5 creature BPs for Animated Armors and a Grim Reaper plus 5 BPs for non-magical custom weapons.
I dearly missed the animated armor NWN1 style but luckily the new TS allowed me to recreate them in some way.
Basically these are Human lvl 1 Fighters with invisible body parts and added fx_ effects, scaled up 10% so even Half-Orcs should be impressed ;o)
They have no additional feats as they are perfect for customizing. The Grim Reaper really springs to mind with this design so I made one too. Soundfiles are from the Iron Golem (green, red, blue), Blade Golem(evil)and Wraith (Grim Reaper)
They are probably best used as Guardians, especially at a place where PCs have to kill something on their way without actually murdering someone. The blue and green versions dont even look a bit evil so they could be used in the middle of the city to guard a temple or a wizards building.
These where quite some work I admit, but I hope to see them in a lot of mods and PWs :)
:)
**UPDATE**
- All AAs are now set to lvl 1 constructs with a CR of 0.9, Construct skin/hide properties and all additional feats to carry their armor and weapons
- AC has now been set in the "Natural AC" row according to their appearance
- The .erf file now includes 5 non-magical custom weapons with matching colors for the AAs
- Creature BPs open up into "Creatures/Constructs/Animated Armor", weapon BPs into a "Customized ....." folder in the appropriate weapon folder
This is a small area where you can watch the armors fight each other without precautions, as long as you dont attack they wont notice you. The fighting ones are set to immortal so take your time watching them :)
Update NoTE: the AAs are now equiped with the custom weapons included in the blueprint .erf
That is actually a mix of four customized effects. I don't feel like making it into a release and all, maybe after i make the whole collection. Instead i can just post my source fx files if you want. OR... i can make fx for your armors and update it as an extended release or something. p.s. ya it looks like i need to update my toolset to get weapon working. The problem is that my copy of nwn2 is lets say... "backed up". If i update it game won't work -__- ya i know... cheap bastard.
Posted by TheStoryteller01 at 2006-12-1422:44:23
Your "Fire Armor" looks very good. Color scheme of the armor parts fits the flame effect perfectly. How did you manage to combine eyes and flame fx_effects? No idea about the weapon problem though - I just openend my test mod and everything works. You sure you have patched to 1.03? _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Sureiyaa at on12/14/06
oh and one more thing. I can't get the weapon to show up. Any help there?
Posted by whiteraider at on12/13/06
Excelence work, keep it up!
Posted by TheStoryteller01 at 2006-12-1113:43:33
I am awfully sorry, but last time I forgot to set the creature skin/hide to construct properties :( It's fixed now in the download file, but those who allready have the DL, have to insert it manually. _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Nebzer at on12/10/06
forgot to vote.. _________________________ Give fire to a man and he will be warm for a night, set fire to him and he will be warm for life.
Posted by Nebzer at on12/10/06
Zehr gut! _________________________ Give fire to a man and he will be warm for a night, set fire to him and he will be warm for life.
Posted by TheStoryteller01 at 2006-12-0615:01:38
**UPDATE** - All AAs are now set to lvl 1 constructs with a CR of 0.9 and all additional feats to carry their armor and weapons - AC has now been set in the "Natural AC" row according to their appearance - The .erf file now includes 5 non-magical custom weapons with matching colors for the AAs - Creature BPs open up into "Creatures/Constructs/Animated Armor", weapon BPs into a "Customized ....." folder in the appropriate weapon folder The Arena will be uploaded as a seperate file tomorrow, thanks for your patience! _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by TheStoryteller01 at 2006-12-0611:37:05
INFO: I will patch up to 1.03 today and then check all my uploads - you might want to wait until this is finished before downloading anything. Thank you! _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by TheStoryteller01 at 2006-12-0410:03:32
Thanks Altaem - for your vote but especially for your appreciation. No one would guess but this was my most work-intensive project that took me about 25 hours to pull off. I started with the discovery of non-existent body parts and the fact that I had fx_effect eyes in red, yellow and blue. Honestly, Altaem you can barely imagine the painstalking task of testing every single armor style if its taintable at all for the color schemes I was bound to from the eyes. Afair I had to retint the red one at least 5 times after FINISHING it because the difference between toolset and mod was the same as between "Dark Bronze" and "Lollipop Orange" Silly me hadn't realized by then that I could create custom colors and store them in my palette :D So thank you again - for your appreciation! _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone