posted by RavenBanshee at on12/09/06
Hmm... Im needed more of a storyline... more action... more... lenght... _________________________ Yes I know I cant spell, but I can add 2+2=5 :) (Don't hate me because Im blonde... Its bleach!)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone