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NWN2 ENGLISH MODULES

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Name  Xenothya
Author  NKT88
Submitted / Updated  12-22-2011 / 01-18-2012
Category  Single Player
Module Types  Dungeon Adventure, Epic, Forest Adventure, Mountain Adventure, Roleplay
Scope  Large
Content  Adult
TricksTraps  Dependant on Module
Roleplay  Dependant on Module
HackSlash  Dependant on Module
LevelMin  01
LevelMax  Any
Gameplay Hours  10
Categories  Single Player, Storyline Driven Campaign
Patch  1.23
NWN2Game  All
Description
XENOTHYA



By: NKT88


WARNING:
--------

Contains explicit adult materials, suggestive themes and graphic images that might be disturbing to some viewers, discretion is advised, not for those under 18.


WHAT MOD IS THIS?
----------------

This is single player storyline driven campaign, if you're the type of sandbox styled free roaming adventurer, this mod might be less appealing, though linear, it does not mean that the quests always have to be done in order.


CHARACTER
---------

This mod has to be played with provided customized character who will serve as the main protagonist for the entire campaign, due to how the storyline and the mod were designed, doesn't support any other races and gender, you can play with standardly created female human character if you want, but it would get you an incompatibility with the mod standard and storyline, so it is very, very not recommended.


FEATURES/CHANGES
----------------

- Spells:

Spells are overhauled and more powerful, some even work differently to match the standard, they are not supposed to do a fixed damage, characters' abilities and modifiers play role in determining the damages and DC in additional to caster levels. Invocations mostly use CHA, but some use INT as additional. Arcane spells mostly INT, but certain spells use CHA to determine their damage. Divine and Nature spells use WIS, but certain Spells use CHA, even INT to determine their effectiveness.

- Crafting:

Crafting is done by interacting with certain objects like forge, anvil, sawhorse, etc. Certain skills are required to be able to craft items successfully except for cooking and baking which are TfG. Certain crafting objects require fuels to operate, for example, forge requires coals to operate, anvil is located adjacent to forge, to be able to use anvil, the forge has to be activated first, using forge to smelt ores into ingot deactivates it and makes anvil unusable so the forge has to be reactivated to have the anvil usable, but using anvil to craft weapons doesn't deactivate the forge, you can use anvil anytime as long as the forge is active. Cooking and baking don't need skills but they need firewood(faggot, or is it fagot? sorry I don't speak english) to activate.

- Class:

Added new spells and 3 more levels to Warlock's spellbook so warlock has 7 instead of only 4, with limited choice of arcane/divine spells at the last 3 levels, sorcerers and warlock can learn more spells, warlock gain spells faster, gain EB at every level and maxed at 14 instead of 20.

- Weapon:

Sling is not supposed to be exist, it is replaced with revolver, but uses the same ammo as sling.


CREDITS
-------

Thanks to many of them who have provided custom contents, I may forget somebody here, but I'm trying to credit all of them with all respect.

- Aleanne
- Aleph
- Amraphael
- ArPharazon
- Art E Choke
- Arsan
- Alban
- Argyl
- Antenni
- ACME Team
- AP
- Adonnay
- Alupinu
- Bad Magic
- Barrel of Monkey
- Baron
- Barry the Hatchet
- BehNoosh
- Bounce Studios
- Casa
- Camb
- Chimneyfish
- CacySunLee
- Daughter of Guns
- Dr. Steam
- Dobbs
- EltuurKomChatka
- Ephraellia
- Escrimator
- Evil Edison
- Fenril
- Gaming Parents Studio
- Glee
- Heed
- Honey Mill
- Hellcow
- Hellfire
- Human_Male
- IdKrr
- Jester
- Jhonny Rhee
- John McA
- Kaedrin
- Kemo
- Krighaur
- Kurogo
- Loki1234
- Mae Be
- MWM Dragon
- Mr. British
- NavetSea
- Necrolord
- Noah
- Nytir
- Orlondow
- Paladin3333
- P-Tow
- Ren
- Robinson workshop
- Rogue Dao
- RB
- Schazzwozzer
- SDJ
- Shtoss
- Shaughn78
- Serenity Frost
- Soya
- Somebody/All of them I missed here
- Tarim
- Tony K
- Tupoun
- Ugly Duck
- Uncle FB
- Viola
- V3Par
- VPJ
- Whatbrick
- Xaltar
- Yaddaman
- Zpirit
- Zylch


- Music Tracks:
- Motoi Sakuraba - Valkyrie Profile OST.
- Kenji Ito, Tsuyoshi Sekito - Romancing Saga OST.


HINT & TIPS
------------

SPOILER but IMPORTANT!!

- Whatever, it is important to do what your neighbor asks first once you're outside, doing this quest later could prevent you from advancing the plot if you're greedy type, you know what I mean.

POLYMORPH SPELLS BEWARE!!

- Polymorph spell like Word of Changing DESTROYS your currently equipped item EXCEPT accessories(rings and amulets), weapons and ammo, it has to be made like this since unequip command doesn't work on polymorph, due to its limitation(probably) it appears that the engine keep your last CURRENT appearance permanently as your default appearance (have no idea why) instead of returning to the original default appearance, it happens when the polymorph form is the same type with the default appearance of the character but in different variations, the word of changing in this mod actually tranforms you to a "she-hulk" version, if you don't want to lose your items, make sure to unequip them first before polymorphing.


=====================================================================

NKT88



== MERRY X-MAS & HAPPY NEW YEAR ==

======================================================================


Files

NameTypeSizeDownloads
Easier_contest.7zEasier_contest.7z
Submitted: 12-22-2011 / Last Updated: 01-06-2012
7z18.49Kb228
Reduced contest difficulty, extract to override folder
slim_PC.7zslim_PC.7z
Submitted: 12-22-2011 / Last Updated: 01-06-2012
7z13.88Kb261
Slim version of the PC for plump hater, it is a numbered file, doesn't overwrite the original, extract to localvault folder
Easy_Switch.7zEasy_Switch.7z
Submitted: 12-22-2011 / Last Updated: 01-18-2012
7z1.41Kb169
This would make finding the switch in monastery far easier, extract to override folder.
Xenothya_Readme.txtXenothya_Readme.txt
Submitted: 12-22-2011 / Last Updated: 01-06-2012
txt5.19Kb676
Read me File (Updated)
Xenothya_Mods.7z.htmlXenothya_Mods.7z.html
Submitted: 12-22-2011 / Last Updated:
html--507
Mods and Others External Website Beyond Our Control
Xenohakc.7z.htmlXenohakc.7z.html
Submitted: 12-22-2011 / Last Updated:
html--420
Hak File 3 External Website Beyond Our Control
Xenohaka.7z.htmlXenohaka.7z.html
Submitted: 12-22-2011 / Last Updated:
html--493
Hak Files 1 External Website Beyond Our Control
Xenohakd.7z.htmlXenohakd.7z.html
Submitted: 12-22-2011 / Last Updated:
html--402
Hak File 4 External Website Beyond Our Control
Xenohakb.7z.htmlXenohakb.7z.html
Submitted: 12-22-2011 / Last Updated:
html--442
Hak files 2 External Website Beyond Our Control
SCORE OUT OF 10
7.08
3 votes
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Comments (30):

1 2 3

Posted by Spell at 2012-02-1004:59:16    
One thing I noticed on the Slimer Sephie...she has red eyebrows and black hair which is distracting during the cut scenes.

Posted by NKT88 at 2012-01-1821:20:21    
@Thirdpres Thank you, Thirdpres, SPOILER AHEAD!! have you managed to win the contest? if so, check Pinto inside the shed near the tent for a little surprise.

Posted by Thirdpres at on01/10/12
NKT88 - I started playing the module again yesterday. I'll look for some changes in role-play or story as my play progresses. I'm wondering if I need to play a more "evil" character this time around to see some of those changes. I did replay the contest several times so that I would win it this time around. As I know what I'm looking for and have defragged my computer I'll not be as frustrated this time around and will remember to buy a dress or two and see if any npcs react to my purchases. 8) Note: I don't mind some hard combat situations but too many of those ambushes just get old. Several times my npc companions were killed as soon as the enemies spawned so there wasn't much of a fight other then my character having to duke it out with a half-dozen enemies. Thanks for trying to keep the combat as interesting as the story-line. I appreciate the effort even if the results aren't as effetive as I'd like. Thanks again for all your hard work. 8)

Posted by NKT88 at 2012-01-1300:35:38    
SPOILER!! About the switch in the monastery, you have to make the nurse leave the room before searching the corner, otherwise it will NEVER show up, it requires DC check to have it show up properly, just go to the corner where it is (the right side of the bookcase door), wait and see, the DC is supposedly passable, I'll consider to make it easier in next installment.

Posted by NKT88 at 2012-01-1300:19:35    
@Lord_Frederic_DQ Thanks for your vote, appreciation, and critics, first, I thought that the players were like to be given a challenging games, well it seems that's not necessarily true, I'm aware of this, and have put this into consideration, my purpose is to make the mod that is interesting in both storyline(plot) and the gameplay, if you'd like to play again, there are some choices that could alter the outcomes, the third and fourth modules are actually there, I'm working on them right now. @ThirdPress Thanks for your vote, critics and appreciation, I'm aware that there would be pros and cons regarding the enemies spawned on ambush position, giving the party at disadvantage, I wish to make the battle a bit challenging because of there's so many players out there that thirst for challenges as well as those who wish to have a good story, I tried to appease them both, but it appears that moderation is what is needed here, I'll consider your advise regarding the battle since this mod is not intended as pure hack and slash, and I'll to try to moderate the challenge if you found it too frustrating without upsetting the game's balance. Regarding the role-playing options, the mod does have it, you may need to re-play it to see the alternate outcome.

Posted by Lord_Frederic_DQ at on01/12/12
Hello to all This is a very good campaign, it has very good story, interesting characters and most areas have good design. Even the quests are interesting and not always just "go there kill that and come back" However there is one thing that destroy a lot of the fun i have. The battles. The problem is not the dificulty but the frequence of the encounters. There are maps that i enter, do 3 steps, battle the enemies, win, heal, 3 more steps and the same until the exit of the area. It kill my joy. If not for the story i just had quit. And you don't even could see the enemies before you trigger the encounter. And not only that but you are always suround by enemies and you are not be able to retreat. Especialy in two areas (bandit camp and the graveyard) the number of encounter is just too much even with cheats. However in the end i am able to enjoy it. and i waiting for the next part to see the story. But i enjoy it much more if there are not so many battles.

Posted by Thirdpres at on01/10/12
I enjoyed this module. Thanks for building it and putting it up for people to play it. Overall this is a hard module to vote for as there are many elements to it that I enjoyed but I have some problems with it as well. First the stories, characters, mood and setting of the module is excellent. The quests and dialogue are good (except for spelling and grammar but I understood the reason); I did find myself wishing that there were a few more instances where the player character could make limited decisions outside of linear confides of what is currently present in the module yet I can understand that you are telling a story and that the amount of work necessary to give the player more role-playing options would make that very difficult. I do think that the amount of combat encounters, particularly the rate of re-spawning, were over the top. The combat itself wasn't as hard as I'd at first thought, it just out too unexpected in the beginning. Too much combat and too many instances where enemies just spawned on top of my character or her companions. If there were fewer instances where enemies didn't spawn right on top of my companions I'd have enjoyed the module a bit more. As you'll have noticed I had some problems with an npc and a switch not spawning on time, that was annoying but not your fault. I figure I have to defrag my computer or otherwise clean up temp files to get that situation under control. I even noticed that the game began lagging pretty badly once I made it to Sayyed. Thanks again for all of your hard work and I hope you keep building.

Posted by Thirdpres at on01/10/12
I found it finally. This would have been my list attempt, most likely. After the seventh time I've been in that corner too. It took about twenty seconds, or more. I went to get a cup of coffee, came back, and there it was after having put my pc into the wall, as in wall of shame. Oh well. 8)

Posted by Thirdpres at on01/10/12
Note: I've also put a bunch of junk in that chest near the locked bookcase in the infirmary. Tried different combinations of opening cabinets, etc. Thanks for any help you, or anyone, can give me to get this module moving along again.

Posted by Thirdpres at on01/10/12
I still need help getting out of the Monastery. After I am punished and see the murder site, I am dumped off next to Elika with journal entries suggesting I speak to Elika. Elika has conversation options for Father Torran and escaping the Monastery. Taking Father Torran option first, I investigate the upstairs Sister's Dormitory and find nothing to do. I have attempted to "spend time" just bathing to use up the clock to see if something would happen but nothing happens. There is an armoire in Sister Beatrice's room that I have not been able to interact with, nothing happens when I "use" it (not the one with the scrolls in it). I am not sure if there is supposed to be more on this 'quest' at this time but having not found anything of the sort I move on to escaping the Monastery. Taking the escape conversation option, I again investigate the upstairs after having Elika join me. Again the armoire in Sister Beatrice's room doesn't react to anything I do to it. I then go downstairs. Loot everything of value. I find a book that I later (can) use on the nurse, as well. I either convince the nurse to leave or get her to leave with the book. I cannot do anything to the bookcase in the Infirmary. I cannot find any lever(s), buttons to push, switches to switch, etc. I have bashed or interacted with everything on both levels of the Monastery, all to no affect. I cannot open the bookcase/secret door to escape the Monastery. I have noticed, after checking in DebugMode, that there is a conversation trigger in the tiny room where you can pick up some scrolls and that physician's book that doesn't fire after walking over. I'm not sure if that impacts this situation or not. I have gone back and forth on these levels, reloading, starting anew, and using whatever different approaches I can think of but nothing works. I would appreciate some help getting through this part of the module as I've run out of patience for this problem and will have to quit otherwise.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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