Updated for 1.05. This plugin adds some drawing tools to the existing 3D view of the toolset.
As requested by a lot of people here, I released the code of the plugin. All I ask is to give me credits for what I did.
TO USE IT, RIGHT CLICK AN AREA IN THE LIST AND CHOOSE "Open in MapEdit". This only works on interior areas and they must not be already opened. Keep in mind that this plugin does not do everything the original editor does yet, you can still open your area in the original editor.
To install the dll just place the it into the "Neverwinter Nights 2\NWN2Toolset\Plugins" directory. For the plugin to load you MUST go in the toolset View/Options/General/Security/AllowPlugins and set it to Load all plugins. If you had to change it you will need to restart for the toolset to reload plugins.
This is a pre-release version of my map edition tool. It is free for non commercial use. You can leave me comments on this page.
Tools:
- Select: Basic tile selection like it was done in the original interior editor. It allows you to use the property box to set tile tints and all other attributes. I'm still working on it to make it even better.
- Merge: Will merge the rectangle you are dragging with underlying map. Use it to draw new map or merge rooms together.
- Overstrike: Will draw a rectangle room over what is currently on the map. Use it to create inner rooms.
- Delete: Will remove anything in the area you are selecting. (1x1 rooms do not exist so they are also removed when they occur)
- Doorway: Drag over a wall to make a doorway
Tilesets: Select the tileset you want to draw with.
Reset Camera: Makes the camera look down at the center of the map.
Use right mouse click on tiles to select the next tile variation if any.
Known issues:
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- Does not prompt for save when closing a window.
- Start location is not selectable (because its still incomplete)
- Show north does not work
- Renaming area break tab focus on open
- Shadow fortress tiles are not yet available
- Compared to previous plugin version, selection and tile drag is missing
Source code of the plug-in. This is still in development, there is some debug prints and a debug window inside the project. You can use all or part of this code in your projects as long as you give me credits for the part I did.
RyuuKage: It should be fixed now, sorry for the delay, I do not play NWN2 anymore so I don't notice when there are updates.
Posted by RyuuKage at 2007-02-1620:20:02
This doesn't work on my fully updated toolset...
Posted by SirLestat at 2007-02-0415:58:36
Viconius: Sorry, my mistake. I am still trying to make the selection tool better and forgot the debug window on. It should be fixed now. I am not sure how Sinplugin do its things but maybe I could figure a way to make it work. At worst I'll just contact the author and see what we can do. Miriandel: Same comment about my mistake, I forgot the debug in =( sorry. If you cant see anything, try zoom in a little with the mouse scroll. If it doesnt work, leave me a message and I'll see what I can do.
Posted by Viconius at 2007-02-0408:54:28
I like the idea of the new upgraded Map edit, however it has few downfalls. It took me a long while to figure out that I cannot have the area I am going to open in MapEdit already open. Secondly other plugins like Sinplugin does not work while in Mapedit mode (I like to use keyboard keys for movement). This would not be a problem if it was easy to switch in and out of MapEdit mode, but to move to normal view of the area you need to close the area, and reload it normally. Despite the problems (or rough edges), I see this plugin to have a lot of potential. I like the thinking of brining the toolset closer to easy usage it was in NWN1, without seperate windows. This program certainly has potential.
Posted by Viconius at 2007-02-0217:00:49
Next time when there is a patch I really need to wait for all th plugins to update. I really can't do my work without them. Hopefully this plugin gets updated soon for 1.04!
Posted by Miriandel at 2007-02-0209:03:28
I can't have this plug-in to work with 1.04 GB version. When opening a map in MapEdit, everything's black, I can't see any existing tile, nor add one, and 'reset camera' pops a Debug3D window.
Posted by indio at on02/01/07
Really great work mate.
Posted by Parat at on04/30/07
Great one. 1.04 recompile?
Posted by Zonzai at on01/18/07
I really love this plugin. Couldn't live without it. _________________________ NWN2 Voting Standards - Tattoo it on your forehead. 10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone
Posted by SirLestat at 2007-01-0314:20:13
Any comment done before this point was for version 0.8 which was quite different. I also fixed many bugs.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone