Classic PnP Conversion, Dungeon Adventure, Final Version
Scope
Small
Content
Teen
TricksTraps
Medium
Roleplay
Light
HackSlash
Heavy
LevelMin
03
LevelMax
04
Gameplay Hours
03
Categories
Pen & Paper conversion
Patch
1.23
NWN2Game
All
Description
The Lichway.
Your friend, the Baron Hochoch asks your help in dealing with a group of vile Svarts causing trouble in the local area. You also hear rumours of an ancient tomb newly discovered � could the two be connected? Other adventurers have already ventured to seek the tomb�s treasures - would you care to join them?
This adventure is a classic aD&D dungeon crawl first published in White Dwarf 9, way back in 1978 and republished in Best of White Dwarf Scenarios 1, written by the late Albie Fiore, converted to NWN2 by Clyordes. According to Wikipedia, it was the first full adventure ever published in White Dwarf, so I guess its kinda historical, but for me it�ll always hold great memories as one of the first adventures I ever ran once I got a copy of this weird new game �Basic D&D� & convinced a group of friends to give it a go�.
Who�s it for?
2-4 Characters, levels 3-4. Just add more or higher level characters (or companions) if you're struggling. If you�ve played through �Against the Cult of the Reptile God�, this is designed to be a short follow-on adventure for the same characters. Another short adventure will follow, to get characters up to the right level to attempt a remake of �Oasis of the White Palm� which is also buried deep in the toolset at the moment.
How long will it take?
Unlike Reptile God, this isn�t that long � its just one dungeon. Allow a good evening of 3-4 hours to play through it. It�ll take more if you�re cautious & less if you run in like a bull in a china shop (assuming you don�t die & have to run back from Hochoch too many times � see �Death�)
Experience:
As in my previous adventures, little XP is given for killing monsters � so if your play style is not hack & slash, you won�t be penalised here. Instead, Experience is gained from completing quests, which you can do any way you like, and if you complete them all (there�s one main quest and 3-4 subquests that you can pick up in the local tavern), you�ll be around mid level 4 by the time you finish.
Death:
Resurrects you back in the starting town. If you don�t like what could be a long walk - remember to save often, or adventure cautiously. Or use the chance to stock up on equipment.
Resting:
Unlimited, apart from when there�s monsters right next door � the denizens of the Lichway hate to give adventurers too much peace.
Mapping:
Lance�s mapping hak is implemented here � which only allows you to see where you�ve been on the main (screen filling) map. Although if you want to �overrule� this, the minimap is unaffected.
Custom content:
This adventure uses the HAK you�ve already used in Reptile God � there�s not much more to download if you�ve already played that adventure � just the following:
The Lichway.mod file
The Lichway campaign file
The Lichway.hak file
The Crystalmist.hak file if you haven't still got it from Reptile God.
If you haven�t already played the Reptile God adventure, you really ought to, as it came out really well & is designed as the first adventure for a band of new characters which continue their travels here. All the same, if you haven�t played it, you�ll need all of the files listed below.
Make your own party:
Like Reptile God, this adventure has been set up as a campaign, allowing you to adventure with a party of your own characters if you wish � just ask at the local inn to find out where the other members of your party are (& remember you need the campaign file below & choose �Start new Campaign� when you start Neverwinter up).
Credits:
Many thanks to the mighty RWS for their custom tiles, placeables & creatures which I used in the dungeon, and all the other builders of creatures, prefabs (such as the base town I used for Hochoch) out there � you�re a great group & can�t take enough credit!
Update history:
30th December 2011 - New version uploaded, fixes a couple of minor issues that players have noticed - should be a final version now, but shout up if anything's not right.
24th January 2013 - Added a new area between Hochoch and the Lichway, changed a few features in line with the other adventures in the campaign.
Dedication:
This adventure was originally written for White Dwarf magazine by Albie Fiore - one of many things he did in D&D's early days. Accidentally coming across his obituary a couple of months ago was what got me wanting to remake it for NWN.
So this is for you, Albie - although I never knew you, you sound like a great bloke & you write a great adventure - hope I did it justice.
Link
The latest (24th January 2013) version of the adventure module file, incorporating a few minor fixes. Just unzip it into your Mydocs/Neverwinter2/Modules folder
Well - I've just run a quick test the Goat trail transition from Hochoch is working fine - thought an error had crept in there, but all seems OK. This should be a silly question as the game shouldn't run without it, but have you got all the HAK files unzipped into your hak folder? As the Lichway dungeon uses the RWS deep dungeon tileset, it won't work without it, but it should stop you at module startup with an error message if that's the case. Let me know I'll keep scratching my head in the mean time. Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link
Posted by Clyordes at 2011-12-3104:05:08
Whoa! - Apologies Deweysnairs anyone else affected by the same bug. I've not touched the transition there or anything similar so I'm mystified why it should happen. Will check the transition myself as soon as I get chance after work see if I can replicate it work out what's going on. One weird thing I got in the catacombs was that at some camera angles, the screen would be just blinding white. Haven't a clue what's going on there, but I updated to Windows 7 a week ago it may be there's some graphics card weirdness going on - please, everyone shout up if you see anything similar. Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link
Posted by deweysnairs at 2011-12-3015:30:43
Would love to play but the program freezes up after entering the goat trail. Tried changing all the settings to the lowest, tried entering without companions, emptied override folder, and still it freezes up every time I enter there. Any suggestions?
Posted by Avo at on12/28/11
Nice little dungeon crawl. I had fun, but I have to agree with an above poster, that the end was somewhat anti-climatic.
Posted by Clyordes at 2011-12-0704:19:21
Doh! I got all excited when I saw another vote had come in, but its a bot - how did that happen? :-( Cly. In the good side, Good old Knightmare may have solved the minor script niggle that's been unearthed, so if it passes a bit more testing, I may be able to upload a new version in the next day or two. Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link
Posted by Clyordes at 2011-12-0400:15:29
Ah - those levers - a couple of people have asked about those. They're pretty much how they are in Albie's module - they just open/close, lock/unlock the door from the wharf to the glyph room. Maybe if it was played as a PP adventure the DM could use them in some way, maybe to get away from the lizardmen on the wharf, but they don't really serve much of a function, other than to get people wondering if they've missed something! Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link
Posted by roadsaint at on12/02/11
Yep, I played Golde Spire a while back, and while it was good, these were better! Both were challenging, but managed to get through without dying (looks like that would have been different with the Suss trap, but I guess I got lucky). Did I miss anything big with the levers? Thanks again for the stellar work!
Posted by Clyordes at 2011-12-0306:12:57
Crikey Roadsaint - I've only just seen your somments on Reptile God directed you here - but you're way ahead of me. *** SPOILER *** Yes - the Sussurus is keeping the occupants of the hundred odd sarcophogi + the few free roaming undead nice calm - killing it awakens them they're not good in the morning. However, although it seemed to work fine in testing, it seems that there's an issue with a script not firing properly if you're controlling a companion rather than your main character when you either kill the Suss or go near a coffin. Fortunately, the scripting wizards over in the forums have a solution, so when I'm off work on Monday I'll try get it sorted upload a revision of the mod. A shame really - its a cracker of a trap I do love my undead hordes - have you played Goldenspire? :-) Cly. *** SPOILER ENDS *** _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link
Posted by roadsaint at on12/02/11
Just played through Reptile and Lichway today (nice way to spend the day!). Both were great, absolutely love the mapping tool, whoever created that one should get a medal! *** Spoilers *** (1) Couldn't figure out the levers, assumed the symbols on the levers tied to the arcane symbols on the floor, but could not find a correlation and didn't get lucky with just playing with them. Not sure what they did though, unless it was supposed to open the locked door with the wimp-mage. (2) Were the undead that were "friendly" supposed to turn hostile when the Sussurus was killed? Thanks again for a great couple of mods!
Posted by Luspr at 2011-12-0112:30:58
Nice dedication. I'll be sure to have a look at this soon enough.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone