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NWN2 PREFABS: BLUEPRINTS

- Jump to comments -
Name  Monster Manual Series
Author  Wild Bill
Submitted / Updated  01-21-2007 / 11-10-2007
Category  Creatures: Other
Patch  1.00
NWN2Game  All
Description
*** Update 10Nov07 ***
I didn't mean to include the refute.FAC file with this last update (thanks Chris). I apologize for the oversight. Be sure to remove it from your override directory after unzipping the file. I'll try and put up a fixed package as soon as I can.

--Bill

*** Update 06Nov07 ***
Had to replace the .erf with an actual zip file. I've added so many monsters that it was actually crashing the toolset. I've also rearranged the list a bit. It is still by type (aberration, outsider, etc) but I've also included the CR so that people making a low level adventure don't really need to dig through all the super powerful creatures just to get something useable.

This file needs to be unzipped into your
C:\Program Files\Atari\Neverwinter Nights 2\Override
directory. They will be listed in the toolset under Wild Bill.

I haven't had a chance to double check all these creatures in modules but lessons from the .erf's have been applied here. Please inform me here if you find something wrong. I'll update the pack as soon as possible

More to come soon.

*** Update 27Jan07 ***
New Monster Manual 2 .erf that has rebuilt the creatures with more than 20 levels and the constructs that were crashing the game.
*** Update 24Jan07 ***
Monster Manual II creatures have been created. They exist within their own .erf so it is still necessary to download MM1.
For the elemental wierds it is necessary to have either bluekobold or zylch000 nudehak.

***Monster Manual I Information ***
This is my best interpretation of all the Monster Manual One creatures that had a model similar to those found in the toolset.

No new textures to minimize module size. It's all scaling, tinting, FX, and the creation of special creature items to generate all the necessary qualities.

Hopefully there is enough interest that I can go through the other Monster Manuals and offer the same thing.

Files

NameTypeSizeDownloads
Monster_Manual_1.erfMonster_Manual_1.erf
Submitted: 01-21-2007 / Last Updated: 01-21-2007
erf1.1Mb2051
ERF file for import
Monster_Manual_2.erfMonster_Manual_2.erf
Submitted: 01-21-2007 / Last Updated: 01-27-2007
erf1.6Mb1938
Updated .ERF for import
Wild_Bill.zipWild_Bill.zip
Submitted: 01-21-2007 / Last Updated: 11-06-2007
zip1.1Mb792
--
SCORE OUT OF 10
9.4
27 votes
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Monster Manual I


Monster Manual II


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Comments (30):

1 2 3

Posted by icarus414 at on04/28/07
So, I'm probably just an idiot, but... how do I get this to work with the toolset? Just bunging it into override doesn't seem to do it.

Posted by Tank6ge at on03/13/07
Excellent this will save me a lot of time _________________________ [url=http://www.gamingreviewguide.com ]Gaming Review Guide[/url]

Posted by sgt_why at on03/12/07
looks great, will make use of some of these .. any chance thier will be any of the following creatures (in the future)? goblin on back of warg (warg n rider) 5 headed hydra wyvern manticore minotaur blackspawn raider chimera _________________________ the Red Hand of Doom campaign .. Click Here

Posted by vladoshi at on03/09/07
Anything that saves me making content and lets me get on with scripting gets my vote. So many things I need.

Posted by Zaxim at on02/28/07
Thanks alot for putting this out.. very nice stuff.

Posted by Tlurker at on02/23/07
Very nice. _________________________ "Good, bad...I'm the guy with the Vorpal Sword"

Posted by havlen at 15:30:08    Voted10.00
Unfortunately, bad votes are just part of the voting system. I have someone voting low on my hack/slash (clearly marked) mod because he only likes roleplaying mods, etc. I do believe the lowest and highest 10% of votes are not counted for the average so your random low-voter doesn't cause too much problem in the long-run, though open voting systems like will always be fundementally flawed... it's better than not having a voting system at all, and about the best you can do without a huge amount of maintenance. Anyways, I'm anxiously awaiting the next installment -- great work thus far adding a little variety into a game that really needs it!

Posted by puychaudko at 11:54:50    Voted9.50
Sphax, I think your vote is a little unfair - Wild Bill has put a lot of work into this to give a quick and dirty fix to the small number of monsters available at present. We would all like custom built monsters, but there is no sign yet of any custom builds - so full marks to WB for this - I look forward to the next installment. If you can do better Sphax then great - I would like a gelatinous cube please :)

Posted by Sheyjin at 2007-02-0715:52:19    
This is awsome saved me alot of work. just had to do very minor tweeking to meet my needs. And Sphax so what still great work , maybe you should get the program and make all the creatures for us then.

Posted by Sphax at on02/05/07
I don't like this because it's just some existing NWN2 creatures that have been resized and colored... _________________________ Aventuriers de Troy - French module in the great World of Troy with Lanfeust and co ! Link

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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