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ATTENTION: THE SERIES WILL PROBABLY NOT BE CONTINUED...
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Ever since you were born, you were carrying a strange amulet, not knowing where it came from. You just know that
you may never lose it. But today, your life is going to change. It is your birthday, you are grown up now and the
mystery of the amulet begins to unravel as you embark on a journey that will alter not only your destiny forever...
The Prophecy of Aracas - The 8th Guardian
Demonstration Version / Chapter 1
by Carlos Rahlwes
Fusil @ NWN2Vault & NWN2 Multiplayer
painFusil @NWN2Forums
Player Character:
Players: Singleplayer Only.
Races: Any
Sex: Any
Classes: Any
Create a new Level 1 Character for this module. It is the first part of a campaign to come, and is meant to get to
know the campaign ideas and your character in his/her world.
Key Features:
-> Part of the "Aracas Prophecy" Campaign, which will feature 7 Chapters
-> 1 - 3 hours of gameplay depending on your playing style, character choice etc.
-> You shall reach level 3 before that time is over.
-> Experience points are granted for progress, exploration, quests and skill/feat/attribute use, but NOT FOR KILLING.
-> The world reacts to class and race of the player...
-> Thus trying to give the player diverse options in conversation, ways through "dungeons" and quests
-> Non-Stereotypic views on Good, Evil, Chaotic and Lawful.
Installation:
Put the .mod files in your "My Documents\Neverwinter Nights 2\modules\" folder.
Put the "The Prophecy of Aracas" directory into your "My Documents\Neverwinter Nights 2\campaigns\" folder.
Put the file Heeds_boardable_ships.hak into your \Neverwinter Nights 2 Gamefolder\hak\" folder.
Start the game via the New Campaign(!) screen and enjoy! :D
Design Notes:
-> It has been suggested that rogue-like characters could have more fun with the module as of now. I liked playing it with all classes of course, but... it is SKILL-focused, after all :)
-> Be sure to do all the sidequests as they are a big part of the content so far.
-> As this is actually an introductory module, gameplay so far is quite linear. The later parts of the campaign (starting right
where this module stops) will feature a "playable" worldmap which will allow the player to choose which way to go, or at least which way to go first.
Credits:
Heed for the Boardable Ships.hak and the nice people at NWN2 Toolset forums as well as everyone who has ever written a tutorial.
Thank you!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone