The Magical Miscellanea Package (MMP) is a large collection of items for NWN2 single player and multiplayer modules (including persistent worlds). The intention of this pack is to provide builders with a greater variety of items to draw upon in creating NWN2 content. More importantly, however, they are about fun and this is reflected in my very simple policy regarding their use (i.e. use and change them however you please). I would like it if people gave credit when using them, but I will hardly try and enforce it. Finally, I would love for people to vote and share their thoughts with me; even if you feel they're not particularly substantial, I want to hear them!
Thanks goes out to the following:
-The community of the Frontier PW (now Legacy: Dark Age of Britain).
-fkirenicus for helping with the ioun stones.
-J.O.G. for his help with the ability boosting books.
-The community of the NWN2 Bioware forums.
-kamal for testing.
-Hoegbo for continued assistance (and in particular: ideas!).
LINKS
MMP @ Bioware Forums: Link (Use this link for more detailed discussion)
The Demon Melody (by Hoegbo): Link (Release early 2011!)
Legacy - Dark age of Britain: Link (Recently live, check it out!)
(See my profile for links to the various mini-packs and my other releases.)
Q. How many items are there currently?
A. About 770.
Q. How do I install and use these?
A. See instructions below (files).
Q. Are the items for Forgotten Realms modules and PWs only?
A. No! In fact, there are no setting-specific references in almost all (>95%) of the items.
Q. Can the items make characters register as illegal on servers that enforce legal characters?
A. The ability boosting books can, yes. As a rule of thumb, just backup your characters before using any items from this pack if you're concerned.
DISCLAIMER: I do not take creative credit for the entirety of the items included here and in some cases items are clearly inspired by outside sources and in these instances I do my best not to misrepresent them as my own work and credit the original creators. Please let me know if you take issue with any particular inclusions.
1.6 is in the works, but I can't really give an ETA yet. Some features of it are: sequencer robes, the blink/teleportation items, new non-class restricted item sets (AC set bonus probably), and a host of unique magical items (with fun properties, and little stories attached to them, as in the past). There'll be some changes/fixes too, for example: sequencers will no longer be class restricted as of 1.6, that way you can store spells and pass the sequencer along to a non-spellcaster for use. The sequencer robes (1.6) will be an exception though. _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by Apep at 21:54:21 Voted10.00
1.5 is out. Please see the item list for a comprehensive review of what is included in version 1.5. I didn't have as much time for testing/reviewing as I would've liked, so please email if you find any problems (see my profile here) and I'll get onto them as soon as I can manage. _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by Apep at 16:20:14 Voted10.00
1.5 is due out pretty soon. I cut out the generic loot items as they were a little difficult to keep interesting and of high quality. This means 1.5 is down to fewer items (a little under 100 I think), but for the first time nearly all of them are scripted in some way. The only thing left is to script the persistent spell rings, which are proving a little bit tough, but I think they'll be worth it. I'll probably also have to change the names, to avoid confusion with the Persistent Spell metamagic feat. I've also elected not to include the NWN2 armour items with moving speed reductions in the MMP itself, just because they're not really in the spirit of it. They're still available separately though for those who want to inject a little extra realism into your modules whilst using original NWN2 content. _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by Apep at 14:34:43 Voted10.00
Interesting, it looks like prices are a bit of a recurring issue. I was hoping setting additional costs would ensure that there was always a cost, even when using custom effects. I suppose in that instance kamal, it would be possible for me to just replace the current effect with a CON boost, but that's not ideal. Any idea how to force a cost on an item? _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by kamal at on02/26/11
Another bug to report. The lesser amulet of endurance (gives +15 hp), is bugged, it costs 2gp ingame despite having 8750 as additional cost on it. I recreated this amulet using the toolset, and the game engine assigns it this incorrect price. The toolset seems to give only 1gp of value to the extra hp enchantment. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by Hoegbo at 09:01:44 Voted9.25
I cant wait to see what goodies will turn up in the next release. Looking forward to it ,and the DA items are awesome I'll be sure to take a look into those as soon as I can make time for it. thanks for your continuous work. _________________________ Link
Posted by Apep at 18:37:47 Voted10.00
I've released a mini-pack containing NWN2-ized versions of the Dragon Age consumables (health poultices, etc.), just for fun. These will of course be included in the next release of the MMP. Check 'em out! _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by Apep at 20:56:54 Voted10.00
I'm finally back to working on the MMP in my spare time and will try and get a substantial release out before Christmas. A lot of the items I've listed for 1.5 were already finished and tested, but I'd rather just take some time and make it a huge release. I'll be looking at continuing with the transition to US English for item names and descriptions, and also addressing bugs/issues that have arisen since 1.4 (including the pricing problems the pack is having, cheers for pointing those out Kamal). This is starting to feel like a blog entry or something, so I'll wrap it up. Thanks! _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by kamal at on02/26/11
possible bug. I put in some of the grenadelike weapons, and the tester reported their cost as a negligible 10 gold. I see the base cost of 6610 with an additional cost of 5610 _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by Apep at 17:04:34 Voted10.00
Cheers kamal, I'll add it to the list of fixes for 1.5. _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone