KEMO Chairs is a selection of placeables with attached scripts and animations that allow all major races to sit naturally in a variety of positions, with little to no adjustment by PW developers. KEMO Chairs is intended to be used in persistent worlds. Features include:
* 9 chairs plus variants, 5 benches, 1 booth and 1 sofa
* 1,578 new animations/poses across all major races
* at least 6 sitting positions for each chair, for humans, drow, elves, halflings and half-elves
* 1 sitting position for each chair, for gnomes, half-orcs and dwarves
* at least 9 positions for each bench, for humans, drow, elves, halflings and half-elves (9 for males, 10 for females)
* poses selected via a conversation triggered when a PC clicks on a chair
* PCs can turn chairs in place before sitting
* PCs can resize themselves to perfectly fit a chair if the PC is not "normal" height, then size back to their natural height after standing
* works around the PW "feature" where PCs entering an area cannot see the poses of other PCs who are already sitting down; players no longer have to re-sit every time someone new walks into the tavern
* PCs use armrests when available
* most PC races can lie down on benches
* most PC races can sit in three different places on every bench, allowing up to 3 PCs on a bench at one time without the need to add invisible placeables (Collision must be turned OFF for this to work)
* other chairs, crates, etc. can be adapted to work with KEMO Chairs by sizing the placeable to match one of the existing chairs and re-tagging the placeable to match that chair
KEMO Chairs does not require different races to use different chairs: halflings can sit on high chairs with their legs dangling down, half-orcs can sit on low chairs with their knees raised up. KEMO Chairs does not alter the size or shape of any chairs on the fly, so they are not left looking too large or too small once the PC has moved away.
To implement:
* Attach the kemo_chairanims.hak HAK file to your module.
* Import the conversation, scripts and placeables from the ERF file.
* Add (or replace) one or more chairs from the new KEMO Chairs placeable category.
* Bake and serve.
UPDATE 9/28/08 (version 1.01):
* added Viconius's solution to DM-controlled NPCs not interacting with chairs; uploaded a new ERF file
* the demo module is not updated; import the new ERF into the demo module to test the updated kemo_chair script
UPDATE 9/29/08 (version 1.10):
* incorporated GrinningFool's suggestion for foolproofing and improving the efficiency of the loop script; now the loop script is attached to a temporary invisible object as a 12-second heartbeat
* the "refresh" is now faster (12 seconds instead of 48)
* resized PCs automatically revert to their natural height after they leave the chair (at the next heartbeat)
UPDATE 10/01/08 (version 1.11):
* squashed a bug where normal-height characters would go to 0.0 height after leaving a chair, accidentally introduced in the previous update
* made placeable names (not tags) generic: "chair", "bench", etc.
UPDATE 10/06/08 (version 1.12):
* removed the kemo_repeat script, which wasn't compiling because it doesn't actually belong in the ERF!
UPDATE 10/19/08 (version 1.20):
* SetCollision permits an exploit where PCs can walk through locked interior doors (bad Obsidian! no biscuit)
* SetCollision is now explicitly switched on/off by KEMO Chairs so that it does not have to be a manual button
UPDATE 10/19/08-b (version 1.21):
* fixed a server crashing bug when SetCollision tries to operate on a PC who has logged out since the last heartbeat
UPDATE 11/14/08 (version 1.3):
* Added a Portable Stool item: activate the Portable Stool and it creates a stool (chair 4A) in the PC's location (and removes the item from inventory). The portable stool's conversation has an additional option: pick up the stool, which destroys the stool and puts the Portable Stool item in inventory. New ERF and Demo.
UPDATE 12/19/08 (version 1.40):
* now compatible with SoZ races
* does not require SoZ
* no new animations yet, which means that the gray orcs (shorter than half-orcs) will sit a bit low in the chairs until I have time to build a new set of animations for them
UPDATE 12/20/08:
* added a supplemental ERF containing new sittable objects, based on existing animations, as examples of what can be done
UPDATE 1/1/09 (version 1.42):
* for some reason the SetCollision() check got lost in the last update; it's been restored, so that logged out PCs won't crash servers.
* improved resizing code so that all 3 dimensions are resized (though the scripts only check against height)
UPDATE 3/11/09 (version 1.50):
* converted the conversation to a GUI panel
* fixed a bug where the invisible heartbeat object was not being deleted when a player logged out while still seated
UPDATE 3/12/09 (version 1.51):
* the script gui_kemo_resizepc should be named gui_kemo_resize; fixed in the ERF; builders can simply rename and recompile the script and don't have to download the ERF again
* 1.22-ready
UPDATE 4/4/09 (version 1.52):
* fixed a reintroduced error with the resizing code; normal-sized PCs should not go flat if the player hits the resize button
(12/20/08) ERF containing additional sittable objects; requires original KEMO Chairs ERF and HAK - *do not* let the ERF overwrite existing script files, as the ones in the supplemental are older than the current scripts
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone