Contains explicit adult materials, suggestive themes and graphic images that might be disturbing to some viewers, discretion is advised, not for those under 18.
WHAT MOD IS THIS?
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This is single player storyline driven campaign, if you're the type of sandbox styled free roaming adventurer, this mod might be less appealing, though linear, it does not mean that the quests always have to be done in order.
CHARACTER
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This mod has to be played with provided customized character who will serve as the main protagonist for the entire campaign, due to how the storyline and the mod were designed, doesn't support any other races and gender, you can play with standardly created female human character if you want, but it would get you an incompatibility with the mod standard and storyline, so it is very, very not recommended.
FEATURES/CHANGES
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- Spells:
Spells are overhauled and more powerful, some even work differently to match the standard, they are not supposed to do a fixed damage, characters' abilities and modifiers play role in determining the damages and DC in additional to caster levels. Invocations mostly use CHA, but some use INT as additional. Arcane spells mostly INT, but certain spells use CHA to determine their damage. Divine and Nature spells use WIS, but certain Spells use CHA, even INT to determine their effectiveness.
- Crafting:
Crafting is done by interacting with certain objects like forge, anvil, sawhorse, etc. Certain skills are required to be able to craft items successfully except for cooking and baking which are TfG. Certain crafting objects require fuels to operate, for example, forge requires coals to operate, anvil is located adjacent to forge, to be able to use anvil, the forge has to be activated first, using forge to smelt ores into ingot deactivates it and makes anvil unusable so the forge has to be reactivated to have the anvil usable, but using anvil to craft weapons doesn't deactivate the forge, you can use anvil anytime as long as the forge is active. Cooking and baking don't need skills but they need firewood(faggot, or is it fagot? sorry I don't speak english) to activate.
- Class:
Added new spells and 3 more levels to Warlock's spellbook so warlock has 7 instead of only 4, with limited choice of arcane/divine spells at the last 3 levels, sorcerers and warlock can learn more spells, warlock gain spells faster, gain EB at every level and maxed at 14 instead of 20.
- Weapon:
Sling is not supposed to be exist, it is replaced with revolver, but uses the same ammo as sling.
CREDITS
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Thanks to many of them who have provided custom contents, I may forget somebody here, but I'm trying to credit all of them with all respect.
- Aleanne
- Aleph
- Amraphael
- ArPharazon
- Art E Choke
- Arsan
- Alban
- Argyl
- Antenni
- ACME Team
- AP
- Adonnay
- Alupinu
- Bad Magic
- Barrel of Monkey
- Baron
- Barry the Hatchet
- BehNoosh
- Bounce Studios
- Casa
- Camb
- Chimneyfish
- CacySunLee
- Daughter of Guns
- Dr. Steam
- Dobbs
- EltuurKomChatka
- Ephraellia
- Escrimator
- Evil Edison
- Fenril
- Gaming Parents Studio
- Glee
- Heed
- Honey Mill
- Hellcow
- Hellfire
- Human_Male
- IdKrr
- Jester
- Jhonny Rhee
- John McA
- Kaedrin
- Kemo
- Krighaur
- Kurogo
- Loki1234
- Mae Be
- MWM Dragon
- Mr. British
- NavetSea
- Necrolord
- Noah
- Nytir
- Orlondow
- Paladin3333
- P-Tow
- Ren
- Robinson workshop
- Rogue Dao
- RB
- Schazzwozzer
- SDJ
- Shtoss
- Shaughn78
- Serenity Frost
- Soya
- Somebody/All of them I missed here
- Tarim
- Tony K
- Tupoun
- Ugly Duck
- Uncle FB
- Viola
- V3Par
- VPJ
- Whatbrick
- Xaltar
- Yaddaman
- Zpirit
- Zylch
- Whatever, it is important to do what your neighbor asks first once you're outside, doing this quest later could prevent you from advancing the plot if you're greedy type, you know what I mean.
POLYMORPH SPELLS BEWARE!!
- Polymorph spell like Word of Changing DESTROYS your currently equipped item EXCEPT accessories(rings and amulets), weapons and ammo, it has to be made like this since unequip command doesn't work on polymorph, due to its limitation(probably) it appears that the engine keep your last CURRENT appearance permanently as your default appearance (have no idea why) instead of returning to the original default appearance, it happens when the polymorph form is the same type with the default appearance of the character but in different variations, the word of changing in this mod actually tranforms you to a "she-hulk" version, if you don't want to lose your items, make sure to unequip them first before polymorphing.
NKT88 - Celebrant wasn't in the basement the first three times I went down there. Later on, after coming back from my previous post she turned up. Thanks anyways. I'm not sure why she didn't turn up the first time. Another question though. I cannot find the switch to the nursery. Where is it? I've been bashing everything I can upstairs and down after having looked around walls, floors, etc., its been almost and hour and a half of running around looking for it. This is very frustrating.
Posted by Lord_Frederic_DQ at on01/12/12
Hello to you all I have just finished the module and i was ready to vote for it. However, because i see that there is a new file that reduce dificulty and my main point of critism are the battles (mostly the frequency of them and then the difficulty of them), i think that i should play it again to see if the new file reduce the annoyance i have with the battles. Unfortunately, this should take some time, because now i have very little free time However, i should say that in the end i like the campaign. The battles is sometime really annoying (when for example in just one room you fight 4 or 5 enemy waves), but in the end i wait in hopes for the next module to see how the story continue. **************** Spoiler *************************** And as for the rest, i know about the washtub but the problem is that i want to rest my companions so they restock their spells and there is just two or three washtube in the game (if i am not mistaken) And thanks for the spoiler for the code, i am never think of it ******************************** End of spoiler ****************
Posted by NKT88 at 2012-01-0620:33:06
@cerebus179 SPOILER! Do not leave the site when digging, select "Try again" over and over until the quest updates (it seemed that this halfing tried your patience) @Lord_Frederic_DQ SPOILER!! Rest Problem: Try to not to press any button when resting, maybe I should check this myself in case of missing files, actually there are alternative ways of resting, by using washtub or soap, only apply to single character. Convo Problem: It seems that straying too far away from the speaker prevents the convo from firing, the invisible speaker is located between the highwaymen's start location and Kidd's if I am not mistaken, I'll check this myself for sure, whatever try to get closer to the speaker when battling the highwaymen, this is just my own theory, in my several playtestings the convo always fire just after the bandits are dead. Chest Code: It's not that complicated, the numbers refers to certain date, I'll give you another hints: Solar Flare, Mayan Calendar, brace yourself!
Posted by cerebus179 at 2012-01-0619:26:58
The celebrant is in the basement of yuina's house in farmers residence
Posted by Thirdpres at on01/10/12
Interesting module but I have a problem. Where is Celebrant? Thanks for help in advance.
Posted by cerebus179 at 2012-01-0609:53:06
Nevermind i figured it out. I just talked to the quest giver twice.
Posted by cerebus179 at 2012-01-0506:58:11
Im afraid i have another issue I cant find Manu's house in farmers residence. Can any one help me out?
Posted by Lord_Frederic_DQ at on01/12/12
Hello to you all and sorry for the double post Is there a way for my party to rest? Every time i try it cancel And one question: ************************ Attention Spoiler *************** What is the code for the chest in derailed Cart upstair? I can't figure it out. Is it supposed to transform a number from one metric system to another or i am completly wrong? ***************************** end of spoiler *************
Posted by Lord_Frederic_DQ at on01/12/12
Hello to you all I am able at last to make the convo to fire, but i am not sure how (i try it a lot of times but only sometimes the convo fire). It seems that if i am not in action (for example the last enemy is killed by my companion or by some spell that do damage over time) then the convo is fired okay, but if not, then it didn't fire. @Cerberus179: ********************** Atention Spoiler *************** I have the same problem, but finaly i am able to continue. Just try again and again until your character tell you that there is nothing there. However you should wait for the animation to end before you click the options. At least that works for me ************************** End of Spoiler *************
Posted by cerebus179 at 2012-01-0308:47:43
This is a great campaign! But im stuck in the long chan quest. For some when i dig up the treasure and find nothing it doesnet update the journal. And he doent have have any conversation options when i get back.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone