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NWN2 ENGLISH MODULES

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Name  Crystalmist campaign chapter 3: The Sahuagin Heel
Author  Clyordes
Submitted / Updated  01-24-2013 / 01-29-2013
Category  Single Player
Module Types  Classic PnP Conversion, Final Version
Scope  Medium
Content  Teen
TricksTraps  Medium
Roleplay  Medium
HackSlash  Medium
LevelMin  04
LevelMax  06
Gameplay Hours  04
Categories  P&P Conversion
Patch  1.23
NWN2Game  All
Description
The Sahuagin Heel - The Crystalmist campaign - Chapter 3
Another classic aD&D P&P adventure first published in White Dwarf #65 back in 1985, written by Graeme Drysdale, now converted for NWN2.

Many years ago, a legendary hero named Escatha and his band of warriors defeated a tribe of fierce Sahuagin that gave the archipelago its name. Now something is once again attacking ships sailing through the islands.
The Baron Hochoch - patron of your previous adventures in the area - calls upon your skills once more to investigate the cause - and put an end to it!

Like previous adventures in the series, this is designed for Single or Multi-players, so there are Henchlings available in the starting town if any are needed to add skills to the party. Depending on your level, experience & play style, you may need more or less of them to help you on your way.

Death - Because of the way this adventure is structured, unlike previous adventures, death is now final - please remember to save often -(remember quick-save is F12 by default).
Your companions don't suffer that fate if they're overcome in combat - depending on how much damage they took, they'll merely be out cold for a few rounds, then get up & wander round a bit, or they'll be gone for good (although Resurrection or Raise Dead should work fine).

Encounters - Think tactically. Some opponents may be too tough for your party - before you start any fights, make sure you can finish them, and maybe take a look at your environment to find the most advantageous positions to fight.

Its not an MMO - Unlike MMO games, you may benefit from learning to scout, and pausing the game at the start of each encounter so you can best organise your characters. Running in & hoping for the best isn't what will keep you alive.
And maybe save often.

XP - you DON'T get much experience for killing things. What you DO get it for is exploring and completing both the main quest and the side quests that you may come across as you explore.
By the end of this chapter of the Crystalmist Campaign, your character/s should be level 6.

Custom Content - Like the other adventures in this campaign, Sahuagin Heel uses the Crystalmist HAK, plus a smaller HAK file with content just used by this adventure, namely:
Tridents
Link

Finally, I know NWN2 is getting a little long in the tooth now, although I'm not aware of any other game allowing you to build D&D adventures in such detail (I'm reserving judgement on Neverwinter until I've seen the Foundry, but so far it doesn't look like much of a competitor due to the limitations of the game mechanics).
Therefore, I'm still building for NWN2 & any feedback is gratefully received, so please let me know anything you liked, didn't like, or just anything at all. If its major, or just easily fixed, I'll sort it.


Keep rolling 20's!

Clyordes.

ps - Next stop: Oasis of the White Palm...........

Files

NameTypeSizeDownloads
View.php?view=NWN2HakpaksModuleSpecific.Detail&id=42View.php?view=NWN2HakpaksModuleSpecific.Detail&id=42
Submitted: 01-24-2013 / Last Updated:
Deta--72
Crystalmist Hak - needed if you don't already have it from Against the Cult of the Reptile God
Crystalmist_3__The_Sahuagin_Heel_campaign_folder.7zCrystalmist_3__The_Sahuagin_Heel_campaign_folder.7z
Submitted: 01-24-2013 / Last Updated: 01-29-2013
7z697.24Kb139
This is the campaign folder - unzip to MyDocs/NWN2/Campaigns
Crystalmist_3_-_The_Sahuagin_Heel.7zCrystalmist_3_-_The_Sahuagin_Heel.7z
Submitted: 01-24-2013 / Last Updated: 01-28-2013
7z125.7Mb179
This the module file - unzip to MyDocs/NWN2/Modules
sahuagin_heel.7zsahuagin_heel.7z
Submitted: 01-24-2013 / Last Updated: 01-28-2013
7z24.6Mb153
A small hak with extra custom content just for this adventure - unzip into MyDocs/Neverwinter2/Haks
SCORE OUT OF 10
8.9
7 votes
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SCREENS

The Sahuagin Heel - a mysterious island chain promising adventure for your party


Meet up with friends from previous adventures in the campaign - and some new


Chat with your patron and good friend - the Baron Hochoch


Be wary - you can only map what you can see - courtesy of Lance Botelle's work


Get to know the wildlife


And get up close and personal like with the your antagonists


Don't forget to examine things


And beware of fiery spellcasters!


Use your fast talking to get past some inhabitants (for a change)


And who is that giant figure?


And perhaps eventually you'll find your goal?





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Comments (30):

1 2 3

Posted by roadsaint at on02/19/13
Enjoyed this little jaunt as much as Ch 1 2. Only bug was when I walked in on a group of Orcs and I think there was supposed to be some interaction that misfired. Took me from level 5 to 6, and there were some very interesting unique weapons to be found. Looking forward to the dunes............

Posted by Clyordes at 2013-02-1422:50:19    
Ah - thanks Nightmare - I'll check that out. In the mean time, as we did in PP, I was going to go with whatever 'miniature' I had available - so I was thinking dinosaurs! Nice big desert lizards might look great if I can make them look a little less "predatory"! Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link

Posted by Nightmare7 at on02/10/13
Truly Clyordes, this series has great replay value. I will be playing it again with a different character. A note about camels, I dont know if I am fantasying here or whether it really is a memory but seems to me that I remember something about camels in one Tsongo's adventures. He made "Serene" and "A Fairy Tale", both awesome mods. I know he did use the pack horse hak, so you might want to check that out and see if you might be able to use it. I'll keep my eyes open for your next release.

Posted by Clyordes at 2013-02-1201:03:46    
Many thanks for the votes - glad you enjoyed the adventures. Now I understand the toolset a little better (I'm not a fast learner - clearly :-)) I may put in more interaction with companions, and probably reduce their number somewhat for the next adventure. Only thing is, they're mostly based on old PP characters I had back in the day, so I'm a little attached to them its hard to leave them out! Nevertheless, Oasis of the White plam will be quite a contrast - for those that don't remember the original TSR PP version, there's a bit of a clue to the location in the name, and it has some great characters in it - so expect a bit more interaction with the locals. Onlt thing is, there are no camels in NWN, so I'm thinking of alternatives, and the sandsleds could be tricky too. Still, 3 areas are almost complete, but like Reptile God, there's an awful lot to do. Someone estimated a while back that if you take into account everything involved in building - designing, placing, scripting, testing, fixing, etc. - it takes around 1 hour of development time to create 1 minute of playing time. I've never worked it out, but that feels about right - so you're right - adding things like more conversations with companions is something that would be great, but adds to an already heavy workload. Good job we enjoy building! No release date for the next instalment yet - I was vaguely thinking summer '13, but I'd be amazed if it happened. Cly. ps. - the bow - look for a rust monster head south..... _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link

Posted by Nightmare7 at on02/10/13
Just finished this one tonight. This whole series is great and I am very much looking forward to your next Mod.I dont know what it is but there was 1 thing in each of the Crystal mods I couldnt find. I found the sword but couldnt find the bow, lol. I loved the whole story line and the way you connected all three parts. I played a Female Drow Paladin of Tyr and had a great time! Some one else said you should make more interaction with companions, I agree with that, but I also see why you didnt. You made a very large selection of companions to choose from and I would hate to see the amount of writing to make good convos for all of them lol. Just keep making modules the way you do and we will keep playing and enjoying them. Thank you very much for making these and sharing them, you ROCK!

Posted by Thullraven at on02/09/13
Thanks, Cly. Enjoyed this Module. Glad you saw what I meant, and I did find another way to get where I wanted to be. Thanks.

Posted by Clyordes at 2013-02-0500:33:39    
Thanks for the feedback Karen- its always well appreciated. The Priestess's reaction is based on the state of your journal entries for the two weapons - Its never failed me yet so I'll have to take a look see what's going on. One thing - make sure that the person who wants to talk to the priestess has the weapon/s in their inventory - I set it up so that different people in a multi-player party could each have the reward specific to each weapon rather than one reward being given to everyone in the party - if that doesn't make sense, it may when you see what happens - assuming it works. Let me know if this was the issue here if possible - thanks Karen. Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link

Posted by karen at on02/04/13
Just finished last night after finding the elusive sword (great hiding place btw - I didn't see it the first time I was there!). I really enjoyed this installment of the campaign - thank you! I don't know if this is supposed to happen or if it's a glitch, but thought you'd like to know that when I went back to the Priestess with the 2 weapons, she didn't acknowledge that I had them or that she gave us a quest so no xp was awarded. Then again, I got to keep them so it's not all bad!

Posted by karen at on02/04/13
Thanks Clyordes! Although I enjoyed the first 2 chapters, I think this was the best! I'll come back to vote after I finish.

Posted by Clyordes at 2013-02-0302:00:56    
Hi Karen, Well done finding the bow. *** SPOILER *** The sword is in the Sahuagin lair itself - take a look near the altar room where the obelisk is - its a little hidden, but should show up with a little looking around.... *** END OF SPOILER *** Let me know if you have any problems, and don't forget to report back to the Priestess if you want her reward! Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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