A more compact UI with less wasted space, safe for multi player.
It includes * Side by side re-sizable multi player chat windows
* A more compact character sheet (all pages)
* Classic alignment value display (multi player safe).
* Compact creature examine (same as character sheet).
* 12 x 10 scrolling hot-bar, 33x2 big hot-bar & 2 12x1 vertical hot-bars.
* compact, transparent voice chat with back arrow.
* Compact player/rest menu
* Extended action queue bar
* Compact 2x8x8 inventory
* Compact spell book
* Compact stores
* Compact party bar
* Compact target box
* Larger journal with compact headings.
* Compact character selection page when loading/starting new game
* Smaller mini-map icons and modified camera direction indicator.
* Drag-able death screens.
* More compact player list.
* Double click enabled to join a server or LAN game.
* Larger player chat selection window with a background.
* United Colors - Greatly increases the choice of colors during character creation. - by Gaoneng * Compatable with Tony K's Companion and Monster AI v2.0
... and for DMs * Compact DM tool bar and difficulty slider with a border for easy dragging.
* Compact & drag-able DM Quick Cast
* Compact, single row of buttons in the DM Chooser.
Installation * Remove any old version of Charlie's UI
* Rename guisettings.ini in "My Documents\Neverwinter Nights 2\UI\default" to guisettings.bak
* Unzip the download into "My Documents\Neverwinter Nights 2\override".
* For 1.04+ hot-bars, you must restart the game after turning on/off hot-bars in the options->interface menu.
* For the 'classic alignment value' to display in multiplayer the script file 'gui_vn_classic_alignment.NCS' must be installed in the server's override directory. Without it you will get the standard alignment display.
* (optional) If you don't want, or have conflicts with united-colors, simply delete that directory.
* (optional) For compatibility with xUI rename override\charlie_ui\hotbar.xml to hotbar.bak
Customization If you only want part of the Charlie UI, delete the files you don't need. The files and what each one does are:-
Hot Bars hotbar.xml hotbar_2.xml hotbar_v1.xml hotbar_v2.xml & hotbar_bg_md.tga
Action Queue (top centre) actionqueue.xml & action_queue_md.tga
Character Selection characterselection.xml
Character Sheet characterscreen.xml, creatureexamine.xml, char_left_bg_md.tga & char_skills_top_md.tga (+ gui_vn_classic_alignment.NCS for classic alignment values)
Chat windows defaultchat.xml, defaultmpchat1.xml & defaultmpchat2.xml
'Conversation' skill font fix levelup_skills.xml, chargen_skills.xml
DM Client charlie-DM folder
Double click join server. internetbrowser.xml, lanbrowser.xml
Inventory 2x8x8 inventoryscreen.xml
Journal journal.xml
Load Game Char Selection loadgamescreen.xml & pregameloadgame.xml
Mini (round) Map minimap.xml & radar_camera_direction_md.tga
Mode bar modebar.xml
Party bar partybar.xml
Player chat chatselect.xml
Player list playerlist.xml
Player Menu (with rest icon) playermenu.xml & playermenu_popup.xml
Smaller Font size fontfamily.xml
Spell Book spells_known.xml & spells_memorized.xml
Stores store.xml
Target box target_enemy.xml & target_object.xml
Quick Cast Bar quickspell.xml
United Colors chargen_appearance.xml & color_*.2da & color_united.tga
Voice Chat voicemenu.xml, b_back_hover.tga, b_back_normal.tga & b_back_hover_pressed.tga
Updates From version 1.31, Charlie's UI will try to check for updates, when playing on-line. It does this by comparing its version number against the version number in server scripts. This will give the user a message if the on-line server has a newer version installed.
Change log * Added FontFamily as an additional download for people who like the smaller fonts. Just add FontFamily.xml to your override directory.
* 1.45 - Removed 'classic alignment' display. Alignment values are displayed normally in NWN 1.23.
* 1.44 - Updated for NWN2 1.23. Fixed trade button for SoZ. Changed back to default fonts.
* 1.43 - Updated for NWN2 1.21 and SoZ and TonyK's AI v2.0.
* 1.42 - Updated for NWN2 1.13 and TonyK's AI 1.11
* 1.41 - Added custom portrait choice ability - NWN2 update 1.12.
* 1.40 - Fix missing last item in stores scene; Fix repeated "Spell casting" heading in behavior tabs.
* 1.39 - Character sheet fixes: companion influence readout (OC/MotB); skills descriptions; behavior tabs consistent; Added Tony_K AI Merge download.
* 1.38 - Removed 'Concentration Fix' - OEI Fixed this, making older versions of Charlie's UI unable to adjust skills ; No longer suppresses the "custom portrait".
* 1.37 - More space for long feat names.
* 1.36 - Fixed flashing inventory icons. Longer class names now fit on the character sheet.
* 1.35 - Fixed x1 backgrounds and duplicated scenes.
* 1.34 - Added default player menu for users with only Charlie's UI.
* 1.33 - All feats show on creature examine and character screen. Updated United Colors.
* 1.32 - Mode bar move-able; fixed the party bar issue with 1.10 so you can summon without crashing; fixed the inventory (the 1.10 update changed the inventory background) and added the sort inventory button; quick spell is move-able.
* 1.31 - Compatibility fix for Charlie's Item Appearance Changer. Added update checker.
* 1.30 - Fixed DM tool-bar and difficulty sliders.
* 1.29 - Improved hot-key alignments for the hot-bars.
* 1.28 - Enabled double click to join a server. Added a larger player chat with background.
* 1.27 - Includes 'Concentration Fix'. Fixed xp progress bar. Long feat names now displayed properly.
* 1.26 - Fixed Character screen - Spell casting, Disarm Spells and Item usage tabs.
* 1.25 - Fixed Load Game button. Updated Gaoneng's United Colors to version 1.05.
* 1.24 - Fixed journal.xml
* 1.23 - Added a more compact player list.
* 1.22 - Added 'classic' alignment value display, so you can see the numeric (1-100) value of your alignment.
* 1.21 - Fixed player chat.
* 1.20 - Added drag-able death screens.
* 1.19 - Added changes to DM Client UI.
* 1.18 - Door image now fits the targeting box.
* 1.17 - Updated for NWN2 1.04 beta; compact target and party bars; more consistent color scheme (silver/gold)
* 1.16 - Divided into folders: charlie_ui, united_colors, theme-black
* 1.15 - Added theme-black; Merged in United Colors by gaoneng
This package provides alternative player menus (playermenu_popup.xml) for compatibility between Charlie's UI, Charlie's Item Appearance Changer, Charlie's Item Modifier and Alan's Universal Companion Database. Instructions included.
Everything works fine in Zehir EXCEPT the resource management screen for the towns does not show the resource names.
Posted by Bernissus at on03/07/09
Amazing stuff...
Posted by ThosRTanner at 03:00:27 Voted10.00
You'll be missed. Thank you so much for this though. All the best at your Uni course.
Posted by charlievale at 2009-02-2813:48:26
I have not had much time for NwN2 lately and I am starting uni studies this year. At this point I don't think I will be doing any further updates to my NwN2 Vault submissions. Thank you all for the suggestions and support you have given. cheers _________________________ Charlie's Pages | Fournoi Forum | Charlie's UI | Charlie's Item Modifier | Charlie's Item Appearance Changer
Posted by ryakage at 2009-02-2310:21:36
Does anyone know how to scale UI? I want to run my game in 1280x1024, but have Charlie's UI in 1024x768 (because otherwise it's too small for me to see clearly).
Posted by ThosRTanner at 12:42:31 Voted10.00
that patch appears to get me a "missing texture" button
Posted by Orci at 2009-02-0802:02:32
2 Bugs I found with SoZ: Missing Button for Trade screen: Add under SLOT_RING_2 block in inventoryscreen.xml ------------ !-- ***TRADING BUTTON*** -- UIButton name="TRADING_INV" x="276" y="169" width="50" height="27" OnLeftClick=UIObject_Misc_ExecuteServerScript("gui_show_trade_inv") UIFrame state=up fill="trade_button.tga" / UIFrame state=down fill="trade_button_down.tga" / UIFrame state=focused fill="trade_button.tga" / UIFrame state=hilited fill="trade_button_HL.tga" / UIFrame state=hifocus fill="trade_button_down.tga" / UIFrame state=disabled fill="trade_button.tga" / /UIButton --------- Missing names of rare resources: in fontfamily.xml change UIFontBoldItalic font="ui\\default\\fonts\\NWN2_TitleB.ttf" pointsize="20" dropshadows="false" outline="true" / to UIFontBoldItalic font="ui\\default\\fonts\\NWN2_TitleB.ttf" pointsize="12" dropshadows="false" outline="true" / PS: can somebody delete the 2 bugged comments? I didn't find an edit button
Posted by Orci at 2009-02-0802:01:26
2 Bugs I found with SoZ: Missing Button for Trade screen: Add under SLOT_RING_2 block in inventoryscreen.xml ------------ lt:!-- ***TRADING BUTTON*** --gt: lt:UIButton name="TRADING_INV" x="276" y="169" width="50" height="27" OnLeftClick=UIObject_Misc_ExecuteServerScript("gui_show_trade_inv") gt: lt:UIFrame state=up fill="trade_button.tga" /gt: lt:UIFrame state=down fill="trade_button_down.tga" /gt: lt:UIFrame state=focused fill="trade_button.tga" /gt: lt:UIFrame state=hilited fill="trade_button_HL.tga" /gt: lt:UIFrame state=hifocus fill="trade_button_down.tga" /gt: lt:UIFrame state=disabled fill="trade_button.tga" /gt: lt:/UIButtongt: --------- Missing names of rare resources: in fontfamily.xml change lt:UIFontBoldItalic font="ui\\default\\fonts\\NWN2_TitleB.ttf" pointsize="20" dropshadows="false" outline="true" /gt: to lt:UIFontBoldItalic font="ui\\default\\fonts\\NWN2_TitleB.ttf" pointsize="12" dropshadows="false" outline="true" /gt:
Posted by Orci at 2009-02-0801:58:38
2 Bugs I found with SoZ: Missing Button for Trade screen: Add under SLOT_RING_2 block in inventoryscreen.xml ------------ --------- Missing names of rare resources: in fontfamily.xml change to
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone