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NWN2 ENGLISH MODULES

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Name  The Crystalmist Campaign chapter 2: The Lichway
Author  Clyordes
Submitted / Updated  11-06-2011 / 01-29-2013
Category  Single Player OR Multiplayer (1-4 Players)
Module Types  Classic PnP Conversion, Dungeon Adventure, Final Version
Scope  Small
Content  Teen
TricksTraps  Medium
Roleplay  Light
HackSlash  Heavy
LevelMin  03
LevelMax  04
Gameplay Hours  03
Categories  Pen & Paper conversion
Patch  1.23
NWN2Game  All
Description
The Lichway.
Your friend, the Baron Hochoch asks your help in dealing with a group of vile Svarts causing trouble in the local area. You also hear rumours of an ancient tomb newly discovered � could the two be connected? Other adventurers have already ventured to seek the tomb�s treasures - would you care to join them?

This adventure is a classic aD&D dungeon crawl first published in White Dwarf 9, way back in 1978 and republished in Best of White Dwarf Scenarios 1, written by the late Albie Fiore, converted to NWN2 by Clyordes. According to Wikipedia, it was the first full adventure ever published in White Dwarf, so I guess its kinda historical, but for me it�ll always hold great memories as one of the first adventures I ever ran once I got a copy of this weird new game �Basic D&D� & convinced a group of friends to give it a go�.

Who�s it for?
2-4 Characters, levels 3-4. Just add more or higher level characters (or companions) if you're struggling. If you�ve played through �Against the Cult of the Reptile God�, this is designed to be a short follow-on adventure for the same characters. Another short adventure will follow, to get characters up to the right level to attempt a remake of �Oasis of the White Palm� which is also buried deep in the toolset at the moment.

How long will it take?
Unlike Reptile God, this isn�t that long � its just one dungeon. Allow a good evening of 3-4 hours to play through it. It�ll take more if you�re cautious & less if you run in like a bull in a china shop (assuming you don�t die & have to run back from Hochoch too many times � see �Death�)

Experience:
As in my previous adventures, little XP is given for killing monsters � so if your play style is not hack & slash, you won�t be penalised here. Instead, Experience is gained from completing quests, which you can do any way you like, and if you complete them all (there�s one main quest and 3-4 subquests that you can pick up in the local tavern), you�ll be around mid level 4 by the time you finish.

Death:
Resurrects you back in the starting town. If you don�t like what could be a long walk - remember to save often, or adventure cautiously. Or use the chance to stock up on equipment.

Resting:
Unlimited, apart from when there�s monsters right next door � the denizens of the Lichway hate to give adventurers too much peace.

Mapping:
Lance�s mapping hak is implemented here � which only allows you to see where you�ve been on the main (screen filling) map. Although if you want to �overrule� this, the minimap is unaffected.

Custom content:
This adventure uses the HAK you�ve already used in Reptile God � there�s not much more to download if you�ve already played that adventure � just the following:
The Lichway.mod file
The Lichway campaign file
The Lichway.hak file
The Crystalmist.hak file if you haven't still got it from Reptile God.
If you haven�t already played the Reptile God adventure, you really ought to, as it came out really well & is designed as the first adventure for a band of new characters which continue their travels here. All the same, if you haven�t played it, you�ll need all of the files listed below.

Make your own party:
Like Reptile God, this adventure has been set up as a campaign, allowing you to adventure with a party of your own characters if you wish � just ask at the local inn to find out where the other members of your party are (& remember you need the campaign file below & choose �Start new Campaign� when you start Neverwinter up).

Credits:
Many thanks to the mighty RWS for their custom tiles, placeables & creatures which I used in the dungeon, and all the other builders of creatures, prefabs (such as the base town I used for Hochoch) out there � you�re a great group & can�t take enough credit!

Update history:
30th December 2011 - New version uploaded, fixes a couple of minor issues that players have noticed - should be a final version now, but shout up if anything's not right.

24th January 2013 - Added a new area between Hochoch and the Lichway, changed a few features in line with the other adventures in the campaign.


Dedication:
This adventure was originally written for White Dwarf magazine by Albie Fiore - one of many things he did in D&D's early days. Accidentally coming across his obituary a couple of months ago was what got me wanting to remake it for NWN.

So this is for you, Albie - although I never knew you, you sound like a great bloke & you write a great adventure - hope I did it justice.
Link


Clyordes.

Files

NameTypeSizeDownloads
View.php?view=NWN2HakpaksModuleSpecific.Detail&id=42View.php?view=NWN2HakpaksModuleSpecific.Detail&id=42
Submitted: 11-06-2011 / Last Updated:
Deta--38
You'll need this master hak file unless you still have it from Against the Cult of the Reptile God - unzip into MyDocs/Neverwinter2/Haks
lichway.7zlichway.7z
Submitted: 11-06-2011 / Last Updated: 01-28-2013
7z9.7Mb392
This is a small hak needed alongside the Crystalmist hak - adding items specific to this adventure - unzip into MyDocs/Neverwinter2/Haks
Crystalmist_2__The_Lichway_campaign_folder.7zCrystalmist_2__The_Lichway_campaign_folder.7z
Submitted: 11-06-2011 / Last Updated: 01-29-2013
7z9.78Kb132
This is the Campaign folder that's needed **as well as** the module file - unzip into your MyDocs/Neverwinter2/Campaigns folder
Crystalmist_2_-_The_Lichway.7zCrystalmist_2_-_The_Lichway.7z
Submitted: 11-06-2011 / Last Updated: 01-28-2013
7z31.8Mb307
The latest (24th January 2013) version of the adventure module file, incorporating a few minor fixes. Just unzip it into your Mydocs/Neverwinter2/Modules folder
SCORE OUT OF 10
8.5
7 votes
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SCREENS

Visit the fair town of Hochoch in the autumn


Explore an ancient ruined tomb


But be on your guard!


Discover a mysterious force controlling the undead...


And don't forget a torch - Its dark in there, and wet too!


But who's behind all this?





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Comments (30):

1 2 3

Posted by Clyordes at 2011-11-2000:14:47    
******* SPOILER ALERT ******** That's really interesting - if any message appeared after the sussurus dies, heading back past the coffins should trigger a whole load of undead. In testing, the script failed if I was controlling a companion rather than the main character, but I tracked it down to the sussurus on_death script not firing if a companion was the one to finish the fellow off. However, if the message appeared but nothing happened if you headed back through the tomb area, something's gone awry - I'll take a look. On the good side, this was originally designed as a fairly terminal trap for those who couldn't help wading in sword first, so if its not triggering, its not the end of the world, just a little kinder to the hack slashers. Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link

Posted by shuurai at on11/14/11
@Clyordes I think I know what you mean by what should have happened, but unfortunately I don't think it did. I killed the Sussurus and there was a message that hinted about what should happen, but I didn't notice any evidence of it actually happening.

Posted by Clyordes at 2011-11-1514:14:08    
Thanks for the votes folks! Shuurai - you're right - something that marks the battle with the final baddie would be good - I'll see what I can come up with while I'm fixing a couple of things that have been highlighted so far. Just one thing for anyone playing - when you come across the Sussurus - if you decide to fight it - and survive, let me know if anything 'untoward' happens if you subsequently head off back into the tomb area. I won't drop any spoilers about what should happen, but I'll bet it was something that Albie enjoyed playing as a PP DM back in the day - I know I did! Only thing is, I've heard its not happening - so please report in here what happens if you take that course during your game (maybe save first though). Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link

Posted by shuurai at on11/14/11
Nice. Short, but it does what it sets out to do. I really liked the dungeon design; very nice visuals. It might have been a nice touch to have some sort of dialog with the end baddie, rather than just finding a journal. As it is, just seems a little anti-climactic. But all in all a fun little adventure. Looking forward to the next one :)

Posted by PJ156 at on11/13/11
Great start Clyordes. It's what you say it is, and fun to play so far. There is a great atmosphere to the dungeon and the area design is very well delivered. I'm playing and under powered party (two level 2's cos that's all I had) but I am getting by. For me the combat is well balanced so far I may suffer whan I shold have reached level 4 though, we shall see. Giving you a holding vote, based on what I have played, to get the voting started. May well come back and change it once I am complete. I doubt it will go down unless someting very wrong happens ;) Cheers, PJ

Posted by Clyordes at 2011-11-1311:37:22    
Good luck PJ. Have fun I hope it all works OK for you - unlike Reptile God, I've not had any 3rd party testers on this one, although I ran a multi player run-through a month or so ago that worked fine but raised a few issues that I think are sorted now. But you never know until people start playing - so feel free to feed back - anything - good or bad. Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link

Posted by PJ156 at on11/13/11
Downloading now Cly and looking forward to playing. Love your reason for writing this. PJ

Posted by Tchos at 2011-11-0813:36:08    
Sounds good. I like PP conversions, as long as the author includes the encounters and puzzles from them. I also prefer many short adventures over few long ones. I'll be trying this and the previous one you mention. _________________________ Tchos' Gaming Modding

Posted by darant at 2011-11-0720:00:48    
I'd even pay for some of your guys work.

Posted by darant at 2011-11-0719:59:28    
And yes, if every mod builder made multiple short mods this NWN2 would be flush with material and create a greater gaming community.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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