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NWN2 PREFABS: BLUEPRINTS

- Jump to comments -
Name  NWN2 Community Foliage Pack
Author  Snakebane
Submitted / Updated  01-03-2007 / 04-12-2008
Category  Placeables: Nature
Forum Thread  Link
Patch  1.04
NWN2Game  All
Description
The NWN2 Foliage Pack 1 has been consolidated into the NWN2 Foliage Pack 3 along with the NWN2 Foliage Pack 2. The models have been optimized or remade completely, making this version obsolete. The NWN2 Foliage Pack 3 is pending release this month! Thank you to all who downloaded and voted!

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Comments (42):

  1  2 Next>

Posted by Zodiac at 2008-05-01 21:02:47    Voted 10.00 on 05/01/08
Nice!

Posted by Baragg at 2008-02-18 11:44:17    
May I ask have you thought of adding your materials to the 3C Compilation Haks? I ask because we are using those and would rather like to see your work added.
_________________________
Doing it the only way I know how, the Hardway!

No Show Helm Link

No Show Helms Subrace Compatible
Link
-------------------------------------------

Posted by Snakebane at 2007-08-11 18:34:48    
my apologies to all my users, I've been without a computer until now. Lightning decided to strike and it was a direct hit on my power line so it blew up my surge protector and jumped onto my computers. Good news is I had most of my work saved onto a portable drive, so not much was lost.

Posted by Parat at 2007-07-14 08:40:57    
Actually, a fix for the meantime wouldnt have hurt. :)

Posted by Snakebane at 2007-06-02 06:08:01    
I'm planning on releasing both foliage packs with tint maps in the near future, so that should clear up the issue and offer everyone who requested more options and less hassle :)

Posted by Parat at 2007-06-01 06:04:06    
nobody answering?

Posted by Parat at 2007-05-22 23:53:11    
Adding plcs wont get easier, but it is easy, really. Once you crossed that line to edit a 2da, it is very easy.

Any chance that fern.dds gets corrected?

Posted by gugglebun at 2007-05-06 01:00:08    Voted 8.00 on 05/06/07
Found a problem: Your fernc.dds file is overwriting the texture used by the toolset's Trees|Shrubs|FernC model. You might want to change the filename to something else so it doesn't clash.

Other than that, everything else (so far) works fine and looks great!

Posted by AnthroPlayer at 2007-02-27 18:31:29    Voted 10.00 on 02/27/07
I'm ready to comment. Even though I always make crap with the Electron Toolset (I like Auroura better) this certainly has an interesting variety and must have taken a decent amount of time to do.

I would give it a 12.50, but then again it would be unfair for it goes above the maximum vote rating and the admin would get angry. So here is a....

*drum roll*

PERFECT TEN!!!

You deserve a 10 more than almost anyone else I've ever met on these forums, but there are at least 5 other people I think that about... maybe 3 actually... yah, 3... and no way does all the people deserve tens when I vote, but I'm overgenerous.

BUT YOU DESERVE A THOUSAND 10'S!!!
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@

Posted by GnokIrongut at 2007-02-20 14:28:53    Voted 9.00 on 02/20/07
Thanks much for the .rar. This is great work!

Posted by Snakebane at 2007-02-18 22:04:23    
When I named the packs, my intention was for it to be my gift to the community, which is how I feel its appropriate. As for others stepping up to do this, noone has contacted me unfortuneately, but I have had plenty requests for content, so maybe someone will eventually like to contribute. As for the roses, I can make those for you if you will send me a pm on the nwn2 forums. Sadly, I'm not sure if we'll see any CEP for NWN2 like we did for NWN1 but time will tell and I will surely be a part of it if that takes place!

Posted by E.C.Patterson at 2007-02-18 07:28:55    Voted 8.50 on 02/18/07
Had a look at the Exotics, and I know this will come in very handy in my mod... Though I may wait till integration of custom placeables becomes easier. Thanks for instructions by the way. I'd rather not have to edit 2da's and such though, if I can help it. Anyway, there's lots else I can do in my mod in the meantime :)

I`m actually building a greenhouse and garden, and was disappointed by the quantity of plants in the TS. I was until now making "exotic" plants by shrinking some trees way way down.

I haven't looked at the rest of the pack or pack 2, so don't know if they are there, but would love to see some rose bushes with different coloured flowers (reds, pinks, whites, yellows, peach) and some wall/trellis climbers (climbing roses, vines).

Some empty (tintable if possible) pots (with soil) would be a nice accessory to make it easy to create houseplants from some of the models.

A final little comment: It's probably just me, but I find calling this the *Community* Foliage Pack a bit pretentious since it is not (yet?) made up of the best various community members have put on offer, like the CEP is.

Any plans to make this a real CFP, when/if the community produces other quality foliage/nature/garden related materials?

Thank you very much for making this and sharing it with us.
_________________________
E.C.Patterson
Gaming Parents Studios

Trinity, the NWN2 adventure : Download now.

Posted by Snakebane at 2007-02-15 12:47:22    
I was just curious if the custom placeables text file I uploaded was helpful to those of you that requested the info. I know that when I set out to make this pack, I wasn't even going to include any blueprints at all due to the steps involved in creating them. I didn't think it was fair to give 260 models and 55 textures to the community with no way to see what they looked like without making blueprints in the toolset themself. So I went ahead and made all those blueprints and the haks for you all to at least be able to see them in the toolset and pick only what you wanted to use. With that said, this game has a way to go before custom content is fully compatible, but I hope my little donation keeps interest and hopes high. Just remember, at some point we won't have to go thru that process with strref's anymore, and can use a nwn style of custom placeable.

Posted by Corgano at 2007-02-14 17:37:40    Voted 9.50 on 02/14/07
As it states: Outstanding, a Must Have. PLEASE, Keep up the great work!
It's much appreciated.

THANK YOU,
Cor
_________________________
Website: Link
Markshire is building in preparation for NWN2

Posted by E.C.Patterson at 2007-02-13 08:55:35    Voted 8.50 on 02/18/07
I'm with Murin.

Instructions on how to "create your own blueprints using the original files located in the Foilage Source folder" would be welcome. I can't spend the time to figure it out.

Thanks.
_________________________
E.C.Patterson
Gaming Parents Studios

Trinity, the NWN2 adventure : Download now.

Posted by Snakebane at 2007-02-07 15:22:25    
Finally got round to getting the rar uploaded, appreciate everyone's input so far too. The second pack is almost done, look for it soon!

Posted by GnokIrongut at 2007-02-06 15:47:17    Voted 9.00 on 02/20/07
Would love to see a .rar of this posted. =)

Posted by Snakebane at 2007-01-31 18:39:35    
eh? dunno what that was all about..Anyways, if anyone has run into any light related issues such as time of day shadows affecting the models please let me know.

Posted by AnthroPlayer at 2007-01-26 16:12:23    Voted 10.00 on 02/27/07
This looks worth-while and I'll try to comment when I get it working.
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@

Posted by Snakebane at 2007-01-15 19:23:27    
shhh..no-one heard that, lol. Ya I realized my typo but just left it to be, was hoping noone noticed. I did most of the work at 2 and 3am and by the time I had it all typed up and uploaded the typo stayed.

Posted by AramilAmastia at 2007-01-15 00:16:01    
My only qualm is that the word is "foliage," not "foilage."

Posted by -Murin- at 2007-01-10 06:19:24    
OK I've created my own blueprints now and it's working ! But you should put in your readme file some explanations about how creating blueprints from .mdb and .dds files. I didn't know how to do it and it took me some time to find these explanations.

Posted by Snakebane at 2007-01-09 16:18:43    
Hmm, I actually created the blueprints for version 1.03.8 Hotfix ( Newest Patch ) I forgot to change the little patch version box sorry. The error you get, could be caused by not having the .HAKpack in both override folders. Toolset needs for it to be in Programfiles/atari/NWN2, The game itself needs the HAKpack to be in my documents/NWN2/HAK. But remember, I only create the blueprints and HAK to be looked at into the toolset. Use the Source folder to make your own blueprints.

Posted by -Murin- at 2007-01-08 15:33:51    
Oh i've just seen that it was for patch 1.00
But do hak have to be updated for each NWN2 updates ? I thought not...
If yes could you make a 1.03 version ?

Posted by -Murin- at 2007-01-08 15:29:24    
Wonderful work thanks !

The problem is that my module is not loading anymore with that hak ! I put the hak "flowers.hak" in the NWN2 hak directory, added it in the module properties, imported the flowers.erf and put some blueprints on my mod. And now when I try to launch the mod it stops at the beginning : "Uncompressing module". Why ? Do you have any explanation ? I tried with an empty mod and it does the same thing...

I have NWN2 1.03 french version... Thanks for answers.

Posted by Snakebane at 2007-01-05 16:18:55    
Grass, weeds, rocks, small trees, terrain textures, and seasonals (snowy, fall etc) will be in my next package :)

Posted by Sureiyaa at 2007-01-05 14:49:47    
Lets see...nope. No vote untill marry jane is in the package!

Posted by Sureiyaa at 2007-01-05 14:46:49    
IS there a weed plant in there?

Posted by Snakebane at 2007-01-05 14:24:11    
The pack is standalone, it has no ties to the toolset or any other program. It installs into its own directory that you specify, and dumps the 2 included folders into those directories. Haks can be moved to the NWN2 HAK folder, ERF (Blueprints) can be imported directly into the NWN2 toolset. The source folder is for you, the end user, to create your own blueprints from those files, so you don't have to have all the placeables when you only want to use 1 or 2. I can't explain it any simpler sorry.

Posted by FERRET_LOVER at 2007-01-05 11:12:06    
i think an .rar would be better,
as when ever i try an .exe nwn2 toolset tends to through a hissy fit..

  1  2 Next>

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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