ENGLISH:
I'm providing to you the way to let objects be "sittable" and the script that allow PC to sit on them!
v1.00
Included files are:
- script (in a .erf to import)
- the English and Italian tutorial to bring objects "sittable"
- a module with many benchs and chairs, to test this method
v1.50
- Now the system/method is adapted to different sized PCs.
- Now the .erf contains a dialog, for feedbacks, too.
v1.60
- Now the twisting degrees for sitting PCs and the PC size target are setted by local PLCs' "Variables" in the "Properties" window, no more by specific forced target.
- Tutorial explains how to update from old versions.
- [NWN2 Patch 1.03] Italian female feedback now avaible for wrong sized PCs.
- Now you can decide to download an .erf version which contains 4 sample benchs already setted.
v1.65
That update interests only tutorials and SitArea sample module.
It adds a suggestion on how to make double or multiple seat objects.
It's yet based on 1.60 "pat_sitting" script, so doesn't require an update of old single seat objects.
v1.75
- New alternative system to create auto-fitting sit objects for both PCs height (compatible with old system)!
- Invisible sit boxes' blueprints for 1.65's multiple seat objects (instead of lowered stools)!
- "pat_sitting" script will automatically recognize taken seats.
- 4 benchs samples blueprints (various types), and auto-fit samples blueprints: 2 stools and 2 chair.
- While sitting, PCs heading will not overcome 360°.
- Tutorial file is in pdf format. You may need Adobe Acrobat Reader 8.0 to read it: Link - Italian and English materials are splitted into only two main downloads (plus SitArea sample module).
v1.76
- [NWN2 Patch 1.06] Now feedbacks will be whispered instead of talked.
NOTE: that solution doesn't use the script "ActionSit()" and doesn't require an hackpack.
And potentially may work with every object! Not just chairs and benchs!
It only needs some "manual work"... (READ THE TUTORIAL!!!).
------------------------
ITALIANO:
Vi fornisco il modo per rendere "sedibili" (suona da schifo, ma a me piace così :D) gli oggetti e lo script per permettere ai PG di sedercisi sopra!
v1.00
I file inclusi sono:
- script (contenuto in un .erf da importare)
- i tutorial in inglese e in italiano per rendere "sedibili" gli oggetti
- un modulo con delle sedie e delle panche, per provare questo metodo
v1.50
- Ora il sistema/metodo è stato adattato ai PG dalla statura differente.
- Ora il .erf contiene anche un dialogo, per i feedback.
v1.60
- Ora i gradi per girare i PG seduti e la categoria di dimensione dedicata sono settati tramite "Variabili" locali dei PLC nella finestra delle "Proprietà", non più tramite specifici target forzati.
- Il manuale spiega come aggiornare dalle versioni precedenti.
- [Patch 1.03 di NWN2] Ora sono disponibili i feedback in italiano per i PG femminili di dimensioni non consentite.
- Ora potete decidere di scaricare una versione del .erf che contiene 4 esempi di panchine già settate.
v1.65
Questo aggiornamento riguarda soltanto i manuali ed il modulo dimostrativo SitArea.
Aggiunge un suggerimento su come creare oggetti dalla seduta doppia o multipla.
È ancora basato sullo script pat_sitting 1.60, quindi non richiede l'aggiornamento dei vecchi oggetti a seduta singola.
v1.75
- Nuovo sistema alternativo per creare oggetti auto-adattanti alla statura del PG che si sta sedendo (compatibile col vecchio sistema)!
- Dei progetti di Box invisibili per la seduta, inclusi per gli oggetti a seduta multipla della 1.65 (invece degli sbabelli ribassati)!
- Lo script "pat_sitting" riconoscerà automaticamente i posti a sedere già occupati.
- 4 progetti di panche d'esempio (vari tipi), e progetti auto-adattanti d'esempio: 2 sgabelli e 2 sedie.
- Mentre si siedono, la direzione dello sguardo dei PG non andrà più oltre i 360°.
- Il manuale è in formato pdf. Potreste aver bisogno di Adobe Acrobat Reader 8.0 per leggerlo: Link - Il materiale italiano ed inglese è stato diviso in due download principali (più il modulo d'esempio SitArea).
v1.76
- [Patch 1.06 di NWN2] Ora i feedback verranno sussurrati invece che parlati.
NOTA: questa soluzione non usa lo script "ActionSit()" e non richiede un hackpack.
E potenzialmente può funzionare con qualsiasi oggetto! Non solo sedie e panchine!
Serve solo un po' di "lavoro manuale"... (LEGGETE IL MANUALE!!!).
The .rar file contains:
- *.erf files, (read following included file for contents)
- *_Contents.txt, .erf file contents explanation
- *Tutorial.pdf, 1 long tutorials, with patchs modifications
Il file .rar contiene:
- il file *.erf, (leggi il seguente file incluso per sapere il contenuto)
- *_Contenuti.txt, la spiegazione del contenuto del file .erf
- *Tutorial*.pdf, 1 lungo tutorial, con le modifiche delle patch
L'ultima versione con le sedie adattabili, dà alcuni problemi nel multi. Non sempre vengono visualizzate le animazioni che fanno vedere il pg sedersi. Ma nel complesso un ottimo lavoro, sopratutto per me che "odio" le sedie divise per razza^^ Quindi 9.50, perchè credo abbia ottimi margini di miglioramento!
Posted by Patcha at 2007-07-0908:46:24
Thanks very much! :) _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
Posted by Olblach at on07/09/07
Very nice work and support
Posted by Patcha at 2007-06-3005:02:17
Thanks to you! I know I'm not so good to explaing things... that's also a problem in real life. :( Then... when I have to do it in English is even more harder for me! But I may rewrite tutorial without explaining "patches changes" into separate chapters and/or colors... it may help? However I thinked invisible boxes for "multi-seat" objects purposes... because it's not good for 1.75 "auto-fit seats" system. But, in fact, if you don't want an auto-fit seat, you could use invisible box for a single seat object, too. :) _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
Posted by over_my_head at on06/29/07
I am back again to redraw me vote and submit an even higher one. I found the system being much more better, solid and easily manipulatable ever since the release of 1.75 and sequals. Your system has become the most used system (also most time consuming) in my server. The only minor point is that you tend to describe and explain it more complicated than it is in reality. I have been reading your tutortial over and over just to understand how this can be used exactly. But now I have the hang of it, and with the release of the invisible sitting boxes, sitting has become again simple, easily adaptable to other things than just chairs and benches, and much more similar to sitting in NWN. I just place your bench, make it static, and then use my invisible boxes. Easy, fast, and makes the inn even more inn (as we couldn't sit before). So I would only advise you revising your tutorial for beginners at the toolset, as it can be quite confusing with all the different entries in it. Thanks again, and I will follow your works in the near future, and after and already long for it with great urge. OMH
Posted by Patcha at 2007-06-1505:37:38
ENGLISH: New 1.76 version released!!! Thanks to NWN2 Patch 1.06, now feedbacks will be whispered instead of talked. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ITALIAN: Nuova versione 1.76 rilasciata!!! Grazie alla Patch 1.06 di NWN2, ora i feedback saranno sussurrati invece che parlati. _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
Posted by Patcha at 2007-06-1405:09:37
Thanks for the vote. :) _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
Posted by jackyo123@yahoo.com at on06/13/07
Just saw this used in a module I was running through. System looks awesome - easy to use, and nothing else like it apparently. _________________________ Jackyo email-jackyo123@yahoo.com Nestlehaven part2 wiki: Link submissions : Night Howls in Nestlehaven mod Link Cutscene Tutorial - Link Sequencer Rod - Link
Posted by Patcha at 2007-06-0214:05:31
The two grey benches are multiple seat stone benches (where PCs don't sit on the center)? _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
Posted by over_my_head at on06/29/07
It is my pleasure. The standing issue is still in the 1.75 version. It almost never occures on benches that automatically adapt to the size of the PC, but especially the two grey benches on the north seem to create the issue. I click on it, and the pc places himself in the middle of it, only a couple of seconds later he is seated. It's funny but perhaps got something to do with the engine not running the emotions smoothly enough, or fast enough.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone