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NWN2 ENGLISH MODULES

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Name  Thesk - Adventurers in Mosshold
Author  Maglalosus
Submitted / Updated  05-27-2011 / 07-30-2011
Category  Single Player
Module Types  Various Settings
Scope  Small
Content  Teen
TricksTraps  Medium
Roleplay  Light
HackSlash  Heavy
LevelMin  01
LevelMax  01
Gameplay Hours  03
Patch  1.23
NWN2Game  All
Description
Thesk - Adventures in Mosshold (AiM).

Version 1.02

Designer - Maglalosus

Installation instructions: Place the Thesk_Aim_1_02.mod file in your Neverwinter Nights module folder (default is C:\Users\Documents\Neverwinter Nights 2\modules)


Ambushed by bandits while on your way South and escaping with only your life! You must now find money and equipment to survive.


'Thesk - Adventures in Mosshold' is a single player module for Neverwinter Nights 2. The Mask of the Betrayer and SoZ expansions are required to play this module.


This module is designed for a level 1 character of any class/race. companions are provided, but you must look for them!
The module should take about 2-4 hours to play. You should expect to achieve level 5 by the end of the game.


'Thesk-AiM' focuses on action, adventure and GAMEPLAY STRATEGY, the role playing as with most of these games is left up to you how much or little you wish to do it,
but combat will be challenging, especially for spellcasters and ranged classes.


The second part of this series can be found here: Link


Mod Builders: Feel free to use anything out of the mod you need, but give credit where applicable - thanks.



DEATH: There is no permanent death (unless both you and your companions die) then it's reload time! So SAVE OFTEN! Make sure you only use a level 1 character to prevent the game becoming too easy!

COMPANIONS: There are companions to help you. You meet your first companion in the very first area,
listen to them through out the game, as this companion acts like a DM, giving subtle hints as to where to go or what to do next!

Before leaving the village for the first time, speak to everyone who has a 'proper name' to receive directions around the village and enable map notes, also to receive quests.

WALKTHROUGH: There is a basic walkthrough provided in the .zip file. It does however contain spoilers! So check your Journal first then only use the walkthrough if you're really stuck.



Thanks to:

Jeff Husges
Orion 1966
JasonNH
BrianMeyer
Shaughn78
Kaldor Silverhand
Julia M
Lady Elvenstar
Gilthonym's 'Don't Panic' Toolset Manual
Jasper
Noob Corner scripting site
Human_male
PJ156




Files

NameTypeSizeDownloads
Thesk_AiM_1.02.zipThesk_AiM_1.02.zip
Submitted: 05-27-2011 / Last Updated: 05-28-2011
zip101.6Mb721
--
SCORE OUT OF 10
8.45
24 votes
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Comments (30):

1 2 3

Posted by Galeocerdo at on06/15/11
Very enjoyable small scale adventure. Reminded me of the old PNP table top days. A few grammatical glitches toward the end but that doesn't bother me as much some others evidently. The last reference to a certain color was possibly meant to be gold and not red. Trying to be vague there. Good balance of classes for the NPC's. The areas look great. You did a good job of filling out each area with extra aesthetics. The battles were quite challenging with increased challenge modv401 in override folder . Overall, great job. Not perfect but nothing really is. Please continue the storyline. Thank you for your time and effort.

Posted by Vaeterchen at on06/13/11
+ -> no bugs -> balanced loot and combat -> great area designnice details -> fast travelling is a nice idea - -> several grammer and spelling mistakes -> although the descritption told me that it's a hack'n'slash-mod I would like to see some more dialogue options for a bit of roleplaying. Maybe also some options to chase away some enemies via speaking instead of killing them on sight. -> story almost inexistent -> dungeons too straight

Posted by eL_PuSHeR at on06/07/11
I short but very enjoyable module. Keep up the good work.

Posted by Jarandel at on06/02/11
Short, well-made adventure with a very classical plot. Loved the ambience and lighting of the maps.

Posted by roadsaint at on06/02/11
Straight forward and solid, no bugs, although I wasn't a fan of the "don't take this fork yet..." Fights were well-balanced, I think the very first encounter was probably the toughest for a 1st level rogue. Not sure if this could be handled a different way, maybe where no matter which way you choose you go to the first encounter first? Looking forward to the next installment.

Posted by OfficerDon at on06/01/11
Enjoyable mod that killed a few hours. Didn't run into any bugs at all. _________________________ The Knight Capatin's Rogue: Book 1 A Male Knight Captain/Neeshka Romance/Adventure A NWN2 OC Fiction

Posted by maglalosus at 2011-06-0116:27:48    
OK all sorted now.

Posted by maglalosus at 2011-06-0109:21:12    
@Carlo - I've sent an email for someone to change it.. no clue how to do it myself.

Posted by Carlo at 2011-05-3117:32:32    
Please change the description from "multiplayer" (which is what I was interested in seeing) to something appropriate for single player, as the mod description says it is single player only.

Posted by darant at on05/31/11
No something is definitely broken. I received the last quest from the elder--thus the area transition should open up but it won't. The only reason I think is that I completed the spider quest after I received the mine quest. So I've given up--too bad. Nevertheless I like this mod. I did find it too controlling--yes--and it's a little generic. It's hard to survive but I did. However, starting at level 1 is unrealistic--unless you like your companions popping up from the dead after every fight. I don't. The areas are well crafted.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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