| Title | The Community Creature Project (CCP) | | Author | The CCP Team | | Submitted / Updated | 01-24-2007 / 12-08-2008 | | Category | Creatures | | Expansions | CEP-2.00 Requires Community Expansion Project | | Forums | Link | | Description | *** Version 2.2 now works with CEP 2.2 and patch 1.69 !!! ***
Go to our web page below to get the latest version.
Among the classic AD&D creatures in this HAK you will find�Anhkheg, Axe Beak, Baluchitherium, Banshee, Barracuda, Beaver, Behir, Brain Mole, Carrion Crawler, Catoblepas, Centaur, Couatl, Crocodile, Displacer Beast, Dolphin, Dragon Turtle, Dragonne, Duck, Eels, Electric Eels, Elephant, Eye of the Deep, Fire Bat, Fire Toad, Fish, Fox, Frog, Giant Alternates, Gorilla, Giant Beaver, Giant Crocodile, Giant Frogs, Giant Lizards, Giant Slugs, Goose, Gar Fish, Storm Giant, Cloud Giant, Giraffe, Giff Soldier, Grell, Hydra, Hippocampus, Ice Toad, Jellyfish, Ki-rin, Leprechaun, Leucrotta, Lion with mane, Lizard, Lynx, Mammoth, Manta-Ray, Morkoth, Moose, Naga, Neo Otyugh, Neogi, Octopus, Ostrich, Ogre Magi, Opinicus, Otyugh, Pegasus, Peryton, Pelican, Remorhaz, Rhinoceros, Roc, Roper, Reindeer, Scrag, Sea Lion, Shambling Mound, Sheep, Shrieker, Squid, Stingray, Thri Kreen, Titans, Turtles, Turkey, Sea Turtles, Unicorn, Violet fungus, Whale, Wyvern, Zag-Ya, Zeg-Yi, Allosaurus, Brachiosaurus, Dilophosaurus, Dinichtys, Gorgosaurus, Paleoscincus, Stegosaurus, Triceraptos and T-Rex.
This HAK adds nearly 200 new creature appearances to the Aurora tool set. Approximately 80 creature blueprints based off them can also be found. Just for fun of it we threw in 300 placeables we really like such as monster statues and giant furniture.
Old versions of the CCP can still be found on our web page. Link |  |
Files| Name | Type | Size | Downloads | The_CCP2_2.zipThe_CCP2_2.zip Submitted: 01-24-2007 / Last Updated: | zip | -- | 2316 | This is the most recent version of the CCP. It is compatable with NWN 1.69 and CEP 2.2
For players, this is a very easy process. First download the zip file (be sure to pay attention to where your saving that zipped folder to). Second, extract that zip file (Keep a good exy where you extract the file to). Third, place The CCP 2.2 hak file in the Neverwinter Nights / NWN / HAK folder. Your now ready to play CCP modules and Persistent Worlds.
For builders, implementing the CCP is slightly more complicated. Like players, download the CCP zip file. Extract it. Place it in NWN's HAK folder. Next, open the module you want to use CCP in. Go to the "Edit" menu and open the "Module Properties". Choose the "Custom Content" tab. Be sure the CEP 2.2 is currently installed. If it is not, do that. CEP has around 16 HAKs (some are optional). Be sure they are in the proper order. Install "the ccp 2.2" on top of the CEP HAKs. It should be right above "cep2_top_v22". Approve this change and watch the module do a build of itself. After this, it may also be a good idea to refresh you monster and placeable pallets. Thats it. Your ready to go.
External Website Beyond Our Control |
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