This is version 9 of the Frontier Reborn, a long-running persistent world set on the island of Calisia far to the west of Faerun. In it's prime the server regularly had 20-30+ players. It's fully functioning, requiring only a nwnx4 database/server.
Several of the key players behind this server are currently at work on a new server set in the dark ages of Arthurian Britain. Please take a look at Link if you're interested. We're looking to launch in May 2010.
The module is quite large, weighing in at 1.57 gb. We're also posting smaller groupings of areas to serve as prefabs.
It should also be noted that the module uses a custom leveling system called E8. This system stops leveling after 8 and instead uses a custom GUI to allow players to pick feats for every 5000xp they earn after reaching level 8. This can be disabled by going into the module's scripts and deleting the scrips "stoplevelup" and another script with the term 'e6' in it (I forget its exact name).
Current Status: All files are up. Unzip the haks into your documents/neverwinternights 2/hak file and add the module to your module file and enjoy.
This is the tlk file that goes with the module. Place this in your documents/neverwinter nights 2/tlk folder and make sure the module properties for the mod designate the file ("frontier.tlk").
Posted by Lanessar at 2010-09-14 05:20:38 Voted 10.00 on 09/14/10
Having contributed a few scripts and areas to this PW in my day, I must say they've done a good job with it. Viva la Frontier! _________________________ Lan's Placeable Groups v1.5
Posted by Troy47 at 2010-06-14 09:36:51 Voted 10.00 on 03/30/10
The module needs to be associated with a campaign. Create a campaign, associate the module to it, setup a server using nwnx4 and add the module name to the nwnx4.ini and voila, you've got a pw.
It uses mostly hcr2 systems, with a revised death and leveling system. This is an absolutely ideal setup for a DM to run a multiplayer campaign in, complete with an ultimate showdown against the Underking (duergar). _________________________ Admin, Legacy: Dark Age of Britain. Link
Posted by Qrizz at 2010-05-11 01:05:09 Voted 10.00 on 05/11/10
Wohaa ! _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by AgedToPerfection at 2010-04-04 17:30:34 Voted 9.00 on 04/01/10
Thank you MagicChicken, you pointed me in the correct direction.
I didn't know there is such a thing as directory mode (I'm used to nwn1 servers). Strange there is a difference between running it in directory mode and normal module mode.
Anyway, got it up and running now, next is getting it to run in a virtual Windows Server running on top of a Linux virtual machine server (kinda like VMWare Server).
Posted by MagicChicken at 2010-04-04 00:18:54 Voted 10.00 on 03/31/10
Also ... Hi Fry!
would you happen to have any left over TF1 files laying about?
Posted by Troy47 at 2010-04-04 00:17:18 Voted 10.00 on 03/30/10
I'm not sure. It's a big module, so it takes a long time to load for me, and I've got a major machine. So I could see it crashing out. I'll export an erf that has just all areas in the module, hopefully removing any errors related to other things. _________________________ Admin, Legacy: Dark Age of Britain. Link
Posted by MagicChicken at 2010-04-04 00:17:00 Voted 10.00 on 03/31/10
When hosted, it *must* be run as directory, not just as a mod file. That may cause the errors (I dunno), but if you don't do this, it messes with the content.
Posted by AgedToPerfection at 2010-04-03 12:36:09 Voted 9.00 on 04/01/10
Don't worry about the hardware, I run Dragon age and its toolset together with Blender all at the same time and the machine hums along quite happily.
What wonders me most is that I can open the module in the toolset, bake areas, compile scripts etc. without problems and error messages (beside some minor script errors) but it won't load in the client nor on the stand-alone server (which is another machine). Never had such weirdness with nwn1.
Posted by NWN DM at 2010-04-03 12:17:13 Voted 10.00
Are you sure your computer has the specs to run it?
Posted by AgedToPerfection at 2010-04-03 04:55:46 Voted 9.00 on 04/01/10
Thank you for also posting the tlk file.
I removed the offending terrainmaterials.2da and grass.2da from frontier_v9_2da.hak which took care of the missing images mentionned in my previous post. At least the module now loads without errors in the toolset.
But there is no way I can get this module to run. Not from within the toolset, nor with the regular client nor with the stand-alone server.
In the client the module will start loading showing loading area 1... area 2... until area 6 and then stops stating that the module may be corrupt. Same thing happens with the stand-alone server, module starts to load and then just stops loading.
This is a fresh nwn2 install with SoZ and MoB and fully patched.
The module doesn't build without compilation errors but that shouldn't prevent it from loading.
Any help in getting this module to run is greatly appreciated.
Posted by Troy47 at 2010-04-02 08:01:35 Voted 10.00 on 03/30/10
Found the better-illustrated maps. _________________________ Admin, Legacy: Dark Age of Britain. Link
Posted by NWN DM at 2010-04-01 16:42:08 Voted 10.00
Thank you... not quite what I was hoping for (I find an Excel sheet works best), but it does put things into some context. Much appreciated.
Posted by Troy47 at 2010-04-01 14:38:58 Voted 10.00 on 03/30/10
Well, I guess you asked for it. Disclaimer: these two maps were drawn with MS paint and are hideous. I can't find the pretty one we used on the public forums. But here they are. _________________________ Admin, Legacy: Dark Age of Britain. Link
Posted by NWN DM at 2010-04-01 14:02:31 Voted 10.00
One thing I often wish for in cases of a big release like this, is some kind of an area map, which shows people looking to use this how/where the exteriors connect to each other, and what interiors can be accessed from these areas.
A tall order, for a big project, but I have to think something like this must exist somewhere, for the module to have gotten this big in the first place.
Any possibility of something like this being made available?
Posted by Lunamaria at 2010-04-01 09:56:44 Voted 10.00 on 04/01/10
AgedToPerfection, I worked on Frontier a bit. I think those errors might be from a 2DA error.
I think some of the 2DA's were calling for bitmaps the module didn't use or have (I think).
It's been a while since I worked on frontier, but I recall having that problem as well.
Just click ok and ignore the errors.
Posted by Troy47 at 2010-04-01 09:02:52 Voted 10.00 on 03/30/10
Ah yes, the .tlk file. I shall upload that directly tonight, shouldn't have to wait for the ftp as it's a small file. The game should run without the tlk, you'd only run into issues when trying to use the e8 system's functions or some other more random items/feats in the module. _________________________ Admin, Legacy: Dark Age of Britain. Link
Posted by NWN DM at 2010-04-01 08:31:56 Voted 10.00
Finally... the entry was half way to HoF status before the files were available.
AgedToPerfection... in my experience, any time big projects like this are released to the community, things like the tlk are missed, as are things like missing files, or additional files that aren't related are included.
Quite simply when things get as big as this, the team/person responsible has a hard time keeping everything straight. It'll get straightened out (or it won't)... Anphillia 2 and Talernon 2 releases were the same way.
Thank you again for sharing!
Posted by AgedToPerfection at 2010-04-01 05:45:17 Voted 9.00 on 04/01/10
Thank you for making such a huge work available to the community.
I do however have some questions:
0. when trying to open the module in the toolset there is a warning about a missing frontier.tlk;
1. the toolset is also complaining about a whole bunch of bitmaps RV_* missing;
2. in the haks.rar seem to be more haks than used in the module, is this correct and can the others be discarded?
Thanks
Posted by Lunamaria at 2010-04-01 00:23:32 Voted 10.00 on 04/01/10
Thats nice of you guys to release all this.
Hopefully the community can find some use for it.
Frylock / Luna
Posted by MagicChicken at 2010-03-31 23:53:06 Voted 10.00 on 03/31/10
OH! also, if anyone from WAAAAYYYYY back in the day of TF1 sees this, and has the files from *that* incarnation of TF, come find me or Troy at Legacy. WE'd be especially interested at using/re-using New Luskan!
Posted by Troy47 at 2010-03-31 22:46:53 Voted 10.00 on 03/30/10
All files and haks are up. Founder's falls is a set of prefabs that made up the primary player town. Evorondath was a ruined elven city. _________________________ Admin, Legacy: Dark Age of Britain. Link
Posted by GamerLawyer at 2010-03-30 17:01:34 Voted 10.00 on 03/30/10
Coolio.
Posted by Troy47 at 2010-03-30 12:39:26 Voted 10.00 on 03/30/10
Ah yes - hak files. There are several required - I forgot to submit these up to the vault Link Will do that tonight. _________________________ Admin, Legacy: Dark Age of Britain. Link
Posted by NWN DM at 2010-03-30 11:08:10 Voted 10.00
Is there a list of hak files that are required?
Posted by Troy47 at 2010-03-30 09:18:56 Voted 10.00 on 03/30/10
Files were uploaded to the ftp on Sunday, so hopefully they should be on here soon. I should also add that there's a ton of scripts and other miscellaneous stuff in here. Really there's too much content to try to credit everyone who did them. _________________________ Admin, Legacy: Dark Age of Britain. Link
Posted by Breltar at 2010-03-30 09:00:08 Voted 10.00 on 03/30/10
As a creator for a few areas as well as a player in the earlier versions I completely approve of this. I would love for folks to use my work and make something of it, rather than it be lost to the realms of memory. Thank you for this and hopefully we can see this work expanded on or rearranged in new creations.
Posted by Kyristan at 2010-03-30 07:45:23 Voted 10.00 on 03/30/10
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone