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NWN2 TOOLS

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Name  MDB import/export tools - version 1.7
Author  Adinos
Submitted / Updated  10-12-2006 / 10-08-2007
Category  Modelling
Patch  1.00
NWN2Game  All
Description
This is a set of command-line tools for importing and exporting NWN2 models. It will convert between MDB and OBJ format, but OBJ files can be imported into most modelling programs, either directly or via plugins. These tools allow modifications and creations of static models (placeables and tiles), but can (with care) be used to tweak animated models.

A special note: Those are command-line tools. If you do not know what that means, or how to use such programs, you should probably not waste your time by downloading these utilities.

Version 1.5 update: OBJ2MDB can now convert OBJ files created in Maya. MDB2OBJ adds a command-line option to export meshes without merging identical vertices.
Version 1.6 update: Better documentation and improved error checking.
Version 1.7 update: Mesh flag support and walkmesh type documentation added.

Files

NameTypeSizeDownloads
mdb_import_export.zipmdb_import_export.zip
Submitted: 10-12-2006 / Last Updated: 01-05-2007
zip84.06Kb5642
Version 1.7 - adds support for mesh flags and partial documentation for the walkmesh face types.
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Comments (30):

1 2 3

Posted by adinos at 2007-04-1810:50:15    
Yes, I'm here. Regarding the normal space, yes, there are problems there - I have been trying to find the time to fix this and release 1.8. I'll try to get it done over the weekend.

Posted by BrotherRoth at 08:09:04    Voted9.00
Adinos - are you around? I've been trying to contact you via BioWare boards. Want your thoughts on what looks like an issue with normal space calculations.

Posted by brandonefzen at on04/14/07
Woo hoo I got it to work through blender yeeees, I hadn`t changed the line mtllib untitled.mtl to mtllib SR_Mountains_01.mtl duh

Posted by brandonefzen at on04/14/07
I tried using blender again but still have the same problem,If I export something without changing anything to the model, when I try to convert it back to mdb from obj i just get an empty md2 file (no bytes in it) anybody else have this problem, can someone tell me what Im doing wrong please. Im using blender 2.43 btw thanx

Posted by Dr_Sascha at 2007-04-1006:04:02    
I'm an idiot command console start menue *Head ---> Desk ---> Ouch*

Posted by Dr_Sascha at 2007-04-1005:46:00    
Okay can someone explain how to start this program. Its the only available program for importing/exporting mdb files and I even can't start it. The dos window won't open or let me say stay open to write any command.... Or did I get it wrong how the program works?

Posted by EtaYorius at 2007-02-1920:49:38    
Never mind... i thought the * was for example of file name... haha...

Posted by EtaYorius at 2007-02-1920:46:00    
is there a command to extract all the .mdb files in a folder at once? if so... can someone post the exact command?

Posted by The at on02/10/07
This could be very well the most important tool for NWN2 modders. _________________________ "Your love of the Halfling's Leaf has clearly slowed your mind." -Saruman "I am the Lizard King, I can do anything." -Jim Morrision, The Doors

Posted by BrotherRoth at 11:58:55    Voted9.00
Here is an interesting issue... Tile Model TL_CR_CCCC_01 (Crypt => Floor_4_Corners) uses texture TL_CR_Floor2A and is clearly normal mapped. However OBJ2MDB will not convert an object file using texture TL_CR_Floor2A (it can?t find the normal map ? it doesn?t appear to exist!). So, Is it correct that 2A_N utilizes 2_N for its normal mapping? If so would this dictate a change in the converter? Or am I missing something?

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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