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NWN2 PREFABS: BLUEPRINTS

- Jump to comments -
Name  Monster Manual Series
Author  Wild Bill
Submitted / Updated  01-21-2007 / 11-10-2007
Category  Creatures: Other
Patch  1.00
NWN2Game  All
Description
*** Update 10Nov07 ***
I didn't mean to include the refute.FAC file with this last update (thanks Chris). I apologize for the oversight. Be sure to remove it from your override directory after unzipping the file. I'll try and put up a fixed package as soon as I can.

--Bill

*** Update 06Nov07 ***
Had to replace the .erf with an actual zip file. I've added so many monsters that it was actually crashing the toolset. I've also rearranged the list a bit. It is still by type (aberration, outsider, etc) but I've also included the CR so that people making a low level adventure don't really need to dig through all the super powerful creatures just to get something useable.

This file needs to be unzipped into your
C:\Program Files\Atari\Neverwinter Nights 2\Override
directory. They will be listed in the toolset under Wild Bill.

I haven't had a chance to double check all these creatures in modules but lessons from the .erf's have been applied here. Please inform me here if you find something wrong. I'll update the pack as soon as possible

More to come soon.

*** Update 27Jan07 ***
New Monster Manual 2 .erf that has rebuilt the creatures with more than 20 levels and the constructs that were crashing the game.
*** Update 24Jan07 ***
Monster Manual II creatures have been created. They exist within their own .erf so it is still necessary to download MM1.
For the elemental wierds it is necessary to have either bluekobold or zylch000 nudehak.

***Monster Manual I Information ***
This is my best interpretation of all the Monster Manual One creatures that had a model similar to those found in the toolset.

No new textures to minimize module size. It's all scaling, tinting, FX, and the creation of special creature items to generate all the necessary qualities.

Hopefully there is enough interest that I can go through the other Monster Manuals and offer the same thing.

Files

NameTypeSizeDownloads
Monster_Manual_1.erfMonster_Manual_1.erf
Submitted: 01-21-2007 / Last Updated: 01-21-2007
erf1.1Mb2051
ERF file for import
Monster_Manual_2.erfMonster_Manual_2.erf
Submitted: 01-21-2007 / Last Updated: 01-27-2007
erf1.6Mb1938
Updated .ERF for import
Wild_Bill.zipWild_Bill.zip
Submitted: 01-21-2007 / Last Updated: 11-06-2007
zip1.1Mb792
--
SCORE OUT OF 10
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SCREENS

Monster Manual I


Monster Manual II


Libris Mortis


Frostburn


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Tyrants of Hell


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Comments (30):

1 2 3

Posted by Shivarkah at on08/13/07
As pleased as I was at seeing these additional monster ready to be placed in the module, I was disappointed that I didn't see more than those in your screenshot. I think with your creative mind and ingenuity you could have made a couple more. You have definitely given me some ideas of my own, and with some added hacks, I can see some great improvement on some of these creatures. Thanks for the submission, but I think I may be going with my own interpretation of some of these creatures. I think everyone has their own perspective on what things should look like.

Posted by Shivarkah at on08/13/07
@Wild Bill I just downloaded the MM1 erf file. Hopefully I'll have time this weekedn to look at it. I'll make a vote upon my return. I'm actually quite excited to see what you've done and how you did it. It takes some clever usage of the resources we have and some imagination to see things differently, so I'm already going to vote a solid 8.00, will likely rise afte a get a look-see. @Everyone If no one minds me tooting my own horn, I've started a thread at the bioware forums under the Toolset section specifically for creating custom creatures. Everyone's welcome to join in with request, suggestions, and their own creature recipies. If you can't find something you want here (I'm guessing that's highly unlikely) you might find the startings, or even a complete recipie there.

Posted by Carpot_Muncher at on07/15/07
Regarding erf files, in most cases (maybe all, I am rather new at this, too) you simply open your mod in the toolset, then FILE- IMPORT - and navigate to the folder you stored the erf file in. Get Tani's NWN2Packer in order to view all of the contents within erfs, too. It helps me figure stuff out. Anyway, yeah Wild Bill, thanks for giving us a bigger selection and the thought that went into the modification of these creatures. A great time saver!

Posted by SirKicley at 2007-07-0817:01:32    
like Har-Har's question: what do I do with the .erf file? Do I place it in a specific folder or what? Thanks Robert

Posted by Dragonsbane777 at on07/03/07
Simply love um - great base creatures for our PW, just needed a bit of a tone down, and I was set. Love the creativity, keep it coming! _________________________ Talernon3 - Age of Dragons Link Talernon Team Submissions: Link 3C Music Compilation: Link

Posted by Slygar at on06/17/07
This is awesome. thanks.

Posted by Har-har at 2007-05-1308:52:56    
Stupid Question No.234? What do i do with those .erf files?

Posted by icarus414 at on04/28/07
Oh gods; import! I should really read over things more carefully... And apply more common sense... great stuff, and sorry for the idiotic question.

Posted by icarus414 at on04/28/07
Crap crap crappity-crap. Sorry; it didn't seem to go through the first time.

Posted by icarus414 at on04/28/07
So, I'm probably just an idiot but... how do I get these to work with the toolset? Just bunging them into override doesn't seem to do it.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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