The Official Campaign Tools&Fixes (OCT&F) UI modification adds a new node to the player context menu. This new node 'Tools' opens a submenu containing the following commands:
- Party Roster: Pulls up the character selection GUI screen.
- Print Influence: Prints the influence you have on your companions to the message window.
- Print Alignment: Prints your detailed alignment to the message window.
- Bug Fixes: Opens a submenu containing a few bug fixes. See below for more informations.
Be careful when changing your party. OnEnter and OnExit scripts do not fire for party members entering or leaving the area through the character selection GUI screen. So you shouldn't use the party roster tool in the Duskwood areas for example (spell failure will not be removed). Also I don't know what will happen if you change the party inside a dungeon every second minute - so be careful!
Originally this started as Context Menu Party Roster tool and was mainly made for changing the party inside the sunken flagon inn or in crossroad keep for easier item exchange or crafting.
The Bug Fixes submenu contains the following fixes (see the readme file for more informations):
- Restore Companion AI scripts
- Construct Upgrade Fix
The installation is very simple:
Copy the content of the ui folder (the file 'contextmenu.xml') to
If you're still running NWN2 1.02 you should try the contextmenu.xml in the 1.02 folder. However I was not able to make any tests so it might work or not.
Also you have to copy the content of the override folder into
My Documents\Neverwinter Nights 2\override
Both the compiled script 'gui_mk_tools.ncs' and the source code 'gui_mk_tools.nss' are required.
New in the version 1.033: 'Bug Fixes' submenu added, 'Restore AI Scripts' and 'Construct Upgrade Fix' added.
Hey Kamiryn, this is a great mod, but I was wondering what was the console command (executescript() or something) for bringing up the party selection GUI. Thanks in advance!
Posted by Kamiryn at 2008-08-1003:54:40
>This mod no longer works. Must be a problem on your side. As far as I can tell it still works with patch 1.13.
Posted by Balasarius at 2008-08-0215:30:37
This mod no longer works.
Posted by leongfun79 at on06/22/08
Very useful
Posted by BlackRazor22 at on03/20/08
Very useful, thanks !
Posted by Kamiryn at 2008-02-0521:59:32
idoru2099: have you tried to go back to Duskwood (without Grobnar), summon Grobnar and then leave Duskwood? That should remove the spell failure effect. Kaotiqua: it should still work. A motb version? Most likely not. It's just not that necessary as it was for the OC. Not so many companions. Plus it would require much more work I'm afraid (many areas where switching companions would probably break quests, changing companions is done through dialog and not through party selection gui screen,...).
Posted by Kaotiqua at on02/05/08
Any chance this will be updated to 1.116 and/or motb? (I'm going to try it there, see if it works, but I suspect it won't...) Loved this when I first ran the OC! _________________________ "There's no religion but time motion- No religion, just tribal scars."
Posted by idoru2099 at on02/05/08
This is a great mod for the OC , but unfortunately I encountered the duskwood bug and now Gronbar has a constant spell failure. Is there a way through the console to remove it?
Posted by Shargast at on01/27/08
Clear and concise thinking went into this work of art! Well done! Very well done! Best Shargast _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave Faithful of Aerth
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone