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NWN2 SCRIPTS

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Name  Module Testing Toolkit
Author  Barry The Hatchet
Submitted / Updated  03-17-2007 / 09-01-2009
Category  Scripting routines
Type  Type - General
Format  Module and Code
Patch  1.22
NWN2Game  All
Description
MTT v2.01 - A GUI driven Module Testing Toolkit for builders and test players. MTT is designed to assist NWN2 developers with their module testing. Test players have controlled access to functions that improve the efficiency of module testing and reduce the time it takes to repetitively test modules, scripts and in-game systems. MTT uses a widget in combination with a UI menu to provide an easy to use package. MTT is simple to incorporate into existing modules, does not overwrite NWN2 files and comes with an installer/uninstaller.

Features include
Controlled access to MTT functions � control what functions your module�s test characters and DMs can access.
Module Reload � for restarting the module quickly. This is a real time saver for repetitive testing.
Teleport Options � instantly jump to selected areas of your module. Several options are available like preconfigured waypoints, enter the tag of a waypoint or the previous module reload location, plus others.
Flexible Debug Options � send debug information to a log file, as shouts, PC messages and/or DM channel.
Increased Movement Rate � twice normal running speed gets you places quickly.
Immortal/Invulnerable � make the PC immortal/invulnerable. Sometimes death is just too inconvenient.
Explore Map � display the unexplored areas of the map.
Cutscene Invisible � good for taking screenshots.
Unlock & Disable Traps, Doors & Chests � it can also give DC information.
Insta-Kill Enemies � if you don�t want to fight.
Despawn Area � removes all NPCs/Monsters from the current area.
Identify Items � make sure your treasure tables are giving out the right gear.
Advance Game Time � test time dependant functions quickly. eg resting.
Instant Rest � restores hit points, spells and removes negative effects.
Instant Heal � restore hit points.
Resurrect � Bring life back to fallen comrades. It even works on your own dead PC.
Alternative Conversation Driven Menus � Whilst the MTT is primarily UI driven, most functions are available via an alternative conversation driven menu.
Module Reload Widget.
Combat animation widget.

For the module builder who is serious about testing and QA, the Module Testing Toolkit can save hours by reducing the grind of repeat testing, making it easier to navigate quickly to locations within your mod, and providing an easy to distribute tool to your test players.

If you use the MTT to test or QA your module please take the time to show your appreciation by posting a vote.

A big thanks to Better Than Life for his UI tutorial, Rich Taylor for his Blog, Grinning Fool for his NWN2 UI Reference, Abraxas77 for his updates to the UI Reference and Lance Botelle for his XML & GUI tutorial.

Usage Notice:
1. Permission is granted for the MTT to be incorporated into any NWN2 module or PW.
2. Please do not re-package or distribute MTT functions, scripts or XML as part of any compilation for public release.

v201d Update: Modified the MTT installer and the installation instructions. The v201c installer was was a little unpredictable with the update of ingamegui.ini

v201e Update: Modified the code so MTT no longer uses ingamegui.ini This keeps MTT independent of other UI packages that may write to ingamegui.ini

v2.01f Update: Added mouse over function descriptions to the the MTT Mini-Menu.

v2.01g Update: The options include file now has the MTT version number appended to the file name. Added "one click" module reload option. See include script "inc_mtt_options201x". Thanks to smorpheus for the suggestion.

v2.01h Update: Added area names to the Teleport UI buttons. Thanks to brisid for the suggestion. Added mouse-over tooltip descriptions to some of the Teleport options. Restricted UI functions are now disabled (greyed out)in the GUI. Added a Module reload widget that shortcuts the module reload process and avoids the MTT Main Menu. Added an animation widget that I have been using to test 3D models and animations.

Files

NameTypeSizeDownloads
MTT_v201h_Manual_Installation.rarMTT_v201h_Manual_Installation.rar
Submitted: 03-17-2007 / Last Updated: 03-02-2009
rar3.2Mb289
I strongly recommend you use the MTT Installer (MTT_Setup201h.exe). But I've made this rar available if you feel you need to install the MTT manually and you know what you are doing.
MTT_Setup201h.exeMTT_Setup201h.exe
Submitted: 03-17-2007 / Last Updated: 03-02-2009
exe4Mb1031
NWN2 Module Testing Toolkit installer v201h. Includes ERF, Readme & Demo Mod. (Recommended method of installation)
MTT_Readme.pdfMTT_Readme.pdf
Submitted: 03-17-2007 / Last Updated: 03-02-2009
pdf101.67Kb845
MTT Readme File. Installation instructions and description of functions.
SCORE OUT OF 10
9.63
26 votes
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SCREENS

MTT Mini-menu (Center Top) & MTT Main Menu (Left)





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Comments (30):

1 2 3

Posted by ubernerd at on07/21/09
I don't need clarification. I want to see results, immediately. J/K Serious though, for the sake of your mental health, it's best not to waste time clarifying things to me.

Posted by Barry_The_Hatchet at 2009-07-2403:10:18    
Ubernerd, thanks for the suggestion. Please contact me via the email link in my NWVault profile or PM on the NWN2 Bioware forums. I'd like to clarify a few things. Cheers, BTH _________________________ Barry The Hatchet Custom Content [ BTH Vault Submissions] [ BTH Gallery] [ BTH Blog]

Posted by ubernerd at on07/21/09
I'm glad someone is making a tool like this in NWN2. I have a suggestion: can the teleport options expanded to include a list of areas similar to the chooser menu in NWN1? As it is now, when I want to go somewhere I have to check up the area tags from the toolset.

Posted by Barry_The_Hatchet at 2009-07-1501:57:11    
Thanks for the comments. I don't have any MTT updates in the pipeline, so if anyone has a feature they would like to see included, please leave a suggestion. _________________________ Barry The Hatchet Custom Content [ BTH Vault Submissions] [ BTH Gallery] [ BTH Blog]

Posted by Cladius at on07/12/09
Made a world of difference in bug squashing runs through my mod, fantastic.

Posted by Venture at on05/16/09
Makes testing modules MUCH easier. Thanks for this. _________________________ NWN Campaigns - the NWN/NWN2 Campaign Database Naeldor Weekly Campaign

Posted by Tongue at on05/05/09
Thank you, BTH.

Posted by Falx01 at on04/12/09
Indispensable. Make mods? Use this, else do it the hard way.

Posted by ratgutz at on04/12/09
This is definately a must have tool for all builders. _________________________ Link

Posted by Barry_The_Hatchet at 2009-03-0202:45:12    
V2.01h Update Following the suggestion from brisid, I've made some changes to the Teleport GUI and added the names of the areas to the Preset Waypoint gui buttons as well as the Stored Location and Last Module Reload location buttons. This should help testers identify the destination area of each teleport option. Because the labels on these buttons are now dynamic I've also added a tooltip description of what the button does. The tooltip is activated by hovering the mouse over the GUI button. I've only added tooltips to the Teleport menu and then only to those options that I felt could do with some clarification. Also, any MTT Main Menu, Teleport and Debug menu functions that are not active are now disabled in the GUI. Their buttons are greyed out and cannot be selected. This includes functions that are disabled for the Player Character in the inc_mtt_options201x file and any teleport waypoints that have not been defined. I have only done superficial updates to the documentation, so feel free to point out anything that needs a better explanation. :) In addition to the GUI changes, v2.01h includes two widgets in the form of rings. I've been using these widgets to help me test my custom models. Module builders may find a use for them, particularly the Beta Tester ring. The Ring of the Beta Tester is primarily a module reload widget. It shortcuts the module reload process and avoids the MTT Main Menu. (Thanks to Smorpheus for the suggestion - apologies it took so long for me to upload the complete solution) The Ring of the Beta Tester also has some feats to enable the Player Character to equip shields, all armour and weapons, Strength +6, Lore +50. The Ring of the Dancing Warrior is used to activate combat animations on a Player Character. It's been useful to me as a 3D model testing tool and I've included it on the off-chance that someone else finds it useful. I've used it to test how weapons, shields and armour react to combat animations. The Ring of the Dancing Warrior also has some feats on it such as Improved Two Weapon Fighting, Monkey Grip and other weapon feats. Many thanks to those that have voted for the MTT. These days I'm more into custom modeling for NWN2 and so I don't use the NWN2 Toolset much for building. The MTT is a little distraction away from modeling that I'm happy to put time into so long as it is getting support from the modding community. Feel free to add your suggestions for improvements. Cheers, BTH _________________________ Barry The Hatchet Custom Content [ BTH Vault Submissions] [ BTH Gallery] [ BTH Blog]

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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