Bilingual French/English story driven single player campaign. A blend of Sci-fi, heroic fantasy and medieval history.
Languages
French
Patch
1.23
NWN2Game
All
Description
16 Cygni 2 FRANCAIS/ENGLISH campagne solo bilingue / bilingual single player campaign.
Par l'auteur de/ by the author of "A Slave Destiny".
ATTENTION: Contenu Adulte. Niveau de patch 1.23.
16 Cygni deuxième, campagne solo sénarisée, est la suite de 16 Cygni 1 et ne peut être jouée sans avoir fini 16 Cygni 1. 16 Cygni 2 doit être installé après l'installation de 16 Cygni 1 disponible ici : Link
Retrouvez votre personnage et son compagnon ou sa compagne d'équipage de l'Epsilon Eridani pour de nouvelles aventures et de nouvelles surprises dans un univers où science fiction, heroic fantasy et histoire médiévale se côtoient.
Toutes les nouveautés introduites par 16 Cygni 1 se retrouvent dans 16 Cygni 2 y compris le choix dynamique de classe pour les compagnons et la prise en compte automatique du compagnon le plus doué pour les compétences sociales et l'artisanat.
Pour en savoir plus, lisez la présentation et les instructions d'installation (cy2_presentation.zip).
Bugs connus, contournement console, lire ici : Link
*NOUVEAU* Mise à jour 1.04 (1 Nov 2011)
* Les compagnons peuvent être multi classés.
* L'alignement du compagnon(compagne) d'équipage est randomisé.
* Traduction anglaise revue par ralebeau (Un grand merci à lui)
* Quelgues bug mineurs corrigés.
* Le dossier campagne est maintenant compatible pour les 3 parties. Il est le même pour chacune des trois parties.
Pour bénéficier entièrement de cette nouvelle version, veuillez réinstaller le dossier campagne et l'archive modules de chacune des 3 parties.
16 Cygni 2, single player story driven campaign, is the sequel of 16 Cygni 1. It can't be played if 16 Cygni 1 has not been achieved. 16 Cygni 2 must be installed after the installation of 16 Cygni 1 available here : Link
Face new adventures, new surprises and new challenges with your character and his/her teammate of the Epsilon Eridani, in a universe where science fiction, heroic fantasy and medieval history mix.
All the Cygni 1's features are available in 16 Cygni 2, such as dynamic choice of class for the companions, highest social and crafting skills of the party automatically taken into account.
To learn more, please read the presentation and the installation procedure (cy2_presentation.zip).
Known bugs, bypass thru the console, read here : Link
*NEW* Journal's improved English translation by She-Wolf (Dec 4, 2011)
*NEW* Update 1.04 (Nov 1, 2011)
* Companions can be multi classed now.
* Your teammate alignment is now randomised.
* English translation revision by ralebeau (Huge thanks to him)
* Several minor bugs corrected.
* Campaign folder is now totally compatible for all 3 Parts. It the same for all Parts.
To totally benefit from the new version, please reinstall the campagne folder et the modules archives of each 3 Parts.
CREDITS :
Les haks fournis contiennent des créations de grande qualité de/The supplied haks contain nifty stuff from Kurogo, SDJ, Necrolord, ACME Studios, Chimneyfish, SDJ, Yaddaman, Schazzwozzer, Mae Be, AP, Noah, Ren, Soya. Détails dans la présentation/Details in the presentation.
Remerciements particulier/Special thanks :
ralebeau (English translation revision), She-Wolf (conseils/advices).
GhostNWN (beta test and precious advices), Zoune (test), HiPPiAS (logo, incoming self installer), Mythyzyn - Baldurien (Bibliothèque de Neverwinter), Dagon's Lair site, the NW Vault's team.
Presentation, instructions (HTML format).
D�compresser et ouvrez cy2_presentation.htm dans votre browser Internet.
Uncompress, then open cy2_presentation.htm in your Internet browser.
Ver 1.04 Dossier campagne. D�compressez dans ...\Campaigns\, remplace le pr�c�dent, parfaitement compatible avec 16 Cygni 1 et 16 Cygni 3.
Campaign folder. Uncompress in ...\Campaigns\, overrides the previous one, totally compatible with 16 Cygni 1 and 16 Cygni 3.
1.04a : journal's improved English translation by She-Wolf.
[SPOILER]
Go-Shirakawa quest should be closed. The journal says to go south of Otsu, to Awazu same quest).
Click on the transition spot (South exit), a convo should fire, you have the opportunity to make a backup then choose the difficulty. Finally proceed to Awazu.
One of the paintings in the warehouse gives the pattern for levers (up/down positions) _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Okay, never mind. What am I meant to do? I've kidnapped the emporer, and I've looked around everywhere else, I've got no new quests, and there is nothing in Otsu that I can see that I've not done.
Okay, never mind. What am I meant to do? I've kidnapped the emporer, and I've looked around everywhere else, I've got no new quests, and there is nothing in Otsu that I can see that I've not done.
Okay, completely buggered over here.
What pattern unlocks the warehouse door in Otsu? Paintings seem to have no relevence the the levers, and the shop people don't seem to want to help either.
Okay, completely buggered over here.
What pattern unlocks the warehouse door in Otsu? Paintings seem to have no relevence the the levers, and the shop people don't seem to want to help either.
It would have been a nice addition indeed. Especially for "Catmen" to be seen as monkeys :-) _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
lol :) that's what I get for trying to screw the system :)
btw: I do think you may have missed a beautiful opportunity regarding Tieflings ... according to a site I googled:
The central deity at Mt. Hiei is Sann¨ (lit. Mountain King), an appellation given to all Shint¨ deities protecting this sacred mountain. Sann¨'s messenger (tsukai ʹ¤¤) is the monkey.
It would have been outrageous/hilarious having everyone assuming a deity's messenger was among them. _________________________ Where the World Once Stood
the blades of grass
cut me still
Entered Shunzei's home and was given a dialog choice (emakimono) that shouldn't have appeared since I didn't meet the Dame yet. _________________________ Where the World Once Stood
the blades of grass
cut me still
dropping it worked; thank you. Since I'm already at Kyoto, I'll finish that quest on my next runthrough.
A question: at the end of the 1st module, I stripped everyone of their equipment & sold it. If they reappear in the 3rd module, will they be unarmed/unarmored? _________________________ Where the World Once Stood
the blades of grass
cut me still
don't recall any -- other than bots wandering off on their own; and, no, the journal only lists the quest given (Yuri is worried...) _________________________ Where the World Once Stood
the blades of grass
cut me still
Did a convo fire when you found the ring? Looks like your journal wasn't updated.
As for the spell, I've got no clue. I have never noticed any issue. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Yes, I have the ring, spoke to Yori, but the only option I have is to say I haven't gone there yet.
Regarding the Call Lightning issue, I can only cast it centered on the character himself. _________________________ Where the World Once Stood
the blades of grass
cut me still
Have you found the daimyo's ring on one of the corpses (river area)?
Once you have found it, you can keep it for you or continue the quest. Talk to Yori. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Seems to have occurred with Imai (?) also, although I'm pretty sure he cast it at least once on his own. Beginning to think it may be my system (since in one instance my teammates' inventory screen showed my PC's inventory).
Also, I've dealt with fishermen quest, but the only dialogue choice I get afterwards is: "I haven't gone yet". Any ideas? _________________________ Where the World Once Stood
the blades of grass
cut me still
Yes, comments are remnants of the dev. time, I still have forgotten to remove.
As for the spell, that's weird, both areas are correctly set to regular outdoors. In at least one of my runs I also had a druid, but didn't notice. Well, I didn't pay attention that much, I must say. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Some of your comments are appearing:
when talking to Floriel: "installation tubes...[if SOZ installed]..." and upon entering the station "[MOTB will show]" (or somesuch). Both campaigns are properly installed on my system.
Also, during the two initial battles, Arod's druid was unable to cast "Call Lightning"; the proper icon came up, but stayed gray, almost as though they were in a cave rather than a canyon. _________________________ Where the World Once Stood
the blades of grass
cut me still
I think I have come to the end of the module (I have completed the battle in Kyoto). When I exit by the final fight, there is no new area where I can go. I am pretty sure that the conversation said they were all going to the mountains, but once again, I have no new areas to access on the map.
Merci encore pour ton retour et ton vote, TiTanVasaloc. Et profites de la troisième partie! _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by TiTanVasaloc at 2013-01-28 10:29:47 Voted 9.75 on 01/28/13
J'adore la suite, j'enchaine avec le numéro 3, le seul point négatif c'est qu'il y a une fin . . .
Thanks again for your appreciation and your vote, karen. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by karen at 2013-01-20 16:49:08 Voted 9.50 on 01/20/13
I enjoyed chapter 1 and 2. Thanks for a wonderful, one-of-a-kind campaign! I'm off to start chapter 3.
Pas de connexion Internet pendant quelques semaines. Merci à la communauté d'aider les joueurs en difficulté.
No Internet connexion for a couple of weeks. Thanks to the community for helping players in trouble. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Merci pour ton vote krighaur. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by krighaur at 2012-01-26 09:36:19 Voted 10.00 on 01/26/12
Très bon module et pourtant je ne suis pas un fan des univers "Japon médiéval".
De belles trouvailles, des dialogues toujours intéressants avec souvent du second degré. Des clins d'oeil dans les noms ou les discussions des passants, et toujours cette intrigue dont on ne sait pas comment elle va finir. En effet même si le scénario est plutôt linéaire, l'intrigue ne se dévoile que petit à petit, et c'est, à mon avis, une des forces de ton module.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone