Copper, Silver, Electrum, Gold, and Platinum coins are made available with this system. Features a liberal weight system for carried coinage (that can be disabled), coins are stackable and droppable, uses standard merchants, creatures drop new coins with no extra configuration, and includes several preconfigured chests and treasure piles along with a demo mod and documentation.
7-29-07: Added a second more PW/multiplayer friendly download. It does not use a heartbeat and instead fires weight calculations off of the acquire/unacquire mod events.
8-18-07: Updated to Version 2.0
Changes Include:
1. Companion Support
2. Bug Fixes
3. Code Cleanup
From this version forward, I am only supporting the (what was formerly known as) the PW version. Builders who have implemented the non-PW version can download this update, and there is an erf and docs to add the companion support.
For those using the PW version, there is also an update erf and docs in the download.
Updating is VERY simple in both instances.
Bugs Fixed were all on the PW side of things. Fixed bug where client would sometimes lockup when player pressed the "loot all" button. Fixed bug in companions where they wouldn't calculate weight of coins unless possessed by NPC (in previous non-PW version this is still a bug).
Companion support includes a conditional script for hiring based on coin amount and type requested by the companion, dynamic weight calculation, merchant use is the same as a PC.
The download includes an updated demo module with companion and a new item called the "miniature chest of holding". It is a workaround for the bag of holding problem I still am working on.
Enjoy!
11-17-07: Added Plugin
11-18-07: Updated to v2.1: Includes a new baseitems.2da for the current NWN2 patch. Also updated system with a configuration to allow builders to set how the pc's get change from merchants. The update allows you to specify whether players must spend their more valuable coins first, meaning they can't walk in with 10000 coppers, then buy a torch and walk out with a bunch of gold and platinum for change (default) or if they will be able to do just that... Essentially turning every merchant into a coin changer as well.
All updates, the plugin, and documentation are in the PnP_Coins_v2.rar file.
UPDATED 4-22-09: New Features;
* All New and enhanced toolset plugin that offers features like area wide updates, even the ability to convert an entire module almost at once!
* Creatures can now be set to carry specific coin amounts and the ability to make those amounts weigh them down like it would a pc!
* Added conversation scripts to check coin amounts, give coins, and take coins.
* Fixed bugs where incorrect change could be given.
Downloads for v2.2:
1. PnP Coins V22 Core.rar = docs, erf, override files.
2. Plugin.rar = new toolset plugin
3. PnP V22 Demo Mod.rar = Updated demo mod only.
4. PnPCoins_Plugin_src = Source Code for the plugin
UPDATED 9-13-09:
Updated plugin to work with NWN2 version 1.23.
Updated for Latest NWN2 v1.23. This is the PnPCoins Version 2.2 Toolset Plugin. Place the .dll file in your toolset plugins folder and the pnphelp.htm file under your \program files\atari\neverwinter nights2 folder
Version 2.2 Toolset Plugin Source Code. Written in VB.Net 2008. Includes all .dll's used. You do NOT need to download this unless you want modify the plugin yourself.
No longer being maintained means there is a lot of lost potential here.
Posted by nicethugbert at on10/17/09
NEAT! _________________________ NTB's Hills and Valleys Vol. 00
Posted by NWN at on08/28/09
Really sad to see this isn't being maintained. I've had to completely re-think my set of adventures now.
Posted by NWN at on08/28/09
Just wondering if there's been any progress in developing the possibility of non-standard coin types? I.E. FR Greyhawk
Posted by Grimm182 at 10:30:20 Voted9.00
Hey Accerak, trying to get in touch with you again, give me shout if you want to help on a project!
Posted by over_my_head at 09:01:13 Voted9.50
How are progressing Accerak? Hope to see the new update soon available. I am having an additional problem though. My merchants seem to be only returning Platinum Pieces. So, change is never smaller than platinum pieces resulting in coins loss. Any idea what is causing this?
Posted by over_my_head at 04:28:45 Voted9.50
Hey Accerak, Thank you for offering us an update this soon! I'm eagerly awaiting your update, as it will open many doors. As for the system. I use your system with xSoH, HCR2, and am now trying to blend this system with cdaulepp's Random Loot Generator. Setting gold drops to 0% isn't a problem, it is adding the 5 different coin types to replace the standard gold pieces. I have a work around, but I would like to blend them together. I'm sure I'll manage to do so, but it takes time. Until now, haven't had any problems, nor interfering scripts.
Posted by Accerak at 2008-03-0404:34:22
I'm hoping to have an update out either this weekend or next. It depends on how my testing goes. It will include an updated plugin (along with the source for it), a means for giving and taking coins between NPC's and PC's without opening a store, an improved 2DA based treasure generator for individual coin drops (ie., for when you kill a creature), improved treasure generation on containers, and hopefully I'll get customized coin types in as Tennysonbull suggested. No guarantees on that one being fully implemented since I haven't fully looked into it yet :) Also, I'm curious what script systems people are using this with (like the xSoH sleight of hand system)? Besides HCR, are there any that people would like to see this be a bit more easily integrated with? Once again, my thanks to those that have voted and offered suggestions! _________________________ "Victory is built from the ashes of your enemies." - unknown
Posted by over_my_head at 09:16:52 Voted9.50
Thank you Accerak for your continuous support. I am glad you are willing to give it a try. Allowing us to convert the pieces without opening stores would open tons of possibilities for the PW admin. Checking gold amount, playing dice for gold, taxes, all based on Gold Pieces. It is possible of course to script around that, but that would triple the amount of work to script it, as checking for gold value takes merely a couple of script lines. Thanks in advance, and I hope to hear more from you soon! Yours sincerely, Over My Head
Posted by TennysonBull at on03/01/08
this is great. do you plan to include nationality based gold coins as well, as in the FRCS, pg 91? For example, gold coins minted in Sembia are called "nobles", while gold coins minted in Cormyr are called ""golden lions", etc. I ask because it would then allow scripters to make merchants prefer their own coins and perhaps discount or even refuse coins from distant or feared lands, againas per the FCRS, pg 91.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone