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NWN2 AREA PREFABS

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Name  PW: Baldur's Gate: The Sword Coast Chronicles
Author  jlf2n
Submitted / Updated  11-12-2010 / 11-17-2010
Category  Exterior : Other
Patch  1.23
NWN2Game  All
Description
These are the haks, areas, items and monsters from the long running Persistent World "Baldur's Gate: The Sword Coast Chronicles". The module contains 133 areas, 209 monsters and hundreds of items. It also contains the Drow city of Sshamath and several Underdark areas. It�s really two worlds in one.

These areas are now available for the public to use however needed. The only two stipulations placed on all of the below content is that you cannot make money off of it and you must give credit to the creators of not only the PW but the individual 3rd party content used.


PW Founder - Jlf2n
PW Founder - Driller

***********************************

Original Team

Scripting - Driller, Otomo Tetsuo

Area Design - Jlf2n

***********************************

Additional Team members and contributors to this version.

Load Screens - Sinsimilla

Items & Monsters - Eldur,
Haks - Driller, Luna

Custom Items - Sir Carnifax, Adzling

Area Design � Sebastian Raymond

Other contributors whose help was greatly appreciated: HMV, Jayni, Akvait, Magicshisha, Raetin Electrocuter, Raph and Wildelf. If I forgot anyone please forgive me. It's been quite some time now since we all worked together.

*******************************


Also please note the 3rd party stuff used to help create the Module:

BouncyRock Entertainment: We used the Drider, Beholder and probably anything else they have made or will make.

TLK Card Game by brockfanning.

RWS Creature Conversion Project by RWS.

Drinks of the Forgotten Realms by Seryn.

Bulletin Board by Qkrch.

City Hak by Tupoun.

Minotaur head by Daronas

BCKII by Nytir.

RWS Tower Rooms by RWS. We also use their pocket citadel hak as well.

Hatplosion hak by Schazzwozzer

The Colosseum by Plane Walker. I took his model for the arena and redid it. A great area by PW.

Wharehouse mod by Wyrin. A very nicely done interior.

Haunted house by Marcelo_Lopes. I used his interior and I redid the exterior to match our world. A great mod.

SGK73's work was used in the cloakwood mines as well as a few other areas. I also plan on using a few others of his in the future like the smugglers cave as well. He does great interior work, very detailed.

Elvered's Wolfguard Pass is also used in the mod. It has been redone and used as South Woods of Sharp Teeth.

RWS Towers and Cliffs - RWS has provided a number of priceless additions to the NWN2 community. This link will take you to a list of them.

******************************************************************************** ********

This module contains 133 areas, 209 monsters, 20 quests and over 1,000 items. The areas cover Baldur's Gate, Candlekeep, Beregost, The Cloud Peak Mountains, Cloakwood, The Woods of Sharp Teeth, The Fields of the Dead and every place in between.

Below you will find several files. One will be a module file that is ready to play, a directory folder version for you to look at in the toolkit, and the haks needed to run these areas. Also included are the item and monster add ons.


******************************************************************************** ********



Install:
Place the Directory and the mod file in your My Documents/Neverwinter Nights 2/Modules folder. The Hak files go into the My Documents/Neverwinter Nights 2/Haks folder.

Files

NameTypeSizeDownloads
BGTSCC_mob_layout_CRs_16.xlsBGTSCC_mob_layout_CRs_16.xls
Submitted: 11-12-2010 / Last Updated: 11-17-2010
xls96.5Kb1112
This excel sheet serves several purposes. The first tab is a map of the surface areas and how they connect to each other. The second tab contains a map of each of the areas intended CR and the third lists which monsters are set up for a specific area. You'll need to download the monster pack if you wish to use the monsters listed in this excel.
BGTSCC_play_mod.rarBGTSCC_play_mod.rar
Submitted: 11-12-2010 / Last Updated: 11-15-2010
rar342.2Mb1224
--
BGTSCC_monsters.rarBGTSCC_monsters.rar
Submitted: 11-12-2010 / Last Updated: 11-15-2010
rar175.47Kb1031
--
BGTSCC_Haks.rarBGTSCC_Haks.rar
Submitted: 11-12-2010 / Last Updated: 11-15-2010
rar277.3Mb1282
--
BGTSCC_directory.rarBGTSCC_directory.rar
Submitted: 11-12-2010 / Last Updated: 11-15-2010
rar385.5Mb1204
--
BGTSCC_items.rarBGTSCC_items.rar
Submitted: 11-12-2010 / Last Updated: 11-15-2010
rar221.36Kb1012
--
SCORE OUT OF 10
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SCREENS

Baldur's Gate at night.


Durlag's Tower


The Elfsong Tavern


Candlekeep


Duchal Palace


Beregost


Baldur's Gate harbor


Farmlands


High Hedge


The Drow City of Shamath


The Fields of the Dead


North of Beregost


The Trade Way


The Troll Claw ford





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Comments (30):

1 2 3

Posted by PoeticDreamer at 2010-12-1506:07:02    
i put the directory folder in the modules folder but i still get all the errors.

Posted by Alkoviak at on12/02/10
Great work

Posted by Ranger at 2010-11-3017:21:49    
Hello there. I'm having problems with unraring the mod to play this game. It gets to 98% then I get the error message unexpected end of line. I've tried three different networks to download this mod and I get the same error. The hak file was just fine to unrar. Only the mod won't unrar right. I tried to send a message to the owner of this game but no responce so I decided to post in here. Maybe someone had the same problem and might be able ot help me get this game up and running. I'm on a Mac using the Mac NWN2 OC with MoTB, MoW, and SoZ installed. Somebody please help me?

Posted by Developer at on11/24/10
I'm just adding your areas to our PW: simply gorgeous! :-) _________________________ Developer Silver Faerûn Nights Admin

Posted by Deleverator at 19:55:19    Voted10.00
using these haks makes it so the gray orc and yaun ti do not show up during character creation. please help.

Posted by BlakOrkz at 22:15:01    Voted10.00
It appears that part of the error is coming from corrupted area files (but not all of it). I've tried redownloading the files several times but always get an error on the following: Durlaq?s Tower 2 Nashkel North of Beregost Abandoned Mine The Wood of Sharp Teeth North Sshamath Central Sshamath North Sshamath South Goblin Lake Cave 2 Mist Lake Stygian Tunnels Varalla?s Passage

Posted by Deleverator at 10:31:46    Voted10.00
could we please get a separate download of all the scripts used? thank you!

Posted by BlakOrkz at 16:57:47    Voted10.00
Yeah, I think that the missing files are a few .utis out of the monster hak. I'll look at it in more detail tonight.

Posted by Deleverator at 07:36:22    Voted10.00
I can't open the areas nexus or elfsong in my toolset. Also...I opened a fresh mod, applied your bg haks, then imported the items.erf -> so far so good there. when I tried to import the monsters.erf, the toolset started giving me errors back to back, and I dumped out. ..thought I'd pass the info along

Posted by jlf2n at 2010-11-1907:19:25    
Ok I'll re upload the directory this afternoon. And Kaz, There was some concern I had after being informed by the head DM that he had banned enough people to fill two BGTSCC's. I tried to regain control of the PW I created and the conversations that followed resulted in me being removed by the people I had turned the world over to. However I really didn't want this upload or forum to be about that. Most people that have worked with me over the several years we spent building this place knew that I had always planned on one day releasing the PW to the Vault for all to use.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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