Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 ENGLISH MODULES

- Jump to comments -
Name  From Within - An Unknown Enemy (Prologue)
Author  Fredrik Palm
Submitted / Updated  12-06-2006 / 12-29-2006
Category  Single Player
Module Types  
Scope  Part of Series
Content  Teen
TricksTraps  Light
Roleplay  Medium
HackSlash  Nonexistent
LevelMin  01
LevelMax  02
Gameplay Hours  01
Categories  Series, Campaign, Roleplay, No Fighting, Intro, Whatever you want it to be...
Patch  1.00
Description
[Updated!]
From Within is an upcoming series of modules for NWN2.
This Prologue introduces some of the characters and of course the story itself, a lot of things which may or may not happen in the series depend on your actions here.
This module is for any characters, and you should create a new character for this module, as variables from your old character might interfere somehow.
I'm not going to tell you anything about the plot itself, and please don't spoil what happens in the module or what you may find when looking at it in the toolset.
I've tested it multiple times with different characters and there are some issues, but please be patient and if you feel a door should be open/unlocked, look around in the room, and then go back to the door again and see if the trigger triggers this time. I don't know why but sometimes triggers don't launch properly.
There will be no fighting in this module (well, almost none), the fighting will begin in the next module.
The Next Part is on its way, but I don't think my previous goal for release will be kept as I've decided to merge two modules for the next chapter.



Update! I hope most bugs and other annoying features have been removed now. Here's a list of some changes:
*The conversation with Captain Mouray no longer loops.
*Captain Mouray is now removed from the first floor as intended.
*Cameras, spelling and timings have been altered a bit, not perfect but at least better.
*I've added a new NPC. Many have pointed out the lack of personnel in the Castle, although it is in the middle of the night I've added a librarian who wanders around, looking for a book...
*Certain parts of the conversation with the tapestry no longer causes the game to crash, added a (oh so) neat conversation instead.
*The Queen is no longer a Queen, this was a dumb mistake and thanks to Tapio, it has been changed. She is now The Lady of Neverwinter, (the late) Lord Nasher's only child.
*Kinir now reacts if the player is a Drow.
*[IMPORTANT]The Exporting in the end has been fixed, this means all of you who has played the module before the update will have to play it again if the next part is to work properly for you. I'm sorry about this but there's nothing I can do but say:
"Enjoy another Run!" :-P

[Update for the Update...]
* Mouray's conversation in the armoury doesn't malfunction when selecting a specific node.
* Some grammar, spelling and camera angles fixed.
* The last area, Arbordale, has been given appropriate lightning (always night, lowered moon light intensity)
* Major grammar and typo fixes.
* The reported crash-to-desktop bugs have been removed.

Files

NameTypeSizeDownloads
From_Within__An_Unknown_Enemy_Prologue.zipFrom_Within__An_Unknown_Enemy_Prologue.zip
Submitted: 12-06-2006 / Last Updated: 12-29-2006
zip4Mb3630
29-12-06 - Final Update (hopefully)
SCORE OUT OF 10
7.3
43 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by Ishan at on03/10/07
Great module: area design, dialogues, shipping, resting-system, NPCs, quests, story?all excellent! I can?t wait for the continuation!

Posted by madchem at on03/04/07
A very intriguing start so far. The charaters are interesting, expecially Kinir, and the plot looks promising. I didn't rate it very high because it is just an introduction, but I look forward to the other modules. My only perplexity is about the end, that seems somewhat awkward in comparison to the previous feeling of the game. Anyway thanks for sharing your work with us!

Posted by kathyh1959 at 2007-03-0316:29:46    
PLEASE can someone tell me how to get out of the house,, I got armour can't find Mouray I no unlocked doors. Can't get out!!!!!!

Posted by sailmaker at on03/02/07
"5 - Fair, Solid yet Unremarkable" Plus 0.75 for showing a lot of promise in the plot. There's basically nothing to do apart from getting railroaded into collecting some free gear. I expect that when the next parts come out my vote will increase substantially, but for now this is just an intro.

Posted by pfassett at on02/26/07
Good start so far, I liked how you tried to make the module more driven towards dialog and roleplay. Here are a few of my comments: Pros: Liked the scripted beggining, caught my attention and kept me playing through. I like the level design, the areas didn't seem empty, but actually lived in and alive. Cons: The scripting is buggy and doesn't always work. I found myself doing the first part a couple times before giving up. The dialog is ok, but there are gramatical errors, and it's actually a little boring in places. Storyline doesn't always unravel in the most pleasing ways. It's good overall for what it is, but it needs more work. 4 - Some Merit, Requires Improvements

Posted by Thirdpres at 18:44:46    Voted7.75
Thanks for letting us all know how your project is coming along. I know how hard it can be to work on these kinds of projects. If you're having trouble with some part, or another, of your project you might list the kinds of help you could use that way people would be more likely to try and help if they knew that their skills would be useful to you. Good luck and take what time you need.

Posted by Palm at 2007-02-0109:49:28    
I'm working on it, it'll take a while though, 'cause I really don't want to rush it. I've done about a 1/3 of it by now, but the last parts usually take much longer than one would assume (there's always some odd problems) so I'd expect it to take a month or two, since I don't have much time to work with it in the first place. If you want to know anything, or even help, feel free to email me at frepal094gmail.com.

Posted by Thirdpres at 22:01:43    Voted7.75
It's been a while. How is the module progressing? Thanks in advance for any information can care to share. Good luck.

Posted by The_Mufflon at on01/23/07
It was very short, and there were a few to few conversation options for my taste. But other tha that it was pretty good.

Posted by Polihale at on01/20/07
Tons of good animation and great scripting. I enjoyed playing it! Thanks for making it!

1 2 3

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Models


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters