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NWN2 UI

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Name  Corrosion's Magnum Inventory Version 2
Author  Corrosion
Submitted / Updated  12-03-2006 / 12-07-2006
Category  Minor UI change
Patch  1.03
Description
Adds Character Info to my Magnum-size Inventory including:

- Main & Offhand Weapon info
- Character Attributes
- Saving Throw info
- Base Attack Bonus

This info updates automatically when swapping items and requires no scrolling to view.

Note: It's possible that when equipping weapons with extremely long names, the name may be clipped. Let me know if it becomes a problem. Thanks! UPDATE 12-6-06: Revised .xml files for patch 1.03. Stylesheet no longer causes crash to desktop. Weapon info now updates correctly. UPDATE 12-6-06: Added OnDestroy command to UIScene.

Files

NameTypeSizeDownloads
stylesheet.xmlstylesheet.xml
Submitted: 12-03-2006 / Last Updated: 12-03-2006
xml33.01Kb576
Place in /My Documents/Neverwinter Nights 2/override
tab_icons2.ziptab_icons2.zip
Submitted: 12-03-2006 / Last Updated: 12-03-2006
zip47.95Kb566
Numbered tab icons.
Extract to Neverwinter Nights 2/UI/default/images/generic
stylesheetvers103.xmlstylesheetvers103.xml
Submitted: 12-03-2006 / Last Updated: 12-06-2006
xml35.14Kb494
Version 1.03 ONLY!
Rename to "stylesheet.xml" and
place in /My Documents/Neverwinter Nights 2/override
inventoryscreenvers103.xmlinventoryscreenvers103.xml
Submitted: 12-03-2006 / Last Updated: 12-07-2006
xml25.49Kb466
Version 1.03 ONLY!
Rename to "inventoryscreen.xml" and
place in /My Documents/Neverwinter Nights 2/override
UPDATE 12/7/06: Added OnDestroy command to UIScene.
inventoryscreen.xmlinventoryscreen.xml
Submitted: 12-03-2006 / Last Updated: 12-03-2006
xml25.37Kb537
Place in /My Documents/Neverwinter Nights 2/override
SCORE OUT OF 10
9.38
2 votes
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Comments (30):

1 2 3

Posted by Serene, at 2006-12-0621:37:19    
Hmm.. Let me redo that. Seems it doesn't like xml commands =P I guess you can't post XML. Anyway, ( if this works ) just put brackets around the ! --- equipment slot button ---- thinger and it should work. I could just send you an updated stylesheet.xml and you can add it for optional download so xUI users can use this modification. !-- equipment slot button --

Posted by Serene, at 2006-12-0621:34:23    
Alrighty. Now that it's working I had a chance to mess around with it. But before I comment let me tell everyone that if you use xUI you need to copy: And put it below the one with in the name. Just save it and now it should work with xUI ( they both use Stylesheet.xml so you can't use both. You have to add to xUI's stylesheet ). Also, please update your readme. UI mods do not go in the override directory. They go into the UI directory. That *is* why it's there ~-^. You *do not* need to place this into the UI\default directory. instead, I suggest making a folder UI\MagnumInventory and put all the files in there. if you use xUI, update the stylesheet.xml in your xUI folder under UI\xUI with the above info. There's no sense in having 8000000 files in the override directory. It just makes it hard to find stuff if you use lots of overrides like Even's PnP and AI settings, new models, and custom weapons/armor/items like myself. Now onto my problems: To put it bluntly. It's magnormous. It's so big it makes using items and transfering items to party members a hassle. It needs to be smaller. I don't know how you plan to do this, but please please please make it smaller. It's difficult to use in a 1024x768 environment. Also, as someone mentioned before, it makes it difficult to go shopping. It's a pain in the butt to work around. I actually had to close my inventory to use the scroll of lesser dispel on the pig during the tutorial, whereas I could simply use the scroll without closing my inventory prior to this modification. you don't need to completely change what you have. I suggest making alternatives for us smaller resolution folks who don't have the computer to run in higher resolutions. Thanks Mr. Corrosion! I'll vote when/if you make a smaller version ~-^

Posted by Corrosion at 2006-12-0619:51:27    
Posted updated files for patch 1.03. Weapon info now updates correctly, Woohoo! There is one teensy-weensy bug with the enchantment info update that I discovered, but I am not going to attempt to fix it at this time. Basically if you have the inventory open and then open the character screen on top of it, any weapon swapping you do will not update the enchantment info until you reopen the inventory. Pretty minor so I'm leaving it be :P. clubok: This was what I used to fix the update problem, it may work for you but I'm not positive because I think your inventory is more directly related to the character screen. Anyhoo, I placed these under UIScene: idleexpiretime=0.5f OnCreate=UIObject_Misc_RequestCharacterUpdates(0,"true","STATS") Everybody, please let me know if you have any other problems with this. Also if you like it, feel free to vote ........

Posted by Patz at on12/06/06
Hi again, Corrosion Thanks for your quick reaction. I'm using NWN2 v1.01 because I've read here and there that v.1.02 was somewhat buggy. Hopefully the french version of v1.03 should be out soon... Oh yes, I noticed another problem. When interacting with a merchant, the new inventory screen overlaps the merchant screen and is too large to be moved aside. I got rid of it by clicking it off, while keeping only the merchant screen but I guess you're already aware of this minor nuisance... Best,

Posted by clubok at 2006-12-0617:00:04    
Corrosion: I use my version instead of yours (no accounting for preferences, eh?) so I am only judging by your description of the bug. But it sounds very much like the behavior that I've seen in my version both in 1.01 and 1.03 - and not only in the integrated screen, but also when the inventory and character screens are open simultaneously. From that fact, I concluded that the bug was Obsidian's. If you do find a fix, please let me know what it is, so I can incorporate it into mine as well. _________________________ Big Inventory Icons and Character Info Link Readable Books Link Less Obtrusive Spell Buffs Link

Posted by Corrosion at 2006-12-0616:10:41    
You're english is great Patz. Just curious, what patch version are you using?

Posted by Patz at on12/06/06
Hi Corrosion, I confirm the clipping issue. I'm using a 2H sword (+2, Lathander something...) and its name gets clipped in the inventory. Not a real problem though, but having the entire name would just look better... Anyway, thanks a lot for your very fine work and please forgive my bad english, I'm french...

Posted by Corrosion at 2006-12-0612:32:06    
Aaaaahhh I see, that's not a problem. I'll test it, but I believe the current config would cause the overlapping enchantments to simply not appear.

Posted by Serene, at 2006-12-0610:29:44    
Excuse me. "World"

Posted by Serene, at 2006-12-0610:29:28    
Actually I was just hoping you could cut the enchantments off. I just don't want them going beyond the window's boundaries. For instance, let's say I have a weapon with 20 enchanments. I could only see let's say.. 6 of those in the inventory window, rather than having all 20 show, and 14 of them show outside the window in the game word.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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