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NWN2 ENGLISH MODULES

- Jump to comments -
Name  The Tomb of Horrors Final
Author  Morbane
Submitted / Updated  05-16-2012 / 11-27-2012
Category  Single Player OR Multiplayer (1-4 Players)
Module Types  Classic PnP Conversion, Dungeon Adventure, Horror/Survival Horror, Puzzles
Scope  Small
Content  Teen
TricksTraps  Heavy
Roleplay  Light
HackSlash  Light
LevelMin  09
LevelMax  12
Gameplay Hours  05
Patch  1.23
NWN2Game  NWN2:SoZ
Description
**Requires SoZ only for content - "old style" character generation and party system**

Back in the day - when Gygax designed this module - he set out to prove that a certain party of overconfident adventurers could not "handle any challenge" - so he put the Tomb of Horrors on a tournament list and proceeded to prove them wrong.

The Tomb of Horrors is the original death trap!

PnP Conversion from the 3.5 Edition version of "The Tomb of Horrors"

Can you survive the twisted Tomb of The Demi Lich Acererack?

*FINAL*

If this revision goes well I will start to add some of the 1st Ed features as that version was a bit more detailed than the 3.5 Ed version.

*.mod = Modules folder
*.hak = Hak folder
*.tlk = Tlk folder

Thanks for checking out my PnP conversion.

Special thanks go to those on the NWN2 forums:
Knightmare (scripting)
Pain (Scripting)
M Reider (Scripting: "slide")
kevL (scripting and testing)
kamal (testing)
Bealzebub (testing)
And many others over the building process - thanks!

Content:
RWS Dark Ruins
RWS Gelatenous Cube & Ooze Creatures
The WWW for misc content
RWS Cave Entrances
Grinning Fool's Complete Visual Darkness! heh...
The Vault Anything else...

Files

NameTypeSizeDownloads
Tomb_of_Horrors_Final.7zTomb_of_Horrors_Final.7z
Submitted: 05-16-2012 / Last Updated: 06-15-2012
7z9.9Mb533
The Tomb of Horrors.mod *Final*
ToH_Map.7zToH_Map.7z
Submitted: 05-16-2012 / Last Updated: 07-13-2012
7z273.75Kb345
Here is a map - for those that get trapped or stuck in the Tomb
Morbane.tlkMorbane.tlk
Submitted: 05-16-2012 / Last Updated: 05-17-2012
tlk18.24Kb594
Tomb of Horrors.tlk (Morbane.tlk)
tomb_of_horrors.7ztomb_of_horrors.7z
Submitted: 05-16-2012 / Last Updated: 06-05-2012
7z24Mb537
tomb_of_horrors.7z needed for ToH Final
t_o_h.7zt_o_h.7z
Submitted: 05-16-2012 / Last Updated: 07-09-2012
7z1.2Mb390
Supplimental hak needed for ToH Final
SCORE OUT OF 10
8.95
7 votes
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SCREENS

"S1 Tomb of Horrors"


Gary Gygax himself!





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Comments (30):

1 2 3

Posted by karen at on07/18/12
Thanks Morbane, but I'm past the snakes (unless the others went someplace else) and ended back up outside the starting area. I obviously missed at least one area and will have to backtrack. I know my characters keep saying "must have missed something," but whatever it is never shows up or we already did it! Thanks again, Karen : )

Posted by Dewie at 20:59:31    Voted10.00
Morbane! BRILLIANT work! Although I was ready to give up several times, I persevered, and was rewarded with victory! When will the next one be ready? Ha ha! Seriously, pls. keep up the good work!

Posted by uberpsion at on07/15/12
Morbane, Thank you for your help. Thank you for the module. However, I think I will quit trying to get beyond room 21. Is there a door? The door will not open. I am getting tired of the module. I will leave a thermonuclear device to help clean out the remaining part of the dungeon. (ha ha) The demons and constructs can then have decades of fun trying to restore the tomb like Acererak wanted. Karen, The that required a female to open it was near area eight and ten on the map. It was one of many secret doors in the long hallway leading to long room ten.

Posted by Morbane_Unhinged at 2012-07-1417:39:58    
@Karen - I just realised where you were - after making that deal you need to examine the snakes ;) _________________________ |Morbane| Tintable Arcane Circles Tomb of Horrors PnP Conversion

Posted by Morbane_Unhinged at 2012-07-1417:28:41    
Just keep going deeper into the Tomb - once you meet and destroy the Demi Lich you can either dungeon crawl back out or jump to the ship. _________________________ |Morbane| Tintable Arcane Circles Tomb of Horrors PnP Conversion

Posted by karen at on07/18/12
But how do I get back to "the first fresco hall?" The door I left through can't be opened and I can't find another way in! Thanks! Karen

Posted by Morbane_Unhinged at 2012-07-1414:01:45    
Back in the day - when Gygax designed this module - he set out to prove that a certain party of overconfident adventurers could not "handle any challenge" - so he put the Tomb of Horrors on a tournament list and proceeded to prove them wrong. The Tomb of Horrors is the original death trap! _________________________ |Morbane| Tintable Arcane Circles Tomb of Horrors PnP Conversion

Posted by Morbane_Unhinged at 2012-07-1413:55:09    
In the first fresco hall there is one with a creature behind bars - attack that fresco! _________________________ |Morbane| Tintable Arcane Circles Tomb of Horrors PnP Conversion

Posted by Dewie at 08:22:48    Voted10.00
I feel your pain, Karen! That's the beauty (and curse) of pnp style. The missing piece is that subtle DM redirection to keep you going if you miss something. I started over with a party with a better skill balance, and now am grappling (literally) with the gargoyle statue, trying to figure out how to reattach the friggin' arm. Fun, but frustrating!

Posted by karen at on07/18/12
P.S. I couldn't edit my message, so I started another. Somebody mentioned a door only a woman can open and I don't remember that so I must have missed some area. Where is that door???? Thanks again, Karen

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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