"The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter
together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace. Can you solve the mystery of the tor in which you have taken shelter before the storm ends?"
This is the adaptation of the module from Owen K.C. Stephens which is downloadable from the Wizards of the Coast website. This is my first module for NWN2. It is very short (one exterior and one interior area). It helped me learned how the toolset works.
The module is complete and can be played alone or with friends. You will find a sef file with the module. You should put it in your override folder. I was forced to create this file to simulate a "web placeable" which NWN2 is lacking.
A bit lacky on storyline but good as a first module to try
Posted by Shadius at on12/05/06
While not neccisarily badly done, I would hestitate to call this a "module" in the sense that most are familiar with. As some have noted, it feels more like it'd be a sidequest to a larger module. When I finished, I even felt obliged to go take a look in the TS to see if I'd missed anything. The jounral entries manage to create some pretty good atmosphere, though, and skill checks are a definite plus. Encounters were rather hard on my rogue, but I don't think I had too respawn *too* much.
Posted by Serjury at on12/04/06
The areas looked pretty nice, the outside looked natural and the interior gave a really nice dungeon feel. The encounters were decent, but predictable and the loot was pretty excessive. All in all, it was neat to play, this was my first custom module to play in NWN2 and definitely good considering you were just getting wet with the toolset.
Posted by Oldtimer at on12/04/06
Neat little mod but rather let down on the visuals: flat, artificial-looking landscape on the exterior and lifeless, dull interior. Check out Avendale or Vordan's for the how things can be done!
Posted by Dolora at on12/04/06
An interesting little module, might need some class balancing perhaps, I found playing as a mage incredibly difficult. I liked the use of terrain and the way the journal was used throughout. Use of weather effects and lighting also helped build a good atmosphere. Would have like some creature descriptions e.g. for the vargouille.
Posted by kimosavi at on12/03/06
As coincidence goes, Dark and Stormy Knight was the first module I started writing for NWN2 (I have the PDF module here at home and I wanted to created it since it was short and kind of fun). my modules is 176MB big, Includes 14 areas and lots of different quest, plus the story of the town of the tainted rock. I might finish it later on or make a campaign... remember that at the end of the module the writer implies that more creatures could come back and you could have a town near by to create a big battle amongs them or even send a party to eliminate this threat. Good work keeping the story with the original script, but must remember that you have the ability to modify as my like the story and make it bigger, better and more in depth. I when in with a fighter, no problems at all, did only have to use only my axe and all was done without a scratch on me. Remember that we want to identify found objects, put them to use, kill some more monster with them, ect. but over-all I loved what you did and keep the good work!!!!
Posted by forensicman109 at on12/01/06
Well done for producing a mod that works. At least this shows that mods can be made with the NWN2 toolset, despite its limitations. I didn't load the additional file the game played well enough - NWN2 is large enough without adding more custom-built files to it.
Posted by indartsu at on11/30/06
Short but fun.10 mins of inmersive mini quest.
Posted by lootfingers at on11/30/06
Thanks this was just what I wanted, a little mod to play around in with 1st lvl characters. Some comments (SPoilers...) When I got to the boulders that are supposed to be blocking the way, it was kind of confusing b/c I thought it was an obstacle, not just a bit of flavor. I felt like some of the baking on the inside was a little off... in the spider room, I was having trouble getting around a bit. Also, I went up against the final boss first, then the other two doors opened (on the left and then on the right). Was that what was intended? Seemed kind of anticlimactic. I'm was really glad that the quest text said the storm had abated, and when I went outside the weather fx had actually changed. Good attention to detail. Thanks again for this little mod, it was fun and I hope your next one is bigger.
Posted by Impera at on11/28/06
Very short. I would really like the adventure to end after you complete the module (for example after leaving). Beggining haracters can have problems with lore skill to identify items. Anyway it had it's atmosphere and for a starter was a good piece. I will give a bit more than 6, because between current mods it's surely good one, and i would really like to see you making another one.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone