This replaces the standard visual effect that allows human characters to see in the dark by default. To use, drop it in override (or in your module's hak or campaign folder) and that's it.
Once this is in use, a player will be unable to see in a pitch-black area unless they have darkvision or other light source; even adjusting display or graphical gamma settings will not help.
I've also included settings for the 'default' interior day/night lighting that I used in the screenshots. You can import those by choosing Import Properties... > Environment Settings > Day Night Cycle STages > Default from the area properties pane.
This was created in 1.03, but as far as I know it should work with any current and future patches...
Final note: I stamp my name on all my submissions, but I really can't claim much credit for this. It was based on information mentioned in a dev chat, many months ago.
Redwall: sorry, missed your comment. Applying any light level at all will essentially eliminate the 'complete darkness' aspect of it. As soon as even a small amount of light is available, players can increase gamme correction to the point where they can see normally, or nearly so. _________________________ The Grinning Fool The World of Khalidine, a unique RP PW. Help Wanted Please remember that I vote according to the published scale.
Posted by RedwallGuardian at 2007-05-2809:41:42
Is there any way to keep things dark, but warm them up a little? This setting washes out all the vibrancy.
Posted by Parat at on05/01/07
Sometimes, it is simple ideas helping with immersion. This is one of them.
Posted by Parat at on05/01/07
Sometimes, it is simple ideas helping with immersion. This is one of them.
Posted by Krusty at on01/24/07
Thanks GrinningFool. Ill hunt one down.
Posted by GrinningFool at 2007-01-2522:49:06
Krusty: I don't have a link, but there is a tool here on the vault that lets you add any type of file to a hakpak. (I'm assuming the problem is that the hak editor you have doesn't support "SEF" files.) _________________________ The Grinning Fool The World of Khalidine, a unique RP PW. Help Wanted Please remember that I vote according to the published scale.
Posted by Krusty at on01/24/07
How do I put the .sef into a hak for multi-player?
Posted by K2 at 04:05:21 Voted9.50
I bet you could write a script that DID incur a penalty for non-darkvision types who were caught in a completely dark environment. Have it check to see if they have the blind fighting feat, how many points they have in listen/spot, check to see what kind of vision they have, and if there arent any light sources within X feet of the PC/NPC, apply this and that penalty. I bet a lot of players take torches for granted - until they come across a mod that uses this modification ;) _________________________ - K2 - http://www.hardfought.org - [ Light Emitters in Spell & Magic Weapon Effects ] | [ Creature AI Test Module ] | [ Hellfire Skeletons ] | [ The Rabbit of Caerbannog ]
Posted by GrinningFool at 2007-01-2319:51:46
bbar97: unfortunately, it won't impose any penalties. It's strictly visual. _________________________ The Grinning Fool The World of Khalidine, a unique RP PW. Help Wanted Please remember that I vote according to the published scale.
Posted by bbarr97 at 2007-01-2309:43:04
So if I use this mod, will humans (or any non darkvision race) be fighting blind in the dark? That would make torches and blind fighting incredibly useful now. I will test out the mod later tonight but I am all for added realism. I understand why obsidian would not make this standard but I for one think it is awesome. Would be great if it forced blind fighting on everyone who didn't have darkvision.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone