Welcome to Markshire's new Climbing System for NWN2. The system is built so you can access the climb without conversations or other unnecessary interfaces.
In addition to a simple interface (point and click, can't get any simpler then that) there are a number of factors that come into play. Markshire is a PnP style Persistent World that came from a true PnP Campaign World and as we do with all of our Systems we wanted to maintain the connection with that PnP heritage. So we utilize many of the climbing rules from PnP.
***** TO IMPLEMENT THE SYSTEM *****
Download and decompress the file.
Import the included ERF into your module.
The ERF installs the script and two placeables that can be used as the climb points. The first is a Rope Coil (representing rope assisted climbing) and the other is a Rock (representing free climbing).
Choose which style you wish to use and place a copy at the bottom and another at the top of where the PCs will be able to climb.
Then access the variables for each.
CLIMB_BASE_DC = The DC of the climb. The general rule of thumb is that it's harder to climb up then to climb down. So an average rope assisted climb would be DC 15 up and DC 10 down.
CLIMB_HEIGHT = The height of the climb. This represents the height of the climb divided by 10 or the number of dice of damage the fall can cause. Set this even if the fall is over 200-feet which would cause max damage (20d6). See below for more on damage.
CLIMB_DIRECTION = This sets the direction the PC is climbing, UP/DOWN. This is important. DOWN = 0 and UP = 1. This determines how the script interprets failures.
CLIMB_DESTINATION = This is the tag of the destination Waypoint. Place a waypoint with this tag near the opposite placeable.
With the variables set and the placeables in place you should be good to go. Please take a moment and review the included Module to see how the system works.
***** HOW THE SYSTEM WORKS *****
Things that prevent you from climbing �
ENCUMBRANCE � OVERLOADED: This is the state of encumbrance that we've all encountered where you can barely move.
OFF-HAND WEAPON, ITEM or SHIELD: One hand can be occupied but not both.
Things that make it harder to climb �
ARMOR: You incur the armor check penalty of the class of armor you are wearing. LIGHT: -2 � MEDIUM: -4 � HEAVY: -7 It doesn't pay to climb in heavy armor. However, since you might be climbing while being attacked it might be worth the effort.
ENCUMBRANCE � HEAVY: This is the first state of encumbrance that causes you a movement loss. -3
How do we calculate your chances �?
TAKE 10: Take 10 is from PnP and applies to any ability or skill check that involves a bad result on failure. So you add your Strength Modifier to 10 and this is your "roll". This assumes that you are taking your time to make it. If your Take 10 is higher then the DC you automatically climb up/down.
D20 ROLL: If your Take 10 can't succeed OR you are involved in combat you have to roll. You roll d20 and add your Strength Modifier. If you succeed over the DC you climb up/down.
What happens when you fail �?
DAMAGE: Falling damage is measured 1d6 per 10-feet fallen with a maximum of 20d6.
MINOR FAILURE: If you miss your check by 5 or less you made it part of the way (we assume halfway) and fall HALF of the distance. Example: If the height is 80 feet then the damage will be 40-feets worth which would be 4d6.
CRITICAL FAILURE: If you miss your check by 6 or more you fell the whole distance. Example: So from above you would suffer the 80-feet fall which would be 8d6.
FALLING WHILE CLIMBING UP: If you fail you end up back where you started.
FALLING WHILE CLIMBING DOWN: In this case, if you fail, you still succeed � it just hurts. You end up where you were heading. D-O-W-N!
***** SYSTEM UPDATE *****
Upload two includes the following updates�
CLIMBING GEAR: The addition of three pieces of gear to the system.
Climbing Gloves: Gloves that have metal hooks built into the palms for climbing. (Game Benefit: +2 to Climb Checks; GP Value: 300)
Ring of Arcane Climbing: This elven made silver ring was first created for the ascent into the Thrym Mountains above the pass. These rings were incredibly handy and made the climbing much easier for the mages. Unfortunately, it only works for those born with the gift of arcane magics. (Game Benefit: +5 to Climb Checks; Restricted Use: Bards, Sorcerers, Warlocks and Wizards; GP Value: 3000)
Lenley's Climbing Gear : Many professions have specialized equipment. Among them are those that must inevitably climb a height. One such daredevil managed to come up with a set of gear that assists those who are nimble with their ascents. (Game Benefit: Uses Dex instead of Str; Restricted Use: Bard, Rogue, Ranger; GP Value: 2500)
RACIAL BONUS: Halflings receive a +2 Racial Bonus to climb checks in PnP.
SIZE BONUS: Size large or greater receive a +2 bonus.
STEALTH CLIMB PENALTY: Climbing while in Stealth Mode incurs a -5 penalty. In addition, if the stealth climber fails their check they not only fall but are removed from Stealth Mode.
CODE CLEANING: Cleaned up the code in several places.
***** SYSTEM UPDATE INSTALLATION *****
Simply import the ERF file downloadable below and import it into a module you are already using the climb system in. You WILL need to overwrite the existing "ms_climb" script.
For a lot more screenshots from our world please visit: Markshire.
The first climbing obstacle represents a rope dangling from above. There are individual signs at each climbing point to let you know what the numbers are for that climb.
The demo mod includes a tutorial sign to get you going.
With this system you'll be able to climb to dizzying heights or into the bowels of the earth. ENJOY!
If you a wise enough you might realize that your current gear situation won't allow you to climb. If you aren't ... see previous screenshot above.
If you miss your check you Fall Down and emote that you fell down. OUCH! Looks like this guy cracked his skull on the cliff face.
Looking at the pictures, falling down does magical damage? is it so to avoid damage reduction or resistance? _________________________ Reino de Aldor
Posted by Arvirago at 2007-04-3006:41:17
I'll download and try it. Why did you have to use separate waypoints for destinations instead of just linking the 2 placeables to each other? I'm not really sure climbing up is always harder than descending, I guess it's another PnP rule. _________________________ Reino de Aldor
Posted by Markshire at on07/26/10
slowdive_fan: Thanks for the vote. Pitons (expendable), ropes (reusable but can break), feathers of feather falling (expendable and only used on failed checks) will be coming shortly. The game defines STR as the primary ability and we try to stick to PnP rules as the rest of NWN2 tries. And, yes, it is amusing to witness the musclebound failing at what they should excel at. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three
Posted by slowdive_fan at on03/28/07
This is a great idea. I plan on using this in my upcoming campaign. It would be nice if we could add our own skills (custom content). I have one particular location where I want to use this, but maybe I'll look to add a few more. As far as equipment, what about using ropes, pitons (old school), carabiners, and a belayer. Maybe this could increase your DC check by a bunch. I'm not familiar with the PnP rules, but in real life, dexterity is probably more important (or as important) than strength. Many a strong guy have I seen fail (on their first time trying to climb) as their "weak" girlfried floats up the wall. It's fun to watch their pride being crushed. Finger strength to weight ratio, balance, technique, and using your legs (not your arms) goes along way. Thanks again for your work, Jer _________________________ Chronicles of Charnia - Escape from Charn (NWN2) Chronicles of Charnia - The Exile (NWN2) Chronicles of Charnia - Lanterna
Posted by puychaudko at on03/21/07
Markshire Sounds interesting - but there is no link between XP sacrifice and skills agained in pnp D&D as far as I know (but not an expert. A better match may be to allow a player to accept a reduction in one or more of their their skills in return for a climbing skill? So for example they could carry an item that would provide -2 on spot, -2 on taunt, + 4 climbing? maybe apply a limit that the amount of climb per level -just a susggestion.
Posted by Markshire at on07/26/10
puychaudko: Thank you. Actually, I have considered allowing the PCs to spend so many XP per level to improve a climbing skill stored on an Item or in a DB. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three
Posted by puychaudko at on03/21/07
Markshire - I have given this more consideration, and I think it might be worth putting in something to counterbalance player's inability to put skill points into climbing - why not reduce the climb DC by 1 for every level of the character past the first level. It doesn't seem right that a lvl 20 character has the same chance as a lvl 1. This is of course not perfect, but in the absence of a climbing skill it may go some way to compensate.
Posted by puychaudko at on03/21/07
Fantastic - I can now redo all my areas to allow parties to do what they have always wanted to do - climb into upstairs windows! Great work
Posted by montythreecard at on03/20/07
Very easy to use and effective! Add back some of that PnP flavor. Could get really hilarious as the parties begin to drop from the sky... Thump! Thump! *grins, holding on for dear life* _________________________ MS2 is coming....Be afraid, be very afraid.....
Posted by Raith at on03/20/07
Great work! This reminds me alot of the system that Hermyte designed for NWN1. I had always hoped that a NWN2 version came to light. Glad to see you took up the task and designed something to get the most out of the new terrain system. _________________________ Raith Veldrin Sands of Solvheil Series | Atlas & Gazetteer | Blog
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone