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NWN2 PREFABS: BLUEPRINTS

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Name  Rod of Full Party Buffing
Author  Loudent
Submitted / Updated  11-09-2006 / 11-09-2006
Category  Items: Miscellaneous
Patch  1.00
Description
This is a new type of fast buff rod. This one will allow you to re-buff your entire party as a single action.

With the increase of henchmen in NWN2 it became apparant that the original rod didn't cut it any more because you were likely to cast spells on multiple characters *from* multiple characters.

This version of the Rod will allow you to do this as a single action. Great for re-buffing after rest.

Please consider this *BETA*. It has not been extensively testd although I have have validated that it does work. Please post all bugs here.

It's action in multiplayer is undefined although it should work exactly as it does in SP. I would be careful using this as people might not like being forced to cast spells :)

Files

NameTypeSizeDownloads
partybuffrod.zippartybuffrod.zip
Submitted: 11-09-2006 / Last Updated: 11-09-2006
zip63.75Kb2898
This zip file contains a .erf for builders and a module + overide files for SP players who want to get the rod with one of their local vault characters. There is also a readme that describes how to use the rod.
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Comments (30):

1 2 3

Posted by loudent at 2007-02-2521:31:07    
MDPhillips, Good to hear you got it all cleared out. SP is short for Single Player.

Posted by MDPhillips at 2007-02-2519:28:17    
Thanks! I had found this page a couple of weeks ago - didn't download the files until two days ago and then posted the question after reading the readme file. THEN I found the first post in this thread and gave it a try - even though I had never tried doing anything through the console before, and I still don't know what "SP" in "SP character" means. Sorry about that - I should have read all of the posts first. I did get the rod onto my character and loaded with spells this afternoon. I have to wait until tomorrow to go adventuring and try it out.

Posted by loudent at 2007-02-2511:06:26    
MDPhillips, No need to export and import your character(doesn't seem to work in NWN2 anyway). Go to the very first post in this thread and there are instructions using debugmode to get the rod in your existing game.

Posted by MDPhillips at 2007-02-2504:02:58    
I'm a relative newbie here, so I need a little further instruction. I'm playing along in the OC - on my way now to Old Owl Well since restarting the game to redo some things that I learned in my first effort. I understand exporting a character and starting a mod and picking up a new item. But how do I get my character with the item back into the OC where I left off? Thanks!

Posted by cechode at on02/17/07
nothing less than perfect

Posted by smotazor at on02/12/07
Thanks for this great item. It certainly made the OC less tedious. Unfortunately I cant get it to work in Tragedy in Tragidor mod. Any idea why not? It works in other mods [eg Rod cave] just fine. It just says using special powers. Thanks.

Posted by Morikal at 2007-01-0420:42:32    
lol nevermind I was missing one of the two NCS files... thought there was only 1

Posted by Morikal at 2007-01-0420:36:17    
Hmm I made a character for the party buff rod cave and it works in there (I get the messages). But when I export the character to the campaign with a new game in the campaign it no longer gives any special messages...

Posted by Morikal at 2007-01-0416:13:43    
program files/atari/neverwinter nights 2 :(

Posted by loudent at 2007-01-0309:22:46    
Morikal - Which override directory did you put them in? The one under documents and settings//my documents/neverwinter nights 2 or the one under program files/atari/neverwinter nights 2? (it should go in the latter)

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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