Nihil Trilogy II: Chains of Misfortune
Part 2 of 3
Final Version [011]
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Nihil Trilogy:
(1)Awakening-(Released Fall 2010) Link (2)Chains of Misfortune-(Released Winter 2012) Link (3)Light at Journey's End-(Coming Fall 2013)
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Meaning:
This mod is based on the concept of 'Nihilism', which is a philosophical doctrine suggesting the annihilation of the self, or the individual consciousness.
Chains of Misfortune is the second chapter of the Nihil Trilogy, and takes place after the events of the first of the series 'Awakening.'
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Story Summary:
Your actions under Enigma's dominance have left you scarred. In response you retreated into the depths of your mind. Now that the iron is hot, you must take back your mind from Enigma and escape the nightmare for which is now your reality.
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Setting:
You can play your own role, that of another, or mix them up, all is open to an Asper. Though it takes place in it's own world, it can be incorporated into most other medieval fantasy settings, which allows about anybody's character to fit in.
As with the first part, there are many ambiguous references, both direct and indirect, to the Mythology of Greek/Roman, Norse, Britain, Judo-Christian and others, with focus on the former in this mod. A bit of edutainment for you, so see if you can uncover them.
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Mini-games:
(Though not part of the main storyline, there are multiple mini-games scattered throughout the last two-thirds of the module)
-Harold's 'A Game of Darts'
-Arachne�s 'Rug-Matching'
-Wanderlust's 'What's in my Chests'
-Waldo's 'What's Wrong with the Scene'
-Martin's 'Count the Stones'
There are three optional characters in the module. The first two are apparent, the last one may require you to play a certain mini-game to 'open-up' and each one will have a place in the last part of the Trilogy.
Note that the first area of this module checks if your level 8 and above, if you're not it will give you the necessary amount of experience to get to that level, but note that Races with ECLs of +1 or greater will start at lower levels.
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Installation: (Note This Mod Uses A Campaign)
Step 1:
Use 7zip(Link) or Winrar(Link) or other extractor to extract the '(Final_Version_007)-Nihil_2_Chains_Of_Misfortune' Folder from the 'zip' file. If anyone has any problems, let me know.
Step 2:
Open the Extracted Folder
Step 3:
(Important: Replace the Previous One From Last Game)
Cut and Paste the 'nihilhaks.hak' and place it into the folder under
My Documents/Neverwinter Nights 2/hak
Step 4:
Cut and Paste the 'Nihil_Trilogy_Part_II_Chains_Of_Misfortune.mod' module and place it into the folder under
My Documents/Neverwinter Nights 2/modules
Step 5:
Cut and Paste the 'Nihil Trilogy II--Chains of Misfortune' folder and paste it under
My Documents/Neverwinter Nights 2/Campaigns
Step 6:
Start up the Neverwinter Nights 2 game and choose the option called 'New Game,' then 'Campaigns,' and select the 'Nihil_Trilogy_Part_II_Chains_Of_Misfortune' campaign.
Step 7:
Pick any character you wish or choose the one from the previous game, and start up the game.
Step 8:
Enjoy the game!
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Please Email Any Questions or Bugs or Glitches or Spelling/Grammar Issues or Other Mis-sights to:
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NW-Vault Content Citations:
(I don't usually use haks from others due to conflicts, but I made particular note to include these in my nihilhak.hak file)
RWS Pocket Cathedrals by RWS
RWS Pocket Ship Interiors by RWS
Butcher model by jestemwlodzimierz
-Bastard Weapon now included as weapon of choice from mindscape
-Iwan has 12 concentration points now.
-Head-Hunter has new battle system
-Shop in Dead Tree Crossing can now buy items from you for more than 0gp.
-other minor changes.
(Fixes As Of 5/3/12)
-On the rare chance you managed to get Lira prior to meeting Cira in the tavern then this fix should now ease that confusion.
-Paris's Villa is now barred from the Nightglobe so less confusion should arise.
-Some minor fixes to the Companions' Hit Points
-Minor spelling/grammar changes
-Minor luck changes. Results may vary.
-Other Minor Changes
(Fixes As Of 2/26/12)
-I made all the bosses' onDamage, onDeath, and onSpawn custom so that those few who are using some of the custom AI overrides from the vault such as Tony's AI in their override folders, won't trigger an endless boss battle when that version's 'nw_' scripts override those that the game relies upon.
(Fixes As Of 2/23/12)
-Blanket 30000xp is omitted from the start of the game for being less than 30001xp(level 8), and replaced by a subtraction algorithm that subtracts your xp from the xp you need to get to 30001xp. Note if xp is higher than 30001, then the game will simply let you through.
-I hid the 'shadow of Elidiser' that resides on the beach until after you talk to Fey.
(011 Auto-Installer for Windows. Just 'Extract' and 'Use' the 'Nihil2_CoM_Auto_Installer.exe' and it will automatically install the files to your 'Campaigns', 'modules' and 'hak' folders) External Website Beyond Our Control
I'm glad to hear that, sirchet. Let me know how it goes. Also, I plan for a small update next week, or the following, for which I will repair that mis-sight so you and others need not be boosted to higher level if your characters are above level 1 but less than 30001xp; for which case the blanket 30000xp would skew your starting level a bit. If there is anything else let me know. Thanks. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by sirchet at 2012-02-1208:34:44
Thanks seraphimsage1. Once I added the necessary xp for level 9, (as you suggested) I got the option to flip to the second chapter. I'll come back and vote once I've experienced this chapter in it's entirety. _________________________ Help is good when asked for, Better when needed. Gaming Parents Studios
Posted by seraphimsage1 at 2012-02-1118:55:58
It looks like I hit the submit button too soon, so forgive the repetition at the end of the last post. Anyways, enjoy. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by seraphimsage1 at 2012-02-1118:24:38
No worries, sirchet. As for how to start, once you have equal or more than 30000xp, as mentioned he gives a blanket 30000xp to anyone with less XP than that which I fixed to a (30000-YourXP) system for the next update. So just talk to him again and he will usher into the story, with a option to flip to the second chapter. There shouldn't be anything more to it than that, but if you have further problems then let me know, otherwise it should be clear-cut from there, but if you have any further problems than notify me right away. Thanks, and I'm sure you're enjoy it. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by sirchet at 2012-02-1116:41:11
Hey seraphimsage1, I've been looking forward to making the time to play this one. I knew I could break it if I just tried hard enough. ;) Oh, and there's no space between debug and mode, also the console is not case sensitive in NWN2. Getting the proper amount of xp was never really the problem, but getting an option to begin the adventure is. Am I missing something? Is there a door I should pass through, or is it as I assume and the fellow I meet in the first room ushers me into the adventure? _________________________ Help is good when asked for, Better when needed. Gaming Parents Studios
Posted by seraphimsage1 at 2012-02-1112:29:15
I'm glad you enjoyed it, Oceanborne. *SPOILERS* As for the Elidiser's beach shadow, I originally considered having that shadow on the beach appear after Fey talks to you, but I found that my local testers weren't inclined to backtrack, so I left it static. If you believe it is a concern I can revert it back to its original function quite easily, if so, let me know. As for the last shadow, it is available both before and after the ritual(in case of concerns, the post-ritual area is accessible through a sign-placeable on the road after the ritual). If you should get it prior then it deletes itself in the post-town and vice-versa. This is just a feature to allow you to finish off that quest near the ending of the mod. As always, I'm open to ideas. *Spelling/Grammar Issues* As for spelling/wall of text issues, if convenient, please email some of them to my email address above and I'll see if I can attend to them in a later update. Most were attended to in Alpha/Beta, but I found, to my dismay, that you can never catch all them, so let me know if time allows. *White-Outs and Last Mod* In any case, I'm delighted to hear you got through the mod in one piece. That is the best news a developer can hear, and I'll consider those white-outs for the last mod, which I hope to release at the end of this year or early the next. Thanks. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by Oceanborne at on02/11/12
*SPOILERS* You can actually find the first of Elidiser's Shadows before Fey gives you the quest to do so - which seems to cause the last Shadow (in the post-ritual arena city). I got through using rs ga_global_int("elid4shade","1") after doing some digging in the toolset. Aside from that and some spelling/wall of text issues, I had a great time! (Also, if you could use the visual transition in the last area [the whiteout one] more often in Nihil III, that'd be awesome.)
Posted by seraphimsage1 at 2012-02-1018:51:06
Congratulations on being the first to break my system, sirchet. I never considered the possibility, though obvious in hindsight, for one to actually start between 1xp(new-character) to less than 30001xp(which was a approximated base for level 8 not including the weird ECL Races). So if you started at say level 7 you would get a boost to level 9 or 10 with the blanket 30000xp it gives you at less then 30001xp. As for a solution, with the NW-Vault in its transition between administrators, I can?t implement a subtraction script ie: (30001-YourXP) any time soon. Still, I can give provide you a way to get through that part with your character in its current state until the update can be uploaded and updated on the vault. Using DM Prompt to Add XP points: 1.) Hit ?~? once you enter into the game 2.) Type ?Debug Mode = 1? (omit the apostrophes) 3.) Type ?givexp [number needed to get to 30001]? For Example: ?givexp 3000? 4.)Type ?Debug Mode = 0? 5.) Hit ?~? to close prompt Sorry for the inconvenience and thanks for bringing that issue up. If any other issues pop up I appreciate it if you can bring them to my attention straight away. Thanks and enjoy the mod. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by sirchet at 2012-02-1016:30:34
I started the campaign with a level 8 human fighter and the only choices I had when speaking to the person in the starting area was "get experience" and "nothing". I really don't want exp, especially if the adventure is designed for a level 8 PC. _________________________ Help is good when asked for, Better when needed. Gaming Parents Studios
Posted by Arkalezth at 2012-02-1003:13:01
Same, I was unable to test the last part so I'll play this final version as soon as possible (I was going to email you and ask if you needed more testing, but I guess you don't now). Congrats on the release!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone