The Magical Miscellanea Package (MMP) is a large collection of items for NWN2 single player and multiplayer modules (including persistent worlds). The intention of this pack is to provide builders with a greater variety of items to draw upon in creating NWN2 content. More importantly, however, they are about fun and this is reflected in my very simple policy regarding their use (i.e. use and change them however you please). I would like it if people gave credit when using them, but I will hardly try and enforce it. Finally, I would love for people to vote and share their thoughts with me; even if you feel they're not particularly substantial, I want to hear them!
Thanks goes out to the following:
-The community of the Frontier PW (now Legacy: Dark Age of Britain).
-fkirenicus for helping with the ioun stones.
-J.O.G. for his help with the ability boosting books.
-The community of the NWN2 Bioware forums.
-kamal for testing.
-Hoegbo for continued assistance (and in particular: ideas!).
LINKS
MMP @ Bioware Forums: Link (Use this link for more detailed discussion)
The Demon Melody (by Hoegbo): Link (Release early 2011!)
Legacy - Dark age of Britain: Link (Recently live, check it out!)
(See my profile for links to the various mini-packs and my other releases.)
Q. How many items are there currently?
A. About 770.
Q. How do I install and use these?
A. See instructions below (files).
Q. Are the items for Forgotten Realms modules and PWs only?
A. No! In fact, there are no setting-specific references in almost all (>95%) of the items.
Q. Can the items make characters register as illegal on servers that enforce legal characters?
A. The ability boosting books can, yes. As a rule of thumb, just backup your characters before using any items from this pack if you're concerned.
DISCLAIMER: I do not take creative credit for the entirety of the items included here and in some cases items are clearly inspired by outside sources and in these instances I do my best not to misrepresent them as my own work and credit the original creators. Please let me know if you take issue with any particular inclusions.
Envotenating _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by kamal at on02/26/11
Don't know where else to report bugs. Ring of Shadows has the same effect as Ring of Sanctuary. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by Apep at 20:01:48 Voted10.00
Well, I've gone and spoke too soon again. 1.5 will still be a little ways off due to constraints on my time (read: a thesis). However I'll probably try and get out at least one mini-pack from the 1.5 stuff I've done, just so I can say I did release something. The Dragon Age consumables seem the most likely at this stage. _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by Apep at 16:34:38 Voted10.00
1.5 will be coming out sometime this month and will be the last release for a few months. There are currently around 150 planned items, but I'm going to be shooting for 200. The list includes: -Item sets (see: item sets mini-pack in my profile) -Unique and magical keys which allow the PC to open locks (doors or placeables) of a certain DC (these are plot sensitive and only work on objects that don't already require keys). Currently they are single uses, but that is easily changed. -Dragon Age consumables (excluding Lyrium Potions and certain other items). The poultices will utilise Spellcraft (or possibly Craft Alchemy) to determine results and will function similarly to the poultices in DA but adjusted for NWN2 (e.g. instead of (50+Spellpower)*2 for a Health Poultice it might be (20+Spellcraft)*1.5). I really liked the consumables in DA and thought that others might have also enjoyed them and liked to use a similar approach in NWN2. As with other items in this package, these won't have any explicit references to a particular setting (in this case, the Dragon Age setting). -Generic loot to make rifling through chests and things feel a little more realistic and substantive. Some items might be utterly useless and have no value (e.g. Empty Jar), but some might be worth keeping and selling later (e.g. Silk Purse). -Elemental runes of varying strength that add elemental damage bonuses to weapons (+2 for Lesser, +4 for standard and +6 for Greater probably). I may limit runes to one per weapon, to prevent them stacking up like crazy. -'Persistent' spell rings which apply a low level spell on equipping (e.g. Shield or Protection from Missiles) which isn't removed until the item itself is unequipped. I'm not sure if this is fully possible yet, but be certain I'll give it a go! (the idea was inspired by the spell rings in BG2) That's all I can remember for now. Note that there will also be some major revision of older items, including the addition of class restrictions to enchanter's kits and a review of item prices and properties again, as there seems to be a few recurring minor problems (for example, some items seem to be set to identified by default for testing purposes, but haven't been changed back). Please email me (via my profile here) if you have any ideas or feedback, thank you. _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by Apep at 16:51:05 Voted10.00
No worries, Rasael, I'm glad you like them. Thanks for your vote (again!). _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by Rasael at on06/17/10
OOOh this very nice! Shiny things! I love these new items Apep; a lot of work must have gone into this. Thank you very very very much :)
Posted by Apep at 15:35:46 Voted10.00
Hey guys, there's another mini-pack on the way. This time it consists of item sets that yield a bonus when you complete a set by equipping all the items. Currently there's one set per base class and the bonus is to their primary attribute but in future I'm going to get a bit more creative and include some non-class specific sets for general use that might provide more interesting bonuses. They should be up within a day or so, I'll post a link into the entry. In other news: we're only eight votes away from Hall of Fame, so if you've downloaded the file in the past and liked it (or even disliked it!), please consider voting. Cheers! _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by Apep at 20:13:04 Voted10.00
Some things to look forward to in version 1.5: -Item sets for each base class that provide a set completion bonus in the form of an attribute boost on top of standard item bonuses. Most sets consist of three items, although some are smaller or larger, and generally they're armour items (chest, boots, gloves, helmets etc.) rather than weapons, but again some are different. Non-class specific sets may also be included. -The entire set of NWN2 armours featuring movement speed reductions for realistic mods/PWs. -Expansions on current inclusions, specifically the Enchanter's Kits, which will be opened up a lot to include kits that add elemental damage and visual effects to weapons. I may also attempt to impose a limit on the number of kits you may apply to a single item. _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by Apep at 20:57:00 Voted10.00
Thanks Wyrin, I appreciate every vote! _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
Posted by Wyrin at on04/09/10
never voted! fixing that now! _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic D&D adventure! Wyrin's NWN2 blog
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone