After renaming and retexturing dozens of what was essentially the same model, I decided to make this tool for fast renaming and retexturing of models. It uses a simple graphical interface, and I tried to make it fairly intuitive.
The files I've used this for myself are the armor attahcment A_ MDB's, and the body part P_ MDB's. I'm confident that weapons and creature models will work fine as well, although I haven't tested them. Simper placeables should also work, but I can't guarantee placeables or complex/multipart placeables.
please post any comments or bug reports to this page.
v1.01
-When an mdb file's name was a different case than it's internal mesh name, the cloner would overlook the mesh. This has been fixed. It was a pretty show stopping bug, and a bad thing to overlook. Thanks to Cryic_The_Dark for so deftly pointing out this error!
v1.1
-The Cloner now supports heads. Thanks to Whatbrick and Morez for explaining the different setup for head MDBs!
-Can toggle alpha transparency
-COL2, COL3, and WALK meshes now are renamed correctly. This should allow the cloner to support placeables and tiles, although those types have not been extensively tested.
v1.11
-was skipping most head numbers. Should now work for all numbers.
v1.12
-no longer appends model's number onto the end of the fhair mesh
v1.13
-When copying an N_ head to a P_ head (or vise versa) eye meshes would retain the previous prefix, and thus not appear. Thanks again Whatbrick for catching this.
v1.14
-Wouldn't rename the race prefix of eye meshes if it were changed from one type to another. Thanks Kris C.
v1.15
-Another fix to eyes, wasn't working for creature heads or heads that didn't use one of the default 3 letter player or npc race prefixes
I'm trying to use this tool to replace the P_EEF_Hair07.mdb with P_HFF_Hair02.mdb (trading a common hairstyle for the flaming hair used by the fire genasi.) The problem is that I can't seem to find a way access the NWN2_Models and NWN2_ModelsX1 zip files to get at the mdbs. Could anyone offer any assistance?
Posted by BlakOrkz at 2011-01-22 00:31:49 Voted 10.00 on 01/22/11
Wow. Without this, stripping down huge hakpaks would be impossible, which would have bloated my server's already considerable files. Thank you!
Posted by bealzebubba at 2010-12-22 19:01:28 Voted 9.75 on 12/22/10
great work!
Posted by Arvirago at 2010-05-27 00:34:22 Voted 9.75 on 05/27/10
FOr those of us who need to modify or simply renumber models this tool is a must.
Thanks. _________________________ Reino de Aldor
Posted by Corwin z Amberu at 2010-05-04 00:04:22 Voted 10.00 on 05/04/10
With this tool I'm finally able to use some of the great community created models in a typical single-player game. Thanks!
Posted by The Fred at 2010-03-28 04:57:22 Voted 9.50 on 03/28/10
Excellent! Just yesterday I discovered I'd downloaded two clashing kama model parts and realised that despite this being a very minor problem, I couldn't renumber them. This utility made it incredibly easy to do - it took me about 15 seconds! Definately a Must Have for anyone doing basically anything simple with models. _________________________ In production: The Dragon Dynasty All my other stuff
Posted by DarkOak at 2009-10-16 15:13:59 Voted 10.00 on 10/16/09
Infinitely convenient. _________________________ The Obsidian Shore Link
Posted by NWN DM at 2009-09-25 14:27:38 Voted 10.00 on 09/25/09
Um -- is there any reason that duplicating a placeable model should fail? I wanted paintings with different art (without overwriting the stock ones) . . . but what works for heads and armor didn't work for me for placeables.
*snuggles*
Eph
Posted by Terse at 2009-03-30 06:28:06 Voted 10.00 on 03/30/09
Just read about this tool on Barry The Hatchet's Shield Pack page... totally awesome! You just improved my NWN2 enjoyment at least 10-fold. Thanks heaps.
Posted by Ardell at 2009-03-06 20:31:13 Voted 10.00 on 03/06/09
Myztikrice.. this is a couple months late to help.. but that pic that you've linked... the problem is that the head in the picture is rigged for voice... you have to set the cutscene detail flag on the main mesh or the mouth appears outside of the body in game. You'll probably need to edit one byte with a hex editor... the wiki for the mdb format will tell you what the value of that byte should be. I think its 0x10 or'd with the flag byte.
Posted by Ardell at 2009-03-06 20:25:36 Voted 10.00 on 03/06/09
Saved me a ton of time... great tool!
Posted by Ryuujin at 2009-02-24 06:27:53 Voted 10.00 on 02/24/09
What can I say... it's fast, reliable, to the point and does exactly what it's meant to do. Can't fault it =p
You saved me plenty of time so you have my thanks.
Posted by Hellgeist at 2009-02-23 01:50:56 Voted 10.00 on 02/23/09
I was about to give up, and this tool saved me. THANK YOU !! I Rate this a 10... *insanely* valuable tool for anybody that doesn't have the time or means to edit meshes.
Posted by Caos81 at 2009-02-12 00:22:52 Voted 10.00 on 02/12/09
Posted by Simon05 at 2009-02-07 02:45:20 Voted 9.00 on 02/07/09
It's a very useful tool but I've a problem here !
Because of the restriction on the string length, I can't rename a w_lsword40 into a w_lsword200.
I can't change a Rapr into a lsword neither.
Any idea of how to proceed ? _________________________ Extended Voiceset pack Alternative Music Pack Aleph Icon pack
Posted by Viola at 2008-12-31 23:58:42 Voted 10.00 on 12/31/08
Second only to the Manual Patcher in terms of usefulness. Thank you for making this.
The cloner won't rename or duplicate any of the texture files. If all you were trying to do was renumber or rename the existing MDB without retexturing, it actually isn't necessary to duplicate the dds files, as it can still use the originals. You can just leave the texture fields unchanged when you clone the head. If however you were retexturing the mdb with your own skin, then you change the texture name in the appropriate field to the name of your own dds or tga.
I've used this on one of the heads from the Minotaur Head pack, but the only thing that gets reproduced is the MDB file itself, none of the associated DDS files get renamed. Am I doing something wrong?
Messed up in my earlier advice for cloning heads. The copied GR2 file's race DOES need to match the race of head you just cloned to. So renaming P_HHM_Skel50.gr2 to P_HAM_Skel50.gr2 should fix the head.
Posted by Kest at 2008-11-25 00:51:43 Voted 10.00 on 11/25/08
This is really great for those of use who don't understand how to use Adinos' tools.
Posted by thete at 2008-11-05 16:01:25 Voted 10.00 on 11/05/08
Very very handy, never leaves my side. Thank you
Posted by Jaesun999 at 2008-10-04 20:59:53 Voted 10.00 on 10/04/08
THANK YOU for this! This saved me a ton of time on my current project. _________________________ NWN2 Rugs - Tapestries - New Wall Textures - New Floor Textures - Custom Load Hints! Spice up your mod today! Link
Will this work for heads of greatly differing size? I want to use a Halfling head on a Wild Elf, but I just end up with a distorted mess, or headless. Putting the gr2 file in doesn't help, either.
Posted by Elysius at 2008-07-11 10:25:33 Voted 10.00 on 07/11/08
This is an excellent tool for retexturing models. It's quick and easy to use. _________________________ Yay, I have a blog. Faithless: The Making of an NWN2 Module
Posted by PGB01 at 2008-06-26 12:29:41 Voted 9.75 on 06/26/08
One of my most often used tools outside the toolset. Excellent, and I thought it could cope with everything until I came to the Illefarn door which appears to have three separate models. If I alter the model name in any way the left hand side of the door appears to the right of the right hand side of the door.
Posted by Zefiro at 2008-06-22 17:03:14 Voted 10.00 on 06/22/08
Just Perfect for what it does,really,just PERFECT
Posted by SunWatcher at 2008-06-08 19:42:20 Voted 10.00 on 06/08/08
Oh, oh, oh! It worked! And it worked *perfectly*, indeed! You deserve another 10. _________________________ Trust is for the foolish... And the dead.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone