This is a set of command-line tools for importing and exporting NWN2 models. It will convert between MDB and OBJ format, but OBJ files can be imported into most modelling programs, either directly or via plugins. These tools allow modifications and creations of static models (placeables and tiles), but can (with care) be used to tweak animated models.
A special note: Those are command-line tools. If you do not know what that means, or how to use such programs, you should probably not waste your time by downloading these utilities.
Version 1.5 update: OBJ2MDB can now convert OBJ files created in Maya. MDB2OBJ adds a command-line option to export meshes without merging identical vertices.
Version 1.6 update: Better documentation and improved error checking.
Version 1.7 update: Mesh flag support and walkmesh type documentation added.
I kind of love and hate this tool. This isn't very user friendly but I can't start my work without it. You mentioned 1.8, any idea when it will come out? Note to Maya users, turn off point group when you export, it will cause flipped normals like Gus's. _________________________ Elen Sila Lumenn Omemtielvo Homepage | BCK | Oriental BCK | Aribeth's armor | Elemental Weapons | Battle Standard | Battle System | Building Construction Kit II
Posted by setepdeep at on10/03/07
no rating YET im having an issue i use blender 2.44 and im creating a new model its simple...just a flat square(like a map)...i export it as *.obj and get the *.obj *.mtl files and when i -> obj2mdb *.obj your program creates the *md2 file but the gives the error: invalid face list: f 1//1 4//1 3//1 2//1. i run into the same error when creating a simple rectangle wall(invalid face list:f 1/1 4/2 3/1 2/4) etc.... any thought on the subject?
Posted by kaycei at on07/01/07
Edit: The error was: Writing in SKIN block P_HHF_CL_Body02_L02 Error in p_hhf_cl_body02.obj: Normal vector is 0,0,0 Processed 0 files
Posted by kaycei at on07/01/07
I started using these tools over the weekend and have gotten a lot of use out of them. I use Milkshape3D and have successfully edited one model so far. I'm working on another one and received this error when I used obj2mdb: Writing in SKIN block P_HHF_CL_Body02_L02 Error in p_hhf_cl_body02.obj: Normal vector is Processed 0 files Is there anything I can do to fix this, short of tossing the model and starting over? (I successfully converted the model without changing anything.)
Posted by Zarathustra217 at on06/13/07
Hey, For the sake of the few who still prefer to use my own walkmesh-helper, I'm updating it to match newest version. I have the problem however, that I know of no "no-render" flag to enable, so my version still has to be visible from some point, since the bounding box in the toolset is determined by mesh. I checked Obsidian's walkmesh helpers, and tried to use your dumbmdb to convert it to ASCII, and noticed that the mesh object listed: Flags: ALPHATEST UNKNOWN_FLAG_40 My wild guess is that this flag could be the "no-render" flag? Atleast, the only unusal thing I can spot in the file. What I am really curious about is wether your tool here would support if I inserted this exact line as a flag on te objects in 3dsMax? No matter what, if I haven't said already, your contribution here is groundbreaking work that makes up the fundament of the custom content community. Thanks for all your efforts. _________________________ Lead scripter, artist and designer -~ Ravenloft - Prisoners of the Mist ~- Souls' prison, roleplayers' haven... www.NwNRavenloft.com Other projects: Placeable Walkmesh Helper - Waterfall Package - Creature Distance Tweaks
Posted by BrotherRoth at 10:31:45 Voted9.00
My Bioware id is: Brother Roth (note the space)
Posted by BrotherRoth at 10:30:43 Voted9.00
Adinos... would you accpet $ to fix the normal space calculations? Please contact me through bioware if you are interested.
Posted by BrotherRoth at 14:16:35 Voted9.00
Hello Adinos.... Any idea when 1.8 fix will be released?
Posted by BrotherRoth at 05:59:28 Voted9.00
Any luck with 1.8?
Posted by BrotherRoth at 21:03:19 Voted9.00
Thanks Adinos - if there is anyhting I can do to help, please let me know.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone