These are the haks, areas, items and monsters from the long running Persistent World "Baldur's Gate: The Sword Coast Chronicles". The module contains 133 areas, 209 monsters and hundreds of items. It also contains the Drow city of Sshamath and several Underdark areas. It�s really two worlds in one.
These areas are now available for the public to use however needed. The only two stipulations placed on all of the below content is that you cannot make money off of it and you must give credit to the creators of not only the PW but the individual 3rd party content used.
PW Founder - Jlf2n
PW Founder - Driller
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Original Team
Scripting - Driller, Otomo Tetsuo
Area Design - Jlf2n
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Additional Team members and contributors to this version.
Load Screens - Sinsimilla
Items & Monsters - Eldur,
Haks - Driller, Luna
Custom Items - Sir Carnifax, Adzling
Area Design � Sebastian Raymond
Other contributors whose help was greatly appreciated: HMV, Jayni, Akvait, Magicshisha, Raetin Electrocuter, Raph and Wildelf. If I forgot anyone please forgive me. It's been quite some time now since we all worked together.
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Also please note the 3rd party stuff used to help create the Module:
BouncyRock Entertainment: We used the Drider, Beholder and probably anything else they have made or will make.
TLK Card Game by brockfanning.
RWS Creature Conversion Project by RWS.
Drinks of the Forgotten Realms by Seryn.
Bulletin Board by Qkrch.
City Hak by Tupoun.
Minotaur head by Daronas
BCKII by Nytir.
RWS Tower Rooms by RWS. We also use their pocket citadel hak as well.
Hatplosion hak by Schazzwozzer
The Colosseum by Plane Walker. I took his model for the arena and redid it. A great area by PW.
Wharehouse mod by Wyrin. A very nicely done interior.
Haunted house by Marcelo_Lopes. I used his interior and I redid the exterior to match our world. A great mod.
SGK73's work was used in the cloakwood mines as well as a few other areas. I also plan on using a few others of his in the future like the smugglers cave as well. He does great interior work, very detailed.
Elvered's Wolfguard Pass is also used in the mod. It has been redone and used as South Woods of Sharp Teeth.
RWS Towers and Cliffs - RWS has provided a number of priceless additions to the NWN2 community. This link will take you to a list of them.
This module contains 133 areas, 209 monsters, 20 quests and over 1,000 items. The areas cover Baldur's Gate, Candlekeep, Beregost, The Cloud Peak Mountains, Cloakwood, The Woods of Sharp Teeth, The Fields of the Dead and every place in between.
Below you will find several files. One will be a module file that is ready to play, a directory folder version for you to look at in the toolkit, and the haks needed to run these areas. Also included are the item and monster add ons.
Install:
Place the Directory and the mod file in your My Documents/Neverwinter Nights 2/Modules folder. The Hak files go into the My Documents/Neverwinter Nights 2/Haks folder.
This excel sheet serves several purposes. The first tab is a map of the surface areas and how they connect to each other. The second tab contains a map of each of the areas intended CR and the third lists which monsters are set up for a specific area. You'll need to download the monster pack if you wish to use the monsters listed in this excel.
Amazing detail, great areas, talk about nostalgia!
Posted by driller at 2011-02-0707:21:03
Meilil, as noted below. Download the directory version and and delete all *.utc files(monsters). This will reduce the error messages down to about two or so. There are a few corrupt areas, but you will be able to open most of them. _________________________ Blackstone Keep PW
Posted by Meilil at 2011-01-3103:57:28
When I tried to open this module I got the same problem as Ugly Duck described here before. " Hi, I tried to check this out, with and without the HAKs in place, but I couldn't get it to open in the toolset (directory or the module) either way. When loading, the toolset kept throwing out of range exceptions, and it took 15 minutes of "Loading..." before I shut it down." What's the solution to this problem? Thanks for helping
Posted by BlakOrkz at 18:49:08 Voted10.00
driller, I much appreciate it. I can't seem to send you a PM, unfortunately. Send me an e-mail? Thanks!
Posted by driller at 2010-12-2217:28:04
@BlakOrkz There seem to be a few damaged files, including mob files/haks and area files. Josh said that it works fine on his end, something must have happened when the files where compressed. Perhaps he will redo them. If you really want to open the Sshamath area, send me a PM and I will help you get it open. _________________________ Blackstone Keep PW
Posted by BlakOrkz at 10:47:00 Voted10.00
Hey driller, thanks for the .utc suggestion. That removed the initial error messages. If you combine that with the grass/terrain file I linked, the module should open without a hitch. However, if you go into the toolset and try to open several of the maps (notably Sshamath), you get an out of range exception error. Any idea why that would occur? Thanks!
Posted by sethseth at on12/17/10
how come there are so many issue's with the uploads?
Posted by kas at on12/17/10
Hard to vote on somebodies rush job to pat their own back and get recognition.
Posted by kleder at 2010-12-1520:34:26
PLease, where i find "The Colosseum" in map??? I dont find him =/ Tks a lot
Posted by driller at 2010-12-1508:05:12
Go the the BGTSSC directory and delete all *.utc files(monsters). I think they are corrupt. This worked for me. _________________________ Blackstone Keep PW
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone