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NWN2 SCRIPTS

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Name  Markshire Climbing System
Author  Markshire
Submitted / Updated  03-19-2007 / 04-29-2011
Category  Scripting routines
Forum Thread  Link
Type  Type - Classic PnP
Format  Module and Code
Patch  1.11
NWN2Game  All
Description
Now on Facebook!

Welcome to Markshire's new Climbing System for NWN2. The system is built so you can access the climb without conversations or other unnecessary interfaces.

In addition to a simple interface (point and click, can't get any simpler then that) there are a number of factors that come into play. Markshire is a PnP style Persistent World that came from a true PnP Campaign World and as we do with all of our Systems we wanted to maintain the connection with that PnP heritage. So we utilize many of the climbing rules from PnP.


***** TO IMPLEMENT THE SYSTEM *****

Download and decompress the file.

Import the included ERF into your module.

The ERF installs the script and two placeables that can be used as the climb points. The first is a Rope Coil (representing rope assisted climbing) and the other is a Rock (representing free climbing).

Choose which style you wish to use and place a copy at the bottom and another at the top of where the PCs will be able to climb.

Then access the variables for each.

CLIMB_BASE_DC = The DC of the climb. The general rule of thumb is that it's harder to climb up then to climb down. So an average rope assisted climb would be DC 15 up and DC 10 down.

CLIMB_HEIGHT = The height of the climb. This represents the height of the climb divided by 10 or the number of dice of damage the fall can cause. Set this even if the fall is over 200-feet which would cause max damage (20d6). See below for more on damage.

CLIMB_DIRECTION = This sets the direction the PC is climbing, UP/DOWN. This is important. DOWN = 0 and UP = 1. This determines how the script interprets failures.

CLIMB_DESTINATION = This is the tag of the destination Waypoint. Place a waypoint with this tag near the opposite placeable.

With the variables set and the placeables in place you should be good to go. Please take a moment and review the included Module to see how the system works.


***** HOW THE SYSTEM WORKS *****


Things that prevent you from climbing �

ENCUMBRANCE � OVERLOADED: This is the state of encumbrance that we've all encountered where you can barely move.

OFF-HAND WEAPON, ITEM or SHIELD: One hand can be occupied but not both.


Things that make it harder to climb �

ARMOR: You incur the armor check penalty of the class of armor you are wearing. LIGHT: -2 � MEDIUM: -4 � HEAVY: -7 It doesn't pay to climb in heavy armor. However, since you might be climbing while being attacked it might be worth the effort.

ENCUMBRANCE � HEAVY: This is the first state of encumbrance that causes you a movement loss. -3


How do we calculate your chances �?

TAKE 10: Take 10 is from PnP and applies to any ability or skill check that involves a bad result on failure. So you add your Strength Modifier to 10 and this is your "roll". This assumes that you are taking your time to make it. If your Take 10 is higher then the DC you automatically climb up/down.

D20 ROLL: If your Take 10 can't succeed OR you are involved in combat you have to roll. You roll d20 and add your Strength Modifier. If you succeed over the DC you climb up/down.


What happens when you fail �?

DAMAGE: Falling damage is measured 1d6 per 10-feet fallen with a maximum of 20d6.

MINOR FAILURE: If you miss your check by 5 or less you made it part of the way (we assume halfway) and fall HALF of the distance. Example: If the height is 80 feet then the damage will be 40-feets worth which would be 4d6.

CRITICAL FAILURE: If you miss your check by 6 or more you fell the whole distance. Example: So from above you would suffer the 80-feet fall which would be 8d6.

FALLING WHILE CLIMBING UP: If you fail you end up back where you started.

FALLING WHILE CLIMBING DOWN: In this case, if you fail, you still succeed � it just hurts. You end up where you were heading. D-O-W-N!


***** SYSTEM UPDATE *****

Upload two includes the following updates�

CLIMBING GEAR: The addition of three pieces of gear to the system.

Climbing Gloves: Gloves that have metal hooks built into the palms for climbing. (Game Benefit: +2 to Climb Checks; GP Value: 300)

Ring of Arcane Climbing: This elven made silver ring was first created for the ascent into the Thrym Mountains above the pass. These rings were incredibly handy and made the climbing much easier for the mages. Unfortunately, it only works for those born with the gift of arcane magics. (Game Benefit: +5 to Climb Checks; Restricted Use: Bards, Sorcerers, Warlocks and Wizards; GP Value: 3000)

Lenley's Climbing Gear : Many professions have specialized equipment. Among them are those that must inevitably climb a height. One such daredevil managed to come up with a set of gear that assists those who are nimble with their ascents. (Game Benefit: Uses Dex instead of Str; Restricted Use: Bard, Rogue, Ranger; GP Value: 2500)

RACIAL BONUS: Halflings receive a +2 Racial Bonus to climb checks in PnP.

SIZE BONUS: Size large or greater receive a +2 bonus.

STEALTH CLIMB PENALTY: Climbing while in Stealth Mode incurs a -5 penalty. In addition, if the stealth climber fails their check they not only fall but are removed from Stealth Mode.

CODE CLEANING: Cleaned up the code in several places.


***** SYSTEM UPDATE INSTALLATION *****

Simply import the ERF file downloadable below and import it into a module you are already using the climb system in. You WILL need to overwrite the existing "ms_climb" script.


For a lot more screenshots from our world please visit: Markshire.

Other NW Vault Submissions:

Files

NameTypeSizeDownloads
ms_climb_system_02.rarms_climb_system_02.rar
Submitted: 03-19-2007 / Last Updated:
rar--903
Upload 02: Added Climbing Gear, Halfling Racial Bonus, Size Larger or greater Bonus, Stealth Climbing Penalty, and Failed Stealth Climb causes removal from Stealth Mode. External Website Beyond Our Control
ms_climb_system.rarms_climb_system.rar
Submitted: 03-19-2007 / Last Updated:
rar--922
ERF and MOD. Download and install the ERF to start your PCs climbing today. External Website Beyond Our Control
SCORE OUT OF 10
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13 votes
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SCREENS

The first climbing obstacle represents a rope dangling from above. There are individual signs at each climbing point to let you know what the numbers are for that climb.


The demo mod includes a tutorial sign to get you going.


With this system you'll be able to climb to dizzying heights or into the bowels of the earth. ENJOY!


If you a wise enough you might realize that your current gear situation won't allow you to climb. If you aren't ... see previous screenshot above.


If you miss your check you Fall Down and emote that you fell down. OUCH! Looks like this guy cracked his skull on the cliff face.






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Comments (30):

1 2 3

Posted by The at on02/11/08
Simple, but really improves the world immersion. It's clean, versatile, and really easy to implement. Thanks for putting this together. Oh, and your breaking rope ad...brilliant. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works) Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards) Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :) ---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------

Posted by Markshire at on07/26/10
E.C.Patterson, Thank you for the vote and the suggestions. We're in the process of finalizing our Beta launch for our PW for NWN2. We do plan on some improvements and more gear. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three

Posted by E.C.Patterson at on01/31/08
This is proving very useful for the mod I'm working on. It really helps that you guys worked out alll the skill checks et al.! If you still plan to update this, here are a few suggested improvements and new features (which I'm actually in the process of incorporating into my mod. But it would save me time if you guys implemented it, and would be useful to others as well): -Climbing rope item that spawns a climbing rope useable placeaceable when used on a specially marked hook point. A mirror rope placeable is also spawned by the down destination wp. Rope uses the ms_climb script with improved DC and alllows climbing up and down. -Quick fade to red when player falls (the "splat" effect) -More feedback messages on why a player failed a climb. Thanks for your work, and for sharing it of course! _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.

Posted by Markshire at on07/26/10
TheMastermind: I doubt I will make a new spell BUT there are plans for auto use Feather Falling gear (stackable and expendable). Adding a conversation means no climbing in combat which I think is a viable means of escaping a bad situation. The system takes into account combat conditions and the like. The skill's only effect would be to give characters a chance to improve their chances through character progression. Practicing climbing is an RP option. This system can easily be embellished to include jumping, balancing and such physical "movement" skills. Still considering those improvements. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three

Posted by TheMastermind at 2007-11-2900:32:42    
The System is good. Do you have plans about adding the Feather Fall (I think thats how it called in engish) spell? And i think you can have the climbing described in a conversiosion, You can cut the climb into 3 parts (So we wont have too much) and when the char is about to fall the conversiosion may offer him to use spells or items to soften the fall. And i don't think that a climb skill would be useful, unless you can give him some more uses. That gave me an idea of haveing a simelier system for the jump skill where you start jumping from one object and endind at the other, You can also combine the skills of jump and climb (to be more useful).

Posted by Markshire at on07/26/10
TheMastermind: Thanks for the input. I stick with PnP in most things I code, so failure as per the PHB is that you fall from where you get to. The DC shouldn't effect the damage but the number of successes should. Essentially, I should update the code to check at every 10-feet and from whatever height they fail at they should take that damage. However, like all things converted to NWN, PnP rules have to be tempered against timing and in game situations. For one, we don't make time pass and move the individual in increments up or down the wall over that time. I avoided doing that simply to keep the system simplified and too avoid combat issues. So in that vein we had to uncomplicate the system a bit. Instead of 9 checks on a 90-foot high wall we have one to represent the whole climb. A huge failure (like the one you reference; a roll of 4 vs DC 20) implies that they fell spectacularly and take the damage of the entire height. A minor failure cuts that in half. On the otherside, to offset the minuses of climbing I would love to add a climb skill and use the ranks/mods for that skill allowing players to overcome this situation. I just don't have the time at this point to build a new skill hak. Thanks again. Aside from the DCs, how did you like the system? _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three

Posted by TheMastermind at 2007-11-2700:02:17    
here is something to think about: if someone is a really bad climber and he gets 4 aginst a DC of 20 (for exmeple), that should mean he climbed a little and then fell. if he is a better climber and gets 18 VS a DC of 20 he should make it almost to the top and fall. I'ts seems more reasonable.

Posted by Flibustier at on07/02/07
I forgot to vote.

Posted by Flibustier at on07/02/07
Excellent system for persistants and overall for assassins !

Posted by Markshire at on07/26/10
Arvirago: The separate waypoints allow you to put the climbable object higher up as demonstrated in the mod and put the PC where they should land which doesn't always have to be the same point. As to the magical damage, you are welcome to change it to bludgeoning. I left it magical which is the stock method for EffectDamage so as to avoid the very things you mention. We don't allow immunity to general magic on our server so it is the most apt. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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