ENGLISH:
I'm providing to you the way to let objects be "sittable" and the script that allow PC to sit on them!
v1.00
Included files are:
- script (in a .erf to import)
- the English and Italian tutorial to bring objects "sittable"
- a module with many benchs and chairs, to test this method
v1.50
- Now the system/method is adapted to different sized PCs.
- Now the .erf contains a dialog, for feedbacks, too.
v1.60
- Now the twisting degrees for sitting PCs and the PC size target are setted by local PLCs' "Variables" in the "Properties" window, no more by specific forced target.
- Tutorial explains how to update from old versions.
- [NWN2 Patch 1.03] Italian female feedback now avaible for wrong sized PCs.
- Now you can decide to download an .erf version which contains 4 sample benchs already setted.
v1.65
That update interests only tutorials and SitArea sample module.
It adds a suggestion on how to make double or multiple seat objects.
It's yet based on 1.60 "pat_sitting" script, so doesn't require an update of old single seat objects.
v1.75
- New alternative system to create auto-fitting sit objects for both PCs height (compatible with old system)!
- Invisible sit boxes' blueprints for 1.65's multiple seat objects (instead of lowered stools)!
- "pat_sitting" script will automatically recognize taken seats.
- 4 benchs samples blueprints (various types), and auto-fit samples blueprints: 2 stools and 2 chair.
- While sitting, PCs heading will not overcome 360°.
- Tutorial file is in pdf format. You may need Adobe Acrobat Reader 8.0 to read it: Link - Italian and English materials are splitted into only two main downloads (plus SitArea sample module).
v1.76
- [NWN2 Patch 1.06] Now feedbacks will be whispered instead of talked.
NOTE: that solution doesn't use the script "ActionSit()" and doesn't require an hackpack.
And potentially may work with every object! Not just chairs and benchs!
It only needs some "manual work"... (READ THE TUTORIAL!!!).
------------------------
ITALIANO:
Vi fornisco il modo per rendere "sedibili" (suona da schifo, ma a me piace così :D) gli oggetti e lo script per permettere ai PG di sedercisi sopra!
v1.00
I file inclusi sono:
- script (contenuto in un .erf da importare)
- i tutorial in inglese e in italiano per rendere "sedibili" gli oggetti
- un modulo con delle sedie e delle panche, per provare questo metodo
v1.50
- Ora il sistema/metodo è stato adattato ai PG dalla statura differente.
- Ora il .erf contiene anche un dialogo, per i feedback.
v1.60
- Ora i gradi per girare i PG seduti e la categoria di dimensione dedicata sono settati tramite "Variabili" locali dei PLC nella finestra delle "Proprietà", non più tramite specifici target forzati.
- Il manuale spiega come aggiornare dalle versioni precedenti.
- [Patch 1.03 di NWN2] Ora sono disponibili i feedback in italiano per i PG femminili di dimensioni non consentite.
- Ora potete decidere di scaricare una versione del .erf che contiene 4 esempi di panchine già settate.
v1.65
Questo aggiornamento riguarda soltanto i manuali ed il modulo dimostrativo SitArea.
Aggiunge un suggerimento su come creare oggetti dalla seduta doppia o multipla.
È ancora basato sullo script pat_sitting 1.60, quindi non richiede l'aggiornamento dei vecchi oggetti a seduta singola.
v1.75
- Nuovo sistema alternativo per creare oggetti auto-adattanti alla statura del PG che si sta sedendo (compatibile col vecchio sistema)!
- Dei progetti di Box invisibili per la seduta, inclusi per gli oggetti a seduta multipla della 1.65 (invece degli sbabelli ribassati)!
- Lo script "pat_sitting" riconoscerà automaticamente i posti a sedere già occupati.
- 4 progetti di panche d'esempio (vari tipi), e progetti auto-adattanti d'esempio: 2 sgabelli e 2 sedie.
- Mentre si siedono, la direzione dello sguardo dei PG non andrà più oltre i 360°.
- Il manuale è in formato pdf. Potreste aver bisogno di Adobe Acrobat Reader 8.0 per leggerlo: Link - Il materiale italiano ed inglese è stato diviso in due download principali (più il modulo d'esempio SitArea).
v1.76
- [Patch 1.06 di NWN2] Ora i feedback verranno sussurrati invece che parlati.
NOTA: questa soluzione non usa lo script "ActionSit()" e non richiede un hackpack.
E potenzialmente può funzionare con qualsiasi oggetto! Non solo sedie e panchine!
Serve solo un po' di "lavoro manuale"... (LEGGETE IL MANUALE!!!).
The .rar file contains:
- *.erf files, (read following included file for contents)
- *_Contents.txt, .erf file contents explanation
- *Tutorial.pdf, 1 long tutorials, with patchs modifications
Il file .rar contiene:
- il file *.erf, (leggi il seguente file incluso per sapere il contenuto)
- *_Contenuti.txt, la spiegazione del contenuto del file .erf
- *Tutorial*.pdf, 1 lungo tutorial, con le modifiche delle patch
Thanks for the vote! You noticed the "stand-up" problem before or after 1.75? Can you explain me when it seems to happen? _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
Posted by over_my_head at on06/29/07
Excellent work. I am implementing it right now, never thought sitting would be so different compared to NWN. I am not giving you a 9.50 yet, because I found it still time consuming and sometimes you have to double click on the chair if you don't want to end up standing in the middle of the chair. (That was a correct working chair in your module) I will follow your work and I am sure you will work yourself up to the top, and I will definately keep on downloading the newer systems an vote even higher. Thank you for this wonderful system, especially with v.1.75 sitting is becoming much easier and better (not being only tied to chairs and benches, but also other stuff). Over My Head
Posted by Patcha at 2007-06-0115:22:59
ENGLISH: New 1.73 version released!!! - New alternative system to create auto-fitting sit objects for both PCs height (compatible with old system)! It works destroying unfitting sit object for sitting PC, and spawn a new one better fitting from a previously created blueprint! - Invisible sit boxes' blueprints for 1.65's multiple seat objects (instead of lowered stools)! So you can create multiple seat objects without worry if stools may be visibles. You could use wood benchs, too! - "pat_sitting" script will automatically recognize taken seats. That will prevent taken seats to be used to activate sit script. - 4 benchs samples blueprints (various types), and auto-fit samples blueprints: 2 stools and 2 chair. 1.60_samples version benchs with new "Resource" and "Localized" names and another 4 auto-fitting sample blueprints. - While sitting, PCs heading will not overcome 360°. I'm not sure if that could create some issue before, but now surely it does not! - Tutorial file is in pdf format. And all file are compressed in .rar format instead of .zip! That means that you need to download only 250 KB instead of 2.2 MB! - Italian and English materials are splitted into only two main downloads (plus SitArea sample module). So I'm sure (and you are sure) that you'll download tutorial, too! :D REMEMBER TO READ IT!!! ~~~~~~~~~~~~~~~~~~~~~~~~ ITALIANO: - Nuovo sistema alternativo per creare oggetti auto-adattanti alla statura del PG che si sta sedendo (compatibile col vecchio sistema)! Funziona distruggendo l'oggetto inadeguato al PG per sedersi, e generandone uno più adatto da un progetto creato in precedenza! - Dei progetti di Box invisibili per la seduta, inclusi per gli oggetti a seduta multipla della 1.65 (invece degli sbabelli ribassati)! Così potrete creare oggetti dalla seduta multipla senza preoccuparvi se gli sgabelli sono visibili. Potrete usare anche panchine di legno! - Lo script "pat_sitting" riconoscerà automaticamente i posti a sedere già occupati. Questo eviterà l'attivazione dello script tramite l'uso di posti a sedere già occupati. - 4 progetti di panche d'esempio (vari tipi), e progetti auto-adattanti d'esempio: 2 sgabelli e 2 sedie. Le 4 panche d'esempio della versione 1.60_samples con nuovi nomi "Risorsa" e "Localizzato" ed altri 4 progetti d'esempio per gli oggetti auto-adattanti. - Mentre si siedono, la direzione dello sguardo dei PG non andrà più oltre i 360°. Non so se questo poteva creare problemi in passato, ma ora sicuramente non può. - Il manuale è in formato pdf. E tutti i file sono compressi in formato .rar invece che .zip! Questo significa che dovrete scaricare solo 250 KB invece di 2.2 MB! - Il materiale italiano ed inglese è stato diviso in due download principali (più il modulo d'esempio SitArea). Così sono sicuro (e voi siete sicuri) che scaricherete anche il tutorial! :D RICORDATEVI DI LEGGERLO!!! _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
Posted by Patcha at 2007-03-1219:27:44
Thanks to you. ;) _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
Posted by Evliss at on12/07/07
Ok, I finally located my problem and it was something stupid. I still had a couple of tiny no-walk areas I didn't see from before near where I put my bench. This is what was pushing my char. out of position. Doh! It works great, thanks!
Posted by Patcha at 2007-03-1208:35:45
Ehm... for "setted" I mean "how do you setted voices/options in the property window" for the bench. :) You converted the bench into an Environment Object instead of a standard Placeable? _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
Posted by Evliss at on12/07/07
After I tested it, I went back into the toolset and put a stone bench on top of the stools that were already lowered. I wonder if the angle or that there were 3 instead of 2 makes a difference.
Posted by Patcha at 2007-03-1123:09:27
You said that without stone bench them work properly... so, how do you setted the stone bench? _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
Posted by Evliss at on12/07/07
No. What I did was set 3 stools side by side. Tested them and verified that when used, the person faced in the proper direction. Then, I moved a stone bench over them. Then when I tested it again, it was all messed up. I should mention that all of these were on a 45 degree angle.
Posted by Patcha at 2007-03-0916:02:06
Tutorials updated ------------------ Manuali aggiornati _________________________ by Patcha -> my vaultages - Featured Artwork: - Shadow Reaver NWN1 Scripts: - Check Skip Damage Protections v.1.01 - pat_CusHenchUp (Custom Henchmen Level Up) - Working Sundial (Meridiana Funzionante) v.2 NWN2 English Modules: - Grimm's PatchWorld NWN2 Prefabs - Blueprints: - No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need! NWN2 Scripts: - Gith Silver Sword implement - Lava la Lava - Fire Forget Placed Effect Randomizer - To Rest, Pray and Study with Objects (v.1.05) - To sit on objects (v1.76) - Working Sundial / Meridiana Funzionante (v3.1)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone