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NWN2 SCRIPTS

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Name  Scripted Lighting System Version 2 (SLS2)
Author  Brendan 'Slayster' Ellis
Submitted / Updated  11-12-2006 / 05-01-2010
Category  Other
Type  Type - Lighting
Format  Code Only
Patch  1.10
NWN2Game  All
Description
The Scripted Lighting System Version 2 (SLS2) is a set of scripts, blueprints and prefabs for Neverwinter Nights 2 module builders. The system allows builders to setup complex lighting effects without the need for extensive scripting knowledge.
All the main setup is done though variables.

The original SLS was a basic system which let builders set their lights to turn on and off at specified times of day allowing you to have an exterior area where the lights turned off during the day.

I saw room for improvement and started working on SLS2. This ended up being a complete rewrite with SLS2 becoming a complete lighting control and event system.

Of course SLS2 still allows you to set automatic day/night schedules for your lights but there are now many other ways of controlling what your lights do. Triggers, conversations and scripts can all be used to modify lights in different ways.

This is a replacement for SLS1 rather than an upgrade, more info in the docs.
The system requires MOTB or at least patch 1.10 so I've left the old version available should you require it.

Key Features:
* Day/Night settings for your lights
* Control light from conversations/cutscenes
* Change light with triggers
* Easy script access to your lights
* Turn lights on or off and change their colour
* Set lights to run in a sequence
* Have your guards automatically equip torches at night

SLS2 Includes:
* 43 light blueprints
* 27 placed effect blueprints
* Some fire re-colours for your more magical settings
( Link )
* 54 placeable blueprints with preset variables
* 109 prefabs ready to go with very little setup
* All the scripts you need and a few miscellaneous extras

It's hard to show lighting effects properly in a screenshot
so why not watch the video:
Link
or play the demo module:
Link

Files

NameTypeSizeDownloads
sls2.0.zipsls2.0.zip
Submitted: 11-12-2006 / Last Updated: 09-24-2008
zip922.01Kb831
Scripted Lighting System Version 2 (SLS2)
Version 2.0
sls.zipsls.zip
Submitted: 11-12-2006 / Last Updated: 11-14-2006
zip4.1Mb986
SLS: Scripted Lighting System
Version 1.01
SCORE OUT OF 10
9.5
26 votes
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SCREENS

SLS2 Examples


SLS2 Fire Re-colours





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Comments (36):

  1  2 Next>

Posted by PJ156 at 2011-05-08 07:51:36    Voted 9.75 on 05/08/11
Very very useful, thank you for the time and effort.

Even without the scripts the light prefabs alone make this a worthwhile piece of work.

PJ

Posted by loki12345 at 2010-04-04 15:26:27    Voted 9.50 on 04/04/10
Really good system. Works like a charm and there is no need for beeing a scripting brain. Great work, a absolutly must have for any builder.
_________________________
GER] Zauberwald: the ultimate german persistent world for NWN1
Feline Fuelled Games: The best Place for German Singleplayer Adventures with NWN2. New: The Shaper of dreams in english. Check it out!
LOWKEY-MUSIC: Music for Film, TV, games and more.


Posted by Apep at 2010-03-27 18:02:44    Voted 10.00 on 03/27/10
This looks brilliant. Look forward to giving it a whirl.
_________________________
AP Magical Miscellanea Package (v1.5, over 750 items): Link

Posted by luckybastardo at 2010-02-10 02:17:58    Voted 10.00 on 02/10/10
Superb

Posted by luckybastardo at 2010-02-01 12:33:35    Voted 10.00 on 02/10/10
Is it heavy for PW Modules?.

Does Heartbeat drain much resources?.

Posted by kamal at 2010-01-02 16:00:56    Voted 10.00 on 04/21/09
There is a bug. Chandelier 3 has walkable disabled. As a result the area underneath is unwalkable ingame.
_________________________
Shadow Thief: Crimmor and Path of Evil blog Link

Posted by Gonzo Gygax at 2009-10-22 12:46:47    Voted 9.00 on 10/22/09
Very good work, this adds a lot to the atmosphere of an area. Voting a 9 must have.
Is there a way to activate/deactivate the window glow or even better the window beams effect, not included in the SLS package?
_________________________
Loudwater / KOW / Khalidine

Posted by nicethugbert at 2009-10-17 14:30:17    Voted 10.00 on 10/17/09
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by driller at 2009-09-20 04:59:30    Voted 8.00 on 09/20/09
Good stuff.
_________________________
Blackstone Keep PW

Posted by dgraf at 2009-09-13 06:53:51    Voted 9.75 on 09/13/09
I have been using this - so when I saw that it was missing a few votes, I though it only fair to cast a vote! Great job - saves me considerable time.
_________________________
dgraf

Posted by Dragonsbane777 at 2009-08-22 17:00:22    Voted 9.75 on 08/22/09
Great stuff, in my PW now!
_________________________
Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link

Posted by MokahTGS at 2009-08-15 19:57:11    Voted 9.75 on 08/15/09
Yup, this is a perfect addition to any area I make! Thanks!
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by GandorMythos at 2009-08-09 15:22:11    Voted 10.00 on 08/09/09
Ever since I discovered the SLS script, I've used it in just about every module I've built. SLS2 is nothing short of an improvement to the original SLS code. It definitely adds a whole new dimension to making a PW interactive. I've never had any problems with lag, and I never had any conflicts with any of my other scripts. As long as people place their lights carefully within any area, it works wonders. I recommend it to any experienced toolsetter.
_________________________
Remnants.

Posted by casadechrisso at 2009-08-08 05:18:05    Voted 9.75 on 08/08/09
Great timesaver, lots of options, a must have. Some prefabs could be a tiny little bit more natural, but that's really nitpicking.
_________________________
Middleforest - An upcoming NWN2 PW
Skins for all races

Posted by Cladius at 2009-07-04 22:42:39    Voted 9.75 on 07/04/09
Now that i've had time to mess about with this, im blown away. This really adds a huge dimension to the 'life' of area builds.

Scaling out the prefabs on offer as well as adding some more natural light settings for a few of the prefab lights would be subtle positive tweaks(eg the current prefab lights do not quite meet the desired effect for some natural lighting such as fire IMO).

Exceptionally well done, dare I look forward to anything new or extended here in the pipeline?

Posted by kamal at 2009-04-21 17:17:54    Voted 10.00 on 04/21/09
Now I can turn off my lights in the daytime!
_________________________
Shadow Thief: Crimmor and Path of Evil blog Link

Posted by brisid at 2009-04-12 17:38:31    Voted 9.00 on 04/12/09
Pretty nice! I'm definitely using it in my module. However, I was disappointed that the prefabs don't include any sounds. Also, placing a fixture requires several steps just to achieve the basic day/night lighting behavior, which is all I'm interested in. It requires typing in a light tag, usually an FX tag, sometimes a sound tag, and then copying all of those to the fixture. It'd be nice if I could just slap down prefabs and get a default behavior with no tag or var editing. Regardless, nice job, Slayster. Thanks a lot!

Posted by Cladius at 2009-03-12 22:50:17    Voted 9.75 on 07/04/09
Wow, im going to try this out on all area builds over the next few weeks. Greatly appreciate the work :)

Ill be back for a vote shortly !

Posted by MokahTGS at 2009-02-14 16:51:09    Voted 9.75 on 08/15/09
I'm using this now in everything I build! Thanks!
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by nicethugbert at 2009-02-03 11:04:59    Voted 10.00 on 10/17/09
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by PGB01 at 2009-01-30 08:59:14    Voted 9.50 on 01/30/09
At last, chains!

I got a bit confused with the tag of the Light fitting, as everything seemed to be the light fitting, and I'm not sure about the stop trigger for chains, as it doesn't appear to make the lights go out. Having said that, I've only just started using it, so perhaps it's me.

Posted by nicethugbert at 2009-01-17 21:46:16    Voted 10.00 on 10/17/09
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Elrahc at 2008-12-24 14:57:41    Voted 9.00 on 12/24/08
Very useful!


~Elrahc
_________________________
"Ahh! Opposable digits!"

Posted by TheStoryteller01 at 2008-12-16 15:43:44    Voted 9.00 on 12/16/08
Thanks a lot!!!!

I am working on an area atm and didnt want to inlude light sources because of all the scripting....but now I will :)

After I've tested it I'll be possibly coming back to upgrade my vote!
_________________________
In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by Ankhalas at 2008-11-13 10:59:12    Voted 8.50 on 11/13/08
Nice light system, keep the good work!

Posted by [MD]Sephiroth at 2008-09-29 05:31:12    Voted 10.00 on 09/29/08
really great upgrade done to SLS1, now i'll try to implement this system in my french PW :)

Thanks Brendan 'Slayster' Ellis!

Please would you add more useable lights in prefabs?

Could you add a conditions where player use an useable lightning? like having a burning torch in hands, or send fire spell?
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by Slayster at 2008-09-24 12:17:48    
Possibly a little late now but there may still be some interest. You weren't dreaming, I've been developing a new version of this for some time now but kept getting delayed. The new version (SLS2) is now complete and will be available here shortly.

Posted by PGB01 at 2008-06-07 15:13:13    Voted 9.50 on 01/30/09
A little late in the day since I've been using this for over a year now. Did I dream it, or was an update supposed to be coming out?

Posted by rylock at 2007-12-31 14:53:07    Voted 8.50 on 12/31/07
Excellent job. The documentation is particularly well done, and makes this system very easy to use.

Posted by cain99 at 2007-07-06 21:28:06    Voted 9.00 on 07/06/07
great!

  1  2 Next>

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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