Nihil Trilogy II: Chains of Misfortune
Part 2 of 3
Final Version [011]
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Nihil Trilogy:
(1)Awakening-(Released Fall 2010) Link (2)Chains of Misfortune-(Released Winter 2012) Link (3)Light at Journey's End-(Coming Fall 2013)
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Meaning:
This mod is based on the concept of 'Nihilism', which is a philosophical doctrine suggesting the annihilation of the self, or the individual consciousness.
Chains of Misfortune is the second chapter of the Nihil Trilogy, and takes place after the events of the first of the series 'Awakening.'
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Story Summary:
Your actions under Enigma's dominance have left you scarred. In response you retreated into the depths of your mind. Now that the iron is hot, you must take back your mind from Enigma and escape the nightmare for which is now your reality.
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Setting:
You can play your own role, that of another, or mix them up, all is open to an Asper. Though it takes place in it's own world, it can be incorporated into most other medieval fantasy settings, which allows about anybody's character to fit in.
As with the first part, there are many ambiguous references, both direct and indirect, to the Mythology of Greek/Roman, Norse, Britain, Judo-Christian and others, with focus on the former in this mod. A bit of edutainment for you, so see if you can uncover them.
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Mini-games:
(Though not part of the main storyline, there are multiple mini-games scattered throughout the last two-thirds of the module)
-Harold's 'A Game of Darts'
-Arachne�s 'Rug-Matching'
-Wanderlust's 'What's in my Chests'
-Waldo's 'What's Wrong with the Scene'
-Martin's 'Count the Stones'
There are three optional characters in the module. The first two are apparent, the last one may require you to play a certain mini-game to 'open-up' and each one will have a place in the last part of the Trilogy.
Note that the first area of this module checks if your level 8 and above, if you're not it will give you the necessary amount of experience to get to that level, but note that Races with ECLs of +1 or greater will start at lower levels.
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Installation: (Note This Mod Uses A Campaign)
Step 1:
Use 7zip(Link) or Winrar(Link) or other extractor to extract the '(Final_Version_007)-Nihil_2_Chains_Of_Misfortune' Folder from the 'zip' file. If anyone has any problems, let me know.
Step 2:
Open the Extracted Folder
Step 3:
(Important: Replace the Previous One From Last Game)
Cut and Paste the 'nihilhaks.hak' and place it into the folder under
My Documents/Neverwinter Nights 2/hak
Step 4:
Cut and Paste the 'Nihil_Trilogy_Part_II_Chains_Of_Misfortune.mod' module and place it into the folder under
My Documents/Neverwinter Nights 2/modules
Step 5:
Cut and Paste the 'Nihil Trilogy II--Chains of Misfortune' folder and paste it under
My Documents/Neverwinter Nights 2/Campaigns
Step 6:
Start up the Neverwinter Nights 2 game and choose the option called 'New Game,' then 'Campaigns,' and select the 'Nihil_Trilogy_Part_II_Chains_Of_Misfortune' campaign.
Step 7:
Pick any character you wish or choose the one from the previous game, and start up the game.
Step 8:
Enjoy the game!
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Please Email Any Questions or Bugs or Glitches or Spelling/Grammar Issues or Other Mis-sights to:
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NW-Vault Content Citations:
(I don't usually use haks from others due to conflicts, but I made particular note to include these in my nihilhak.hak file)
RWS Pocket Cathedrals by RWS
RWS Pocket Ship Interiors by RWS
Butcher model by jestemwlodzimierz
-Bastard Weapon now included as weapon of choice from mindscape
-Iwan has 12 concentration points now.
-Head-Hunter has new battle system
-Shop in Dead Tree Crossing can now buy items from you for more than 0gp.
-other minor changes.
(Fixes As Of 5/3/12)
-On the rare chance you managed to get Lira prior to meeting Cira in the tavern then this fix should now ease that confusion.
-Paris's Villa is now barred from the Nightglobe so less confusion should arise.
-Some minor fixes to the Companions' Hit Points
-Minor spelling/grammar changes
-Minor luck changes. Results may vary.
-Other Minor Changes
(Fixes As Of 2/26/12)
-I made all the bosses' onDamage, onDeath, and onSpawn custom so that those few who are using some of the custom AI overrides from the vault such as Tony's AI in their override folders, won't trigger an endless boss battle when that version's 'nw_' scripts override those that the game relies upon.
(Fixes As Of 2/23/12)
-Blanket 30000xp is omitted from the start of the game for being less than 30001xp(level 8), and replaced by a subtraction algorithm that subtracts your xp from the xp you need to get to 30001xp. Note if xp is higher than 30001, then the game will simply let you through.
-I hid the 'shadow of Elidiser' that resides on the beach until after you talk to Fey.
(011 Auto-Installer for Windows. Just 'Extract' and 'Use' the 'Nihil2_CoM_Auto_Installer.exe' and it will automatically install the files to your 'Campaigns', 'modules' and 'hak' folders) External Website Beyond Our Control
Thank you eledin. It takes courage to be blunt and I appreciate it. I'll take up your advisement, especially in regard to the companions, for the final part of the trilogy. I?ll also see what I can do to narrow down those bugs in the current, though I admit, I'm disappointed that those did not arise during the 3-4 months of alpha and beta-testing, but they are what they are, and I'll do what I can to alleviate them. Thanks again. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by eledin at on05/03/12
I have to say that i was a little disappointed by this second module. Its a shame because the first one was great and full of promises. Like the first one, the scenery was great and the story was good. Unfortunately i got the feeling that you were rushing the story. This means that lots of things were not explained as i think they should - and i'm already subtracting the things that are supposed to not be explained. This behavior don't allow us to make strong connections to the NPC's and the environment. And then, there are some bugs: ========== BEGIN SPOILTERS ================================= 1) Before the arena, in the bedroom, after the dream, if you happen to shape-change to the gladiator and then speak with the house owner (don't remember his name), he recognizes you. This shouldn't happen. 2) If you happen to get Lira back before her sister goes to the inn for asking you apologies, they speak as Lira is not there. ========== END SPOILTERS ================================= All in all, it's a good module. The battles are very easy, but i don't mind. What i really like is a good story. Good work! I really appreciate your effort to build something like this. Thanks for keeping the NWN community alive.
Posted by seraphimsage1 at 2012-05-0223:13:16
With no further questions and or concerns, I'm officially starting the final part of the Nihil Trilogy titled, 'The Light At Journey's End.' Vying no problems, it should be released by Summer 2013. Until then. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by seraphimsage1 at 2012-03-2313:14:16
It has been a few weeks since the last update and about a couple months since the mod was officially released. With another series of players running through the game-module in that interval, would anyone like to share their experiences? Also, as I'm working on the final part of the trilogy, and while it is still in the ether on most facets, does anyone have any suggestions on what they would like to see, what could be expanded upon, and anything else that comes to mind? Thanks. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by seraphimsage1 at 2012-03-0422:39:37
Clay, thanks for easing my mind on the play-through. I'm glad that?s settled. As for your experience, I'm glad you enjoyed it and can't thank you enough for your help getting this mod off the ground from testing to release. Thanks again. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by Clay at on03/02/12
Yay!! I got Lira back!! Thank you.. It played very nicely all the way through. _________________________ I Luv my DFI's.... I do play a lot of mods. I really must apologize. That I don't vote more.
Posted by seraphimsage1 at 2012-02-2602:01:37
Important Notice: Just a quick reminder. Please be careful what files you have in your 'Override' folder, files like Tony K's AI and others that affect the AI or actions of creatures may prevent you from finishing the game. This only applies to a small group of files so most overrides should work fine. If you by chance used some exterior override file and can?t finish the game, then please look under the 'Forum' link above and scroll to the second page for a solution. This may not be the issue with some, and if so, let me know right away; as the lack of comments for the past week and half make it difficult to diagnosis any issues that arise be they bad or good or indifferent. Thanks. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by seraphimsage1 at 2012-02-2312:31:17
I?ve just released my (008) update to handle some minor issues that were uncovered after release. With that done, unless there is drastic need, I won?t be releasing another update for awhile. The mod is for all intents and purposes, done. Thanks again to sirchet and Oceanborne for their contributions. Enjoy. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by seraphimsage1 at 2012-02-2012:18:01
With the '100' download marker reached in a week, and with a minor update going up a few days, I would appreciate it if anyone would like to share their experiences, both good and bad, while playing this mod. Most of the problems should have been accommodated for during the Alpha/Beta Tests, but, as with the minor update going up in a few days, there are some issues that pass such scrutiny. So let me know. Thanks. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by Oceanborne at on02/11/12
Oops! Turns out I just missed the shadow in the Misty Forest somehow. My bad!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone