This system includes all-new material as well as modern-related resources from the NWN community (compatible with CEP 2.0 for 1.3 and 1.69/CEP 2.1 for 1.4), a complete translation of D20 Modern rules to NWN, and a detailed manual on how to play, DM, and build using the system.
To install the D20 Modern system for NWN, you'll the haks/material located on this page and the base module. The class system is optional, and may be omitted.
Unzip or unrar all .hak files to your nwn/hak directory. Unzip other material to the directories included in the archive files: the .mod file to nwn/modules, the .tlk file (mdrn2_tlk.tlk) to nwn/tlk (you may need to make a directory), the .wav ambient sounds to nwn/ambient, and the .bmu music to nwn/music.
Important: When creating new characters, you must create them locally, not on a server. The base module may be used to do this, and has a levelling chain in the Test Area. You must use the following technique exactly:
Load NWN, select New -> Other Modules -> choose Modern Base -> select Use Premade Character (do not select New Character from the first menu) -> then, select New Character button below the Show Pregenerated Characters checkbox. If you don't do this, the game will crash, so be sure to do it as described. The use of Recommend should be avoided, as in some classes this can cause points to be placed in skills not used in the D20 system.
You can then save your character (Export Character) and provide your .bic file (from nwn\localvault) to your server host. To run a Server Vault game, you'll have to have players send you their character (.bic) files that they made locally and put them in your nwn\servervault under their player name.
Update 09/11/08: Update 1.4 is complete (we hope) with a partial compromise compatibility with 1.69/ CEP 2.1 systems. You'll need mdrn4_top, mdrn4_class, and mdrn4_music (courtesy of David Johns fine work) as well as the new mdrn4_tlk file. The new base module utilises all of these. The update also includes some corrections for the Search skill as a class feat, corrected models and textures and improved heads.
Known issues for 1.4 update:
- Introduction of 1.69 has overwritten many of the creatures and the blueprints in the base are not all correct. We're working on an ERF and new base module to change that.
- Portraits are heavily affected by new 1.69 material. Existing PCs and creatures with D20 portraits could need to be reviewed.
- New 1.69 and CEP material has overwritten existing D20 placeables. We have preserved reverse compatibility for 1.4 in existing D20 modules, and so some CEP blueprints will not give the intended appearance.
- Clashes with door blueprints may impact on the style of doors used by new standard tilesets.
- There's a known issue between the D20 skill and the newly introduced standard riding system. It is the source of compile errors, but does not affect functionality. This is currently being examined and we hope to correct in an ERF shortly.
NB: Those who want to download in full then Berra has compiled them here Link We are keeping the 1.4 release haks separate to lessen the download for those using mods designed under the 1.3 release.
HAK list:
mdrn4_class (if using class system)
mdrn4_top
mdrn3_class (if using class system)
mdrn3_top
mdrn3_base
mdrn2_class (if using class system)
mdrn2_top
mdrn2_portrait
mdrn2_creature
mdrn2_placeable
mdrn2_item
mdrn2_head
mdrn2_load
mdrn2_cloth
mdrn2_tile
CEP2.1 haks below here
NOTE: The latest version of the modern system haks can be found here.
Updated version of module including 1.4 files. Note this is the Gray Sector module, with Forestwolf's areas retained as the excellent examples that they are, but does NOT update the original material for the Gray Sector campaign in anyway.