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NWN2 UI

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Name  Charlie's UI
Author  Charlie Vale
Submitted / Updated  11-21-2006 / 05-31-2011
Category  Major UI Change
Patch  1.23
NWN2Game  NWN2:SoZ
Description
A more compact UI with less wasted space, safe for multi player.

It includes
* Side by side re-sizable multi player chat windows
* A more compact character sheet (all pages)
* Classic alignment value display (multi player safe).
* Compact creature examine (same as character sheet).
* 12 x 10 scrolling hot-bar, 33x2 big hot-bar & 2 12x1 vertical hot-bars.
* compact, transparent voice chat with back arrow.
* Compact player/rest menu
* Extended action queue bar
* Compact 2x8x8 inventory
* Compact spell book
* Compact stores
* Compact party bar
* Compact target box
* Larger journal with compact headings.
* Compact character selection page when loading/starting new game
* Smaller mini-map icons and modified camera direction indicator.
* Drag-able death screens.
* More compact player list.
* Double click enabled to join a server or LAN game.
* Larger player chat selection window with a background.
* United Colors - Greatly increases the choice of colors during character creation. - by Gaoneng
* Compatable with Tony K's Companion and Monster AI v2.0

... and for DMs
* Compact DM tool bar and difficulty slider with a border for easy dragging.
* Compact & drag-able DM Quick Cast
* Compact, single row of buttons in the DM Chooser.

Installation
* Remove any old version of Charlie's UI
* Rename guisettings.ini in "My Documents\Neverwinter Nights 2\UI\default" to guisettings.bak
* Unzip the download into "My Documents\Neverwinter Nights 2\override".
* For 1.04+ hot-bars, you must restart the game after turning on/off hot-bars in the options->interface menu.
* For the 'classic alignment value' to display in multiplayer the script file 'gui_vn_classic_alignment.NCS' must be installed in the server's override directory. Without it you will get the standard alignment display.
* (optional) If you don't want, or have conflicts with united-colors, simply delete that directory.
* (optional) For compatibility with xUI rename override\charlie_ui\hotbar.xml to hotbar.bak


Customization
If you only want part of the Charlie UI, delete the files you don't need. The files and what each one does are:-

Hot Bars hotbar.xml hotbar_2.xml hotbar_v1.xml hotbar_v2.xml & hotbar_bg_md.tga
Action Queue (top centre) actionqueue.xml & action_queue_md.tga
Character Selection characterselection.xml
Character Sheet characterscreen.xml, creatureexamine.xml, char_left_bg_md.tga & char_skills_top_md.tga (+ gui_vn_classic_alignment.NCS for classic alignment values)
Chat windows defaultchat.xml, defaultmpchat1.xml & defaultmpchat2.xml
'Conversation' skill font fix levelup_skills.xml, chargen_skills.xml
DM Client charlie-DM folder
Double click join server. internetbrowser.xml, lanbrowser.xml
Inventory 2x8x8 inventoryscreen.xml
Journal journal.xml
Load Game Char Selection loadgamescreen.xml & pregameloadgame.xml
Mini (round) Map minimap.xml & radar_camera_direction_md.tga
Mode bar modebar.xml
Party bar partybar.xml
Player chat chatselect.xml
Player list playerlist.xml
Player Menu (with rest icon) playermenu.xml & playermenu_popup.xml
Smaller Font size fontfamily.xml
Spell Book spells_known.xml & spells_memorized.xml
Stores store.xml
Target box target_enemy.xml & target_object.xml
Quick Cast Bar quickspell.xml
United Colors chargen_appearance.xml & color_*.2da & color_united.tga
Voice Chat voicemenu.xml, b_back_hover.tga, b_back_normal.tga & b_back_hover_pressed.tga

Updates
From version 1.31, Charlie's UI will try to check for updates, when playing on-line. It does this by comparing its version number against the version number in server scripts. This will give the user a message if the on-line server has a newer version installed.

Change log
* Added FontFamily as an additional download for people who like the smaller fonts. Just add FontFamily.xml to your override directory.
* 1.45 - Removed 'classic alignment' display. Alignment values are displayed normally in NWN 1.23.
* 1.44 - Updated for NWN2 1.23. Fixed trade button for SoZ. Changed back to default fonts.
* 1.43 - Updated for NWN2 1.21 and SoZ and TonyK's AI v2.0.
* 1.42 - Updated for NWN2 1.13 and TonyK's AI 1.11
* 1.41 - Added custom portrait choice ability - NWN2 update 1.12.
* 1.40 - Fix missing last item in stores scene; Fix repeated "Spell casting" heading in behavior tabs.
* 1.39 - Character sheet fixes: companion influence readout (OC/MotB); skills descriptions; behavior tabs consistent; Added Tony_K AI Merge download.
* 1.38 - Removed 'Concentration Fix' - OEI Fixed this, making older versions of Charlie's UI unable to adjust skills ; No longer suppresses the "custom portrait".
* 1.37 - More space for long feat names.
* 1.36 - Fixed flashing inventory icons. Longer class names now fit on the character sheet.
* 1.35 - Fixed x1 backgrounds and duplicated scenes.
* 1.34 - Added default player menu for users with only Charlie's UI.
* 1.33 - All feats show on creature examine and character screen. Updated United Colors.
* 1.32 - Mode bar move-able; fixed the party bar issue with 1.10 so you can summon without crashing; fixed the inventory (the 1.10 update changed the inventory background) and added the sort inventory button; quick spell is move-able.
* 1.31 - Compatibility fix for Charlie's Item Appearance Changer. Added update checker.
* 1.30 - Fixed DM tool-bar and difficulty sliders.
* 1.29 - Improved hot-key alignments for the hot-bars.
* 1.28 - Enabled double click to join a server. Added a larger player chat with background.
* 1.27 - Includes 'Concentration Fix'. Fixed xp progress bar. Long feat names now displayed properly.
* 1.26 - Fixed Character screen - Spell casting, Disarm Spells and Item usage tabs.
* 1.25 - Fixed Load Game button. Updated Gaoneng's United Colors to version 1.05.
* 1.24 - Fixed journal.xml
* 1.23 - Added a more compact player list.
* 1.22 - Added 'classic' alignment value display, so you can see the numeric (1-100) value of your alignment.
* 1.21 - Fixed player chat.
* 1.20 - Added drag-able death screens.
* 1.19 - Added changes to DM Client UI.
* 1.18 - Door image now fits the targeting box.
* 1.17 - Updated for NWN2 1.04 beta; compact target and party bars; more consistent color scheme (silver/gold)
* 1.16 - Divided into folders: charlie_ui, united_colors, theme-black
* 1.15 - Added theme-black; Merged in United Colors by gaoneng

Cheers!

Files

NameTypeSizeDownloads
fontfamily.xmlfontfamily.xml
Submitted: 11-21-2006 / Last Updated: 04-06-2011
xml6.75Kb692
FontFamily.xml Add into your override directory to get slightly smaller fonts.
hotkeys_on_bigbar.ziphotkeys_on_bigbar.zip
Submitted: 11-21-2006 / Last Updated: 07-04-2007
zip1.9Kb3309
This changes the hot-bar so the hot-keys are on the big bar, but don't scroll.
charlie_ui_145.zipcharlie_ui_145.zip
Submitted: 11-21-2006 / Last Updated: 05-31-2011
zip860.12Kb21116
Chalie's UI for NwN2 1.23 + MotB + SoZ + tonyK's AI v2.2
Player_Menu_Pack_100.zipPlayer_Menu_Pack_100.zip
Submitted: 11-21-2006 / Last Updated: 07-04-2007
zip23.59Kb4187
This package provides alternative player menus (playermenu_popup.xml) for compatibility between Charlie's UI, Charlie's Item Appearance Changer, Charlie's Item Modifier and Alan's Universal Companion Database. Instructions included.
SCORE OUT OF 10
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SCREENS

Stores


Character sheet info page & inventory.


Journal


Character sheet skills page.


Spell Book


Main UI screen shot.


Character sheet behavior page.


Character sheet feats page.


1.04 beta hotbars.


DM Client





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Comments (30):

1 2 3

Posted by nidho at on05/04/09
Masterpiece

Posted by tbird56 at on06/13/09
Everything works fine in Zehir EXCEPT the resource management screen for the towns does not show the resource names.

Posted by Bernissus at on03/07/09
Amazing stuff...

Posted by ThosRTanner at 03:00:27    Voted10.00
You'll be missed. Thank you so much for this though. All the best at your Uni course.

Posted by charlievale at 2009-02-2813:48:26    
I have not had much time for NwN2 lately and I am starting uni studies this year. At this point I don't think I will be doing any further updates to my NwN2 Vault submissions. Thank you all for the suggestions and support you have given. cheers _________________________ Charlie's Pages | Fournoi Forum | Charlie's UI | Charlie's Item Modifier | Charlie's Item Appearance Changer

Posted by ryakage at 2009-02-2310:21:36    
Does anyone know how to scale UI? I want to run my game in 1280x1024, but have Charlie's UI in 1024x768 (because otherwise it's too small for me to see clearly).

Posted by ThosRTanner at 12:42:31    Voted10.00
that patch appears to get me a "missing texture" button

Posted by Orci at 2009-02-0802:02:32    
2 Bugs I found with SoZ: Missing Button for Trade screen: Add under SLOT_RING_2 block in inventoryscreen.xml ------------ !-- ***TRADING BUTTON*** -- UIButton name="TRADING_INV" x="276" y="169" width="50" height="27" OnLeftClick=UIObject_Misc_ExecuteServerScript("gui_show_trade_inv") UIFrame state=up fill="trade_button.tga" / UIFrame state=down fill="trade_button_down.tga" / UIFrame state=focused fill="trade_button.tga" / UIFrame state=hilited fill="trade_button_HL.tga" / UIFrame state=hifocus fill="trade_button_down.tga" / UIFrame state=disabled fill="trade_button.tga" / /UIButton --------- Missing names of rare resources: in fontfamily.xml change UIFontBoldItalic font="ui\\default\\fonts\\NWN2_TitleB.ttf" pointsize="20" dropshadows="false" outline="true" / to UIFontBoldItalic font="ui\\default\\fonts\\NWN2_TitleB.ttf" pointsize="12" dropshadows="false" outline="true" / PS: can somebody delete the 2 bugged comments? I didn't find an edit button

Posted by Orci at 2009-02-0802:01:26    
2 Bugs I found with SoZ: Missing Button for Trade screen: Add under SLOT_RING_2 block in inventoryscreen.xml ------------ lt:!-- ***TRADING BUTTON*** --gt: lt:UIButton name="TRADING_INV" x="276" y="169" width="50" height="27" OnLeftClick=UIObject_Misc_ExecuteServerScript("gui_show_trade_inv") gt: lt:UIFrame state=up fill="trade_button.tga" /gt: lt:UIFrame state=down fill="trade_button_down.tga" /gt: lt:UIFrame state=focused fill="trade_button.tga" /gt: lt:UIFrame state=hilited fill="trade_button_HL.tga" /gt: lt:UIFrame state=hifocus fill="trade_button_down.tga" /gt: lt:UIFrame state=disabled fill="trade_button.tga" /gt: lt:/UIButtongt: --------- Missing names of rare resources: in fontfamily.xml change lt:UIFontBoldItalic font="ui\\default\\fonts\\NWN2_TitleB.ttf" pointsize="20" dropshadows="false" outline="true" /gt: to lt:UIFontBoldItalic font="ui\\default\\fonts\\NWN2_TitleB.ttf" pointsize="12" dropshadows="false" outline="true" /gt:

Posted by Orci at 2009-02-0801:58:38    
2 Bugs I found with SoZ: Missing Button for Trade screen: Add under SLOT_RING_2 block in inventoryscreen.xml ------------ --------- Missing names of rare resources: in fontfamily.xml change to

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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