The most comprehensive Toolset guide on the Internet.
This is a document that comprises the content from my NWN2 Toolset site after a number of requests that I have received to convert it to a pdf format.
I will update the document as I update the site.
Updated: Version 1.5
Added hyperlinks to chapters and sub sections for easy navigation.
Added SCARLETTHORN great How to add your own Voice overs.
Looking for more tutorials on Custom Content.
Big thanks to the people that contributed, voted and commented.
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Posted by PLUSH HYENA of DOOM at 2011-03-20 01:48:17 Voted 10.00 on 03/20/11
That is very helpfull. even now. transitioning from the aurora toolset app. from the original NwN to this one is a good difference. This was a great help. Thankyou
your Neighborhood Friendly Snowman,
Cracktchau
Posted by DancesWithShoggoths at 2009-08-07 21:07:52 Voted 10.00 on 08/07/09
A must-have, well-presented, easy to follow document. Thank you! _________________________ "Out here on the perimeter, there are no stars..."
Jim Morrison
Posted by Runik at 2009-03-03 20:55:04 Voted 10.00 on 03/03/09
Very handy, a must for someone looking to start creating their own NWN 2 campaigns.
Posted by Bronn Maclaern at 2008-10-10 00:52:52 Voted 9.00 on 10/10/08
Wow, cheers for this. Being a D&D module writer for over 20 years, (thats when we used pens and paper...) the move to NWN toolset was tricky, but when I got NWN2 I nearly panicked thinking "where are my beautiful, easy wizards"... and "why is the screen full of menus that dont make sense... Thank you SO much for making the transition a little easier for a total muppet to make...
Oh man my bad. I thought I was on my PW's page. Doh!
Posted by Barry_The_Hatchet at 2008-09-28 22:49:50 Voted 9.50 on 09/28/08
Excellent! Thank you and the other contributors for putting this together. _________________________ Barry The Hatchet Custom Content
[ BTH Vault Submissions] [ BTH Gallery] [ BTH Blog]
Registered JUST to say thanks for this outstanding and helpful job.
Posted by Sanjuro at 2008-06-24 15:48:06 Voted 10.00 on 06/24/08
This guide was really helpful when I was first diving into the toolset. _________________________ NW2 Module Fallen House Celofraie
Posted by Melirinda at 2008-05-19 05:04:26 Voted 10.00 on 04/21/08
Hi folks, one more thing I can't find in the Manual, I am keeping my fingers crossed that it's there, and I am just hitting the wrong sections and don't know the appropriate Aurora-Electron key words for it:
basically, it was an action that started a visual effect to play. Is there a ga_ action similar to this?
In other words, what I need, is after a certain node, there is say, a chunked death animation/visual effect played on a dying actor. Or pretty sparkles shoot up for a 'fake' spell. Or 'fake' teleport arch opens up. Or what not, ie a visual effect not associated with any real casting.
Er... I hope I am making sense as to what I want!
Thank you in advance for any info! _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
As per my bioware forum post.....I will split the store tutorial into subsections as you suggested for version 1.6 of the manual.
Thanks for all your suggestions (especially the hyperlink one :) ).
Posted by Melirinda at 2008-05-11 11:51:46 Voted 10.00 on 04/21/08
Hi, I am reposting it here from the thread (I was using V14, but I uploaded v15 and it looks much slicker. Thanks for the hyperlinks too!)
The Tutorial says (right after going into renaming the conversation):
Now we need to add the store itself to the area so choose the store (in this tutorial it is the Weapon Store - Medium) and paint the store underneath the storekeeper like so:
and it shows a selection box around the merchant on the picture.
My suggestions on making it more visible that there is something new and store-related hapenning here are:
1) Split the paragraphs
2) Introduce subtopics in the building store routine. Such as: Building a Merchant, Conversation with a merchant and ga_open_store, Making a STore Bluepring, Placing the Store in the Game.
3) Include Sunjammer's explanation re Waypoints and Stores to prevent the confusion between the Waypoints (because there are actually Shop Waypoints in the Waypoint blueprints).
_________________________ Joinable NPCs in IWD2. I'm *not* kidding!
Hi Melirinda...Was surprised by your comments as this manual has been out a while and no one ever mentioned the stores tutorial as not being correct. That said I followed the Manual and created a store with no problems. I think the waypoint that you seem to be missing is mentioned near the top of page 125 of the manual. Let me know if your problem persists. Thanks for the vote by the way :)
Posted by Melirinda at 2008-05-11 07:30:52 Voted 10.00 on 04/21/08
Hi folks, I would like to point out what looks like a weak point in your tutorial. I am trying to create a store using it, and it just doesn't work. I find that your tutorail concentrates on the easy things, like creating the conversation for the Merchant, but I can't find the info on craeting a Waypoint that seems to be a necessary thing without which the store won't open. Currently, I still can't figure out what I am doing wrong, but once I do that, I will try to get back to you and let you know what is it exactly that the tutorial was missing in my case. _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
Posted by Elrahc at 2008-05-07 23:23:03 Voted 10.00 on 05/07/08
Uh, guess it didn't want to do those symbols. Much love, then. :) _________________________ "Ahh! Opposable digits!"
Posted by Elrahc at 2008-05-07 23:22:27 Voted 10.00 on 05/07/08
Much _________________________ "Ahh! Opposable digits!"
Posted by Istrian at 2008-04-22 03:50:14 Voted 10.00 on 04/22/08
Useful.
An expanded scripting section would be welcome, though. One that explains how to use item variables with scripts.
Posted by Melirinda at 2008-04-21 03:15:43 Voted 10.00 on 04/21/08
Awsome work, folks, but it will be very nice if you'd hyperlink the chapters and sections in your list of content. _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
Posted by tlantl at 2008-04-04 12:38:46 Voted 8.50 on 04/04/08
Usefull but missing a few things.
Posted by CPBailey74 at 2008-03-27 17:06:38 Voted 10.00 on 03/27/08
First off I have to say thanks a million! This has been a HUGE help! Was finally able to make an area that does not look like a 3 year old created! On a side note, a few things I have not been able to figure out and was wondering if you could squeeze in. 1. Caves, have been having trouble placing cave enterances w/o it sticking out and/or looking like poop; 2. Door transitions. Saw that it had area transitions, but have not been able to get basics on going in and out of a house/building through a door.
3. Way points, was wondering if you could explain how to set up for a looped pattern (like for a patrol). Thanks again! Sorry for including that on here, did not see a PM option on here.
Posted by RusinaRange at 2008-03-09 12:03:44 Voted 10.00 on 03/09/08
Awesome guide 233 pages... thats a lot... ill have to read it it seems awesome but i think you should'nt have made it pdf but still a awesome guide for anyone (except for someone as skilled as you because you made it...) but anyway an awesoe guide ill put 10 on it...
Posted by Goudron at 2008-01-18 15:28:21 Voted 9.00 on 01/18/08
Excellent resource. links in the table of contents would be awesome.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone