KEMO Character Biography and Portrait (hereafter KEMO Bio) is an alternate character biography panel that allows players to edit information in-game.
KEMO Bio also brings back NWN1-style large portraits.
To edit your own biography, select the Edit Bio option in the context menu (right-click on your character). To view another character's biography, select Inspect from the context menu after selecting the other character. (Both of these options are right below Examine on their respective context menus.)
When editing your bio, type as much as you want to into the box. A scrollbar will appear if you go below the bottom of the box.
To add or view a portrait, click on the checkbox in the upper right hand corner of the bio panel. The portrait panel will slide out. If you are editing, initially the portrait will show a texture missing error. There is a small text entry box near the top of the panel, and by typing in the TGA filename (without the .tga extension) of the image you wish to use, you can add your own portrait to the KEMO Bio. The panel updates once per second, so when you type in the filename of a TGA in your override folder, it will appear on screen.
Other characters will show their portraits when you click the checkbox, or a texture error if the player has not yet selected a portrait.
BUILDERS/PW ADMINS:
Distribute packages of TGA portraits to your players (as overrides or in a HAK), or permit your players to share their TGA portraits among themselves. In order for a player to see her or another character's portrait, she must have the appropriate portrait TGA in her override folder (or in a HAK, if overrides have been turned off on the server). If a player does not have the necessary portrait, a texture error will appear.
Because of the way that these portraits are brought to the screen, they will not crash DM clients the way standard nwn2 player list portraits do. And, of course, these nwn1-style portraits are ginormous.
A standard TGA portrait is 256 x 512, which just happens to be exactly the size of a NWN1 large portrait. So, there are already thousands of portraits available for use with KEMO Bio.
Note: TGA files tend to be rather large and inefficient. My recommendation would be to convert them to 256 indexed color TGAs, which makes them considerably smaller without sacrificing too much quality. Alternatively, you can convert them to JPEG files but keep the .TGA extension. NWN2 will read them correctly even though they are JPEGs and not actually TGAs.
UPDATE 2/18/09 (version 1.1):
* I added the ability to select a random portrait from a set of portraits. It works as follows:
- create a series of up to 10 portraits
- name each file so that the word "pack" appears in each, somewhere
- put a digit at the end of the filename, 0 to 9
(example: myportrait_pack_0, myportrait_pack_1, myportrait_pack_2, etc.; but the_pack_thing0, the_pack_thing1, etc. will also work)
- when you edit your portrait in the GUI by typing in the filename, type in the filename of the last portrait in the series (so if there are 10, type in the filename of the one with the 9 at the end)
- your portrait panel will now cycle through your portrait pack, showing you the full set, and settle with the last in the set, confirming that it successfully sees all of the portraits in the pack
- when someone Inspects you and opens the portrait panel, s/he will see one of the portraits in the pack, chosen at random each time s/he Inspects
- if you do *not* have a pack, everything will work as normal, showing you and other players the one portrait TGA you entered into the portrait edit panel
- avoid using "pack" in any portrait filename that is not part of an actual pack, as this will prevent it from appearing
UPDATE 2/21/09 (version 1.11):
* fixed essentially cosmetic problems in the UI XML files; if KEMO Bio is working for you, you don't need to get this version
UPDATE 3/14/09 (version 1.12):
* fixed a problem in the script where non-pack pictures aren't displayed properly
UPDATE 9/22/09 (version 1.13):
* removed the portrait toggle; now uses a blank background when no image is present
* fixed a problem in the script where the final image in a pack set wasn't being displayed
UPDATE 10/31/09
* modified this description text, no script/gui changes
(2/24/09) A version of contextmenu.xml that includes the options for PC Tools and DMFI as well as KEMO Bio. (PC Tools and DMFI are the most common contextmenu-altering PW systems.)
Posted by Developer Silver at 2012-07-08 07:30:13 Voted 8.50 on 07/08/12
Just added to our Persistent World... with a little modification: Excellent! ;-) _________________________ Developer Silver Faerûn Nights Admin
Posted by ftvj10 at 2011-10-27 06:27:08 Voted 10.00
The North Face Jackets have very good warmth-preservation functions, so they are very good choice for people who head for cold area. They helped explorers reach the most unfathomable heights of the Himalayas.
Posted by Jarandel at 2011-07-07 12:37:31 Voted 10.00 on 07/07/11
Is it possible to enable a paste (from Windows clipboard?) functionality. It would be great to be able to write the bio outside NWN2 and then be able to copy and paste it into the bio later.
For anyone who made the same mistakes as me:
1. Use right-click, Save target as... for the contextmenu.xml file (not just click on, which gives error.)
2. If using a hak with a different contextmenu.xml, such as PC Tools as I was, use a hak editor (I used Tanita's) to open the hak (HEED_PC_Tools.hak in my case); remove the old contextmenu.xml and import the one for KEMO bio.
3. Import the erf and compile it in the Toolset.
4. Associate the hak with the module in the usual way (View, Module properties, Hak Paks).
It then works for me.
I realize Im like a year late but hopefully someone with answers sees this... Ive only got this mods working PARTLY. Im able to double left click on my portrait in my character menu but am as of yet, unable to get the bio editor working =( I already know why... I just dont know how to fix it.... the contextmenu.XML link above is bunk!!! Everytime I click on it theres an error! And its not just me! I post this problem with Bioware and someone saw my thread and checked it out for himself.... with the same results =S To my frustation as this mod looks SWEET!!! So my question is this. How do download a download that wont be downloaded??? Im assuming I need that .XML download in order to alter my contextmenu... Please help!!!
Can someone please tell me how to install this properly so I can access the bio editor =S
Posted by KHart115 at 2009-09-25 23:11:35 Voted 10.00 on 09/25/09
Truly amazing, groundbreaking even. I've been enjoying this KEMO Inspect system on the Haven PW for some time now, and feel somewhat ashamed for not having voted earlier.
I strongly recommend it to any module admins. _________________________ nwnhaven.com
Posted by AlgolagniaVolcae at 2009-05-17 11:35:44 Voted 10.00 on 05/17/09
If it's not said enough on Haven, great work KEMO. _________________________ A wise man gets more use from his enemies than a fool from his friends. - Baltasar Gracian, Spanish Jesuit
Posted by Philos at 2009-05-04 10:18:27 Voted 9.00 on 05/04/09
Another great piece of work. KEMO you've got a solid place on our Persistent world. Thanks! _________________________ Forgotten Realms: Starmantle
A role playing persistent world in the cutthroat region of the Dragon Coast set in the town of Starmantle.
"As pirates skim the coasts for booty, Nobanions followers hold on to the last few groves of the Gulthmere forest from the blood thirsty Malarites."
Since I am just an ignorant player and not a designer, is there a way I can use this as a "plug-in" to an existing module on my own CPU for single player, such as in using an override file?
OK not in Charlie's but contextmenu is in compmonAI. Did AI make it into 1.21 or 1.22? If so, is this compatible? Either way, I'm using 1.12 until 1.22 is fixed so for now it's moot for me. _________________________ "In life, one and one don't make two. One and one make one."
-The Who "Bargain"
Does this conflict with Charlie's UI (XML)? I want to extract this from its hak into an override but I refuse to give up Charlie's. _________________________ "In life, one and one don't make two. One and one make one."
-The Who "Bargain"
Okay, then you can edit it cleanly by doing the following: open your existing contextmenu.xml (in Notepad) and search for the "Default Root Menu" section. In this section you will find a line
Below this line, add:
I think I'm missing something. I imported KEMO Bio into our PW.
Put the HAK in the HAK dir
Affiliated the kemobio.hak with the Module
Imported the kemobio 1.1.erf into the Module
Compiled All
Saved.
Loaded up the module in single player
There is no contextual Edit Bio, from right clicking on my PC.
Posted by cepapoe at 2009-02-16 12:59:22 Voted 10.00 on 02/16/09
Awesome, can't wait to use this.
Posted by Melliores at 2009-02-16 06:37:42 Voted 9.25 on 02/16/09
Oh joy! This is a dream come true - I was wondering why could I not change the bio of my character since December 2006 and now I know why - Kemo was doing something else and not modding for NWN 2.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone