The Sahuagin Heel - The Crystalmist campaign - Chapter 3
Another classic aD&D P&P adventure first published in White Dwarf #65 back in 1985, written by Graeme Drysdale, now converted for NWN2.
Many years ago, a legendary hero named Escatha and his band of warriors defeated a tribe of fierce Sahuagin that gave the archipelago its name. Now something is once again attacking ships sailing through the islands.
The Baron Hochoch - patron of your previous adventures in the area - calls upon your skills once more to investigate the cause - and put an end to it!
Like previous adventures in the series, this is designed for Single or Multi-players, so there are Henchlings available in the starting town if any are needed to add skills to the party. Depending on your level, experience & play style, you may need more or less of them to help you on your way.
Death - Because of the way this adventure is structured, unlike previous adventures, death is now final - please remember to save often -(remember quick-save is F12 by default).
Your companions don't suffer that fate if they're overcome in combat - depending on how much damage they took, they'll merely be out cold for a few rounds, then get up & wander round a bit, or they'll be gone for good (although Resurrection or Raise Dead should work fine).
Encounters - Think tactically. Some opponents may be too tough for your party - before you start any fights, make sure you can finish them, and maybe take a look at your environment to find the most advantageous positions to fight.
Its not an MMO - Unlike MMO games, you may benefit from learning to scout, and pausing the game at the start of each encounter so you can best organise your characters. Running in & hoping for the best isn't what will keep you alive.
And maybe save often.
XP - you DON'T get much experience for killing things. What you DO get it for is exploring and completing both the main quest and the side quests that you may come across as you explore.
By the end of this chapter of the Crystalmist Campaign, your character/s should be level 6.
Custom Content - Like the other adventures in this campaign, Sahuagin Heel uses the Crystalmist HAK, plus a smaller HAK file with content just used by this adventure, namely:
Tridents
Link
Finally, I know NWN2 is getting a little long in the tooth now, although I'm not aware of any other game allowing you to build D&D adventures in such detail (I'm reserving judgement on Neverwinter until I've seen the Foundry, but so far it doesn't look like much of a competitor due to the limitations of the game mechanics).
Therefore, I'm still building for NWN2 & any feedback is gratefully received, so please let me know anything you liked, didn't like, or just anything at all. If its major, or just easily fixed, I'll sort it.
Keep rolling 20's!
Clyordes.
ps - Next stop: Oasis of the White Palm...........
Ok, found the bow, but where can I find the sword please - I've looked everywhere? Also, who or what is Kalitharius - did I miss something else? Thank you!
Posted by karen at on02/04/13
Thanks for the third installment! I'm enjoying it, but have a question - did you intend for all the animals to be hostile, forcing us to kill them? To be honest, it wasn't very interesting and just held up the game play, especially since we get no xp and just use up our ammo and heals? More importantly though, I would really apprecaite some help! I explored all of the islands and have finished the main quest, but I haven't found Escatha's sword or bow. Please, what am I missing? Where can I find them? Thanks! Karen : )
Posted by Clyordes at 2013-01-3013:55:10
Ah - just worked out what you mean by the 'temple doors' - the doors on the two towers that describe a flooded area behind them. They're just scenery - living quarters for the sahuagin who guard the building - nothing more there - you're not missing anything. Keep looking! Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link
Posted by Clyordes at 2013-01-2923:14:20
*** Spoiler - please disregard info in the previous comment if you don't want the game given away a little *** So, Thullraven - that sounds very odd - the temple doors should be wide open. Yep - just tested the module and the doors are wide open, but can be unlocked, examined, bashed opened closed without issue. Just to clarify - are we talking about the tall iron gates at the mouth of the long, narrow temple with the "water feature" or something else? Either way, there are several ways into the Sahuagin lair - if for some weird reason this door is somehow locked, you could explore more islands and find others. *** END OF SPOILER *** _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link
Posted by Thullraven at on02/09/13
OK. Checked out North Island first. Killed everything I came across. At Temple Doors. Shows they are locked, yet gives a discription of what is behind them, yet I can't enter or interact with the door. What's going on?
Posted by Clyordes at 2013-01-2803:09:11
all being uploaded as I type - Rolo will get an email later on oce all files uploaded Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link
Posted by PJ156 at on02/27/13
PM me I have the ftp details, otherwise get in touch with Rolo Kipp on the forum. PJ
Posted by sirchet at 2013-01-2515:01:17
Gotta luv that Nexus! _________________________ Help is good when asked for, Better when needed. Gaming Parents Studios
Posted by PJ156 at on02/27/13
Doh! I thought it downloaded fast :D Still I have the campaign file now ... PJ
Posted by Clyordes at 2013-01-2505:37:53
Well, this is odd - I've tried 3 times to add a comment its failed every time so far - so maybe I'll see several very similar comments appear all together in a minute, or you'll be in the dark for a while yet. Anyway - the smaller files uploaded fine, but I'm still waiting for the FTP details to upload the larger files needed - main hak, adventure specific hak module file - and the updates to the other adventures in the campaign too. In the mean time, all 3 newly updated modules are available via the nexus. Pics to follow v soon. Cly. _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone