A Prestige Class Wizard for Neverwinter Nights® 2.
Creates required 2da files (classes.2da and cls_pres_*.2da) for your new prestige class.
Tested with 1.0.5.912, 1.0.6.973.
This is beta, so there will be bugs and such...
[1.0.1.2]
= Added more sanity checks.
+ Added "How to: Create Custom Class Feat Table" - Word document.
[1.0.1.1]
+ v1.0.5.912 compatible.
+ Since the classes.2da file has changed, needed to add new field: "Bonus Caster Feat Class Map".
[1.0.0.2]
+Tutorial document added.
+Some minor fixes.
[1.0.0.1]
+Document added (working in progress).
+Added two programs from the PRC Editor:
* Skills_NWN2.exe: Creates the class skill 2da file. This tells game, which skills are class skills.
* BFeat.exe: Creates the bonus feat 2da file. This tells game, when PC gains addtional feat.
+ Hints. Pause your mouse cursor over some component and it'll display short description about it. Not all components have this.
- Installer removed, just copy the files where you want.
Ok, I followed your tutorial and it was helpful, except that i did want to make a spell caster and so did..I probably missed something there but am not sure. Anyway the problem is i cannot load a module with the hak and custom tlk installed.I know you helped alot by making a tutorial for people like me, but right now i cannot still use this wizard to make a prc. if it won't load it does not work I think.Anyway thats just frustration speaking. can I bother you for a bit more advice on how to make the thing work? I followed the tutorial as far as putting the tlk and the hak where you said, and changing the name of the tlk in the root folder like you said,and my game froze when tryign to load.I tried it with two modules.
Posted by Alurihl at on03/21/07
It`s a great Tool, makes moding process more easy. Ini-Files are great to guys who want to change something. You can also use it to create new classes, with or without restrictions. A Mage who must be of elven blood for example. I love such tools. Could you please do a similar tool to create new races or change a race? One last question, the original-bioware definition of 2da-files says you need a space as separator, but the original-nwn2-files are tabulator separated and the toolset saves 2da-files separated by space. It`s a little bit confusing. _________________________ TabularFramework(NWN1 and NWN2) A combined 2DA-Editor and TLK-editor.
Posted by Ville_Alasaari at 2007-03-2011:10:58
Updated to 1.0.0.2
Posted by greencherry at on03/24/07
OK, I seem to have not been to clear on one of my questions. let me try that again. "If so how" in reference to the TLKEDIT..won't the value numbers be different? And how will this affect everythingrelated to the creation and usage of teh class when I try it. Ok that is enough for now.
Posted by greencherry at on03/24/07
Ok if this works it will be worth a very high score. I will vote after I fully try it. To begin with,you might want to make the link to the tlk editor you used work( it would not for me) or maybe you could jsut give a address one could cut and paste( good and simple for people like me). also, would this work with TLK EDIT or not?If so how? those are the first real questions that came up as i tried it.Oh, and this was a bit confusing too... "The next four fields define the class? name, plural, lower and description texts. These are indexes which point to corresponding talktable index. See ?The TLK File? section for more information. If you check the checkbox beneath the field, Wizard automatically calculates the index number" I did click the boxes and I got the same number. Do I need to adjust them? I know it probably seems a simple answer, but if I had to ask it is not simple enough i am afraid. Those are a couple constructive questions , since this is a work in progress, so far the hardest part for me is the step by step workings of trying it out.
Posted by llu at 2007-03-1913:47:11
i noticed the skill list including discipline... last time i checked discipline was no longer used _________________________ MightyKhan
Posted by Ville_Alasaari at 2007-03-1911:52:15
Updated to 1.0.0.1.
Posted by Ville_Alasaari at 2007-03-1910:22:52
@Dr_Sascha: Noted. @ArtEChoke: Thank you for clarifying what this is. @aegnor81: Thanks, I'll see if manage to update this today...
Posted by Dr_Sascha at 2007-03-1909:50:24
Oh forgot to write the Wizard (or Tool) sorry and still the zipfile only contains an "setup.exe" and no Information file about how to use the editor, or at least what kind of data will be installed and where etc. But maybe I'm the last person in the World who don't like to install an unknown "setup.exe" but maybe I'm thinking to much about Computersecurity
Posted by aegnor81 at on03/19/07
A great idea, very original concept, well done, I did try it but couldn't quite figure it out, I expect my lack of experience in the subject plays a role on the matter. In any case I look forward to the full release, possibly with more detailed documentation. Keep it up!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone