Story driven single player campaign. Bilingual French/English
Patch
1.23
NWN2Game
All
Description
===> All the files are stored on the int'l modules page : Link
WARNING : Adult Content. Patch level 1.23.
16 Cygni 3 is the final part of a single player story driven campaign. It is the sequel of 16 Cygni 2. It can't be played if 16 Cygni 1 and 16 Cygni 2 have not been achieved. 16 Cygni 3 must be installed after the installation of 16 Cygni 1 and 2 available here :
16 Cygni 1 : Link 16 Cygni 2 : Link
Face new adventures, new surprises and new challenges with your character and his/her teammate of the Epsilon Eridani, in a universe where science fiction and heroic fantasy mix.
And now the conclusion!
To learn more, please read the presentation and the installation procedure (cy3_presentation.zip).
Known bugs, bypass thru the console, read here : Link
*NEW* Journal's improved English translation by She-Wolf (Dec 4, 2011)
*NEW* Update 1.04 (Nov 1, 2011)
* Companions can be multi classed now.
* Your teammate alignment is now randomised.
* English translation revision by ralebeau (Huge thanks to him)
* Several minor bugs corrected.
* Campaign folder is now totally compatible for all 3 Parts. It the same for all Parts.
To totally benefit from the new version, please reinstall the campagne folder et the modules archives of each 3 Parts.
Version 1.02
* Romance patch : more possible endings, some events and conversations modified (the campaign folder must be reinstalled).
* Bugs fixed :
-- Alma's conversation : a duplicated condition could prevent two side quests to be closed.
-- Conversation in Ael Lhun : missing link, the journal wasn't updated (partisans quest).
-- Celairon's conversation : a journal entry about Fainil and Celairon could be inverted.
-- Garak's conversation : one of the nodes could be brutally interrupted.
* The LAWs found in Part III are more efficient.
* 2 staffs have been removed from the Temple's inventory in Canas Morn. (Prices problems, although they are Obsidian's models).
* Additional conversation about a certain Counsellor.
CREDITS :
The used haks contain nifty stuff from Kurogo, SDJ, Necrolord, ACME Studios, Chimneyfish, SDJ, Yaddaman, Schazzwozzer, Mae Be, AP, Noah, Ren, Soya. Details in the presentation.
Special thanks :
ralebeau (English translation revision), She-Wolf (conseils/advices).
Zoune (beta test), HiPPiAS (logo, installation), Mythyzyn - Baldurien (Bibliothèque de Neverwinter), Dagon's Lair site, the NW Vault's team.
Alors elle a parlé? :-) :-) _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by .nos. at 2013-03-29 18:53:57 Voted 10.00 on 03/22/13
T'inquiète, ya un long voyage jusqu'à 16 Cygni; Dans un lit, je saurais la mettre au garde à vous...elle parlera ;)
Ce dossier est toujours classifié. Je n'ai pas pu accéder à l'intégralité des informations :-) _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by .nos. at 2013-03-28 18:43:47 Voted 10.00 on 03/22/13
Dans une des conversations, il te dit que Niolabe n'est pas son vrai nom mais que celui-ci n'a pas d'importance (j'crois pas avoir bu en faisant le mod...:)
Ayanna? Hum, pourquoi ne serait ce pas son prénom :-) _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by .nos. at 2013-03-22 15:02:24 Voted 10.00 on 03/22/13
Merci pour cette croisière spatiale Claudius. J'ai mis le temps, mais j'avais pas oublié qu'Alph était toujours sous le joug des sentinelles.
Toujours à la hauteur cette 3ème partie. Jme suis trop marré au Simpetar, entre "les types étaient fous!" pour le portrait de Mëlde et Geralt Dérive... Je trouve même le passage final parfait, du prélude à la dernière bataille (donc la ferme:) jusqu'à la conclusion, j'en suis sorti avec la banane;) Et pas de bataille cauchemardesques comme les sentinelles de fin du 2. => vote=10
PS: quel est le vrai nom d'Ayanna?
Posted by ralebeau at 2013-03-21 12:20:39 Voted 9.75
Had to do this Hall of Fame game again, because all these companion characters deserve to live again, and again. Wanted a cute teammate this time so I cheated and peeked, holy cow! 42 different ones, now I need to play my male PC more than a few more times it seems. Always fun, got to use some of the new portraits I put on the vault as well.
Thanks again for your appreciation and your vote, karen.
Looking for more? You won't wait for long, my Sarmates! are just waiting for you :-) _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by karen at 2013-01-27 14:56:01 Voted 9.00 on 01/27/13
I just finished the third and final chapter and wanted to say thank you for the many hours of fun! The setting was unusual - from the scifi future to medieval eras - and very well done. The story was engrossing, the characters well drawn and interesting, and the area desgins extremely well done. I look forward to your future endeavors!
Thanks for your appreciation and your vote, sneakypetev. Yup, rather lively characters :-) _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by sneakypetev at 2013-01-09 15:19:56 Voted 9.75 on 01/09/13
Finally finished! What a great Mod. I really enjoyed the story and NPCS,( except the Japanese).I thought the story was unique and innovative, you gave the PCs a lot of options and access to great equipment. That said I now list the "buts",( you knew that was comming!)Some SPOILERS ************************************
I really hated the way my PC was treated by the Japanese, I am a bit of a history buff and know that many of the traits shown about 11-12 century Japan were correct, but it was frustrating to be constantly insulted and looked down upon.You did not give the PC any options to be rude in return,( except for a couple of comments), or not to travel w/ the 2 Japanese NPCs who were treating my guy like a dog.Even after returning to Alph both Tomoe and Imai,( no-san!),were rude and insulting to all the NPCs. I would like to have had an option to leave them in Japan or get rid of them upon returning to Alph.I had decided to romance Tomoe,despite her attitude,( I think asian women are beatiful), but then she dumps me for that jerk Imai and he has the gall to threaten me and my only option is to hang my head and leave! I wanted my PC cut his head off or at least kick his ass to get some respect from him. But I guess that shows how well you did the NPCs if you are able to get a strong reaction from the player. The whole "rape" thing was kind of rough to take. I can't believe my PC would allow that w/out a fight,( death before dishonor). The journal was also not very helpful and was missing some needed info/clarity. But over all I believe this to be one of the best Mods I have played, along w/ Serene and Fairy Tale, and will be playing it again several times in the future. I would like to thank you for all the work and effort you put into this , it was truly an epic!
[SPOILERS]
Long time ago ... You're right. The key in Otsu opens the warehouse not the internal door which opens with the right levers combination.
As for the cache in Lunoronti, the key is given by Geralt. I've never put a key in a bag of holding (because it weigths nothing), but normally it shouldn't disappear. I did not change anything about the bags of holding mechanism. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by sneakypetev at 2013-01-07 21:31:49 Voted 9.75 on 01/09/13
Disregard I finally saw the torch, sorry I have been playing for like 6hrs and I think I am getting loopy!
Posted by sneakypetev at 2013-01-07 21:28:59 Voted 9.75 on 01/09/13
Stuck again.Spoiler************** I am in the jail freeing Luthen and cannot open the locked secret door,I am not a Rogue and I don't have any unlocking devices or spells. The door resists all damage. There are no bodies to loot and I already cleared out the cabinet I got the first key, what am I missing? Thanks
Posted by sneakypetev at 2013-01-07 16:55:35 Voted 9.75 on 01/09/13
Thanks for responding.I found the key at Otsu but it did not open the door. The bandits were part of the Dark Elf's quest to rid the roadways of bandits, I believe it was the 2nd encounter where you have to climb the trail in the hills to a cave. By the way despite the problems I have had, I love this Mod. I plan on several play throughs and was asking questions so I will know what to do,( or not), the next time.
[SPOILERS]
Otsu : look at the painting. One gives the corret High/Low position of each lever. Alternatively : a skilled rogue witha tool can unlock the door, or you may find a key lying somewhere in Otsu.
Graveyard : you need a rogue to unlock the door. Some goodies but nothing essential.
Of which thieves/bandits cache are you talking? Forodwaith forest? If yes it's a card, not a key. You get some more info and some goodies but nothing essential. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by sneakypetev at 2013-01-07 11:44:36 Voted 9.75 on 01/09/13
I have several questions, some spoilers***************************************************************first where can I find the code to get into the locked warehouse at Otsu ? Next I received the key for the thieve's/bandits cache but when I went to unlock the chest in the cave the key was missing from my inventory,( bag of holding).Lastly I am currently at Gamil-Dum,( grave yard), and I have the "grave yard " key but I am unable to enter the locked room located just before you encounter the Lich(?),( not the one w/ the iron Golem in it).Please advise, thanks.
Posted by sneakypetev at 2012-12-30 12:48:42 Voted 9.75 on 01/09/13
Follow the road signs from Tiwerontar. (Get back to the road where you ran into the father in troubles then head toward East). _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by sneakypetev at 2012-12-29 12:52:45 Voted 9.75 on 01/09/13
Need help, I am at Tinwerontar and have completed the theft from archives. My journal states that I should go to Ondolisse Morne but when I go to city exit Ondolisse Morne is not accessable. I played through most of the mod when it first came out and don't remember having this trouble the first time. I know my friend has doanloaded a couple of mods for me and I want to know if that may be the cause of the problem or I am I just missing something ?
Thanks for your kind appreciation and your vote, Buriburi.
The new mod is coming soon (end November/beg. December). Once again the Forgotten Realms are ... forgotten. However something different : peplum and legends this time. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by Buriburi at 2012-11-14 03:02:29 Voted 10.00 on 11/14/12
Perfect! What a wonderful game! I am a little sad that it's over :( I am tempted on playing again just to play around with the love interest and what not (romanced mysterious teammate 1st playthrough). I've heard you are working on a new mod? Could it be an addition to 16 Cygni's story? Even if it is or not, I look forward to playing your new mod :3
The developement is over. I'm currently adding some dialogs lines for the companions. I'll run full tests from the beginning of the next week. She Wolf has already tested a very large part and suggested improvments. Almost all have been implemented
Estimated date of release : end November / beg. December. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone