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NWN HAKPAKS

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Title  Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
Author  senemenelas
Submitted / Updated  07-06-2008 / 07-26-2012
Category  Tilesets
Expansions  HOTU-1.69
Description

Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest




-Seasonal Trinity Tileset: Moonsea and Cormanthor v3.0
(built upon Friedeyes Summer Only redux of Worm's SF, further expanded with addSon and more)
.
Each tileset is composed by a set of four haks: base (summer), fall, and winter (snow and no-snow);
Idea is to allow pws and modules to surf through seasons just by adding/removing fall and winter haks.
Moonsea: for Cold Northern Lands, include ice and waterfall group.
Cormanthor: for more Temperated Lands, more trees.

The Faded Vegetable Patch modifies thicket and trees so they FADE AWAY!!

Baba Yaga walking Hut: needs Seasonal Trinity:Moonsea Tileset Textures


-Shadow Plane Exterior Tileset v1.0
(built upon Friedeyes Summer Only redux of Worm's SF)
.
Now you can walk the Shadow Plane using same tiles of WoRm's Masterpiece!


-SF AddSOn Final Hak
(merge of many authors content as well as previously unreleased cookies)
.
More tiles for WorM's Seasonal Forest.


-Frozen Lands Tileset
(an early demo of a project actually on hold, not based upon SF)
.
Thats just a beta demo.



for requests-rants-bug reports [email protected]


Files

NameTypeSizeDownloads
critter_babayaga.7zcritter_babayaga.7z
Submitted: 07-06-2008 / Last Updated: 06-28-2010
7z70.38Kb224
Critter: Baba Yaga Walking Hut (you need SF Trinity: Moonsea Tileset Textures)
transparent_water.7ztransparent_water.7z
Submitted: 07-06-2008 / Last Updated: 03-13-2010
7z155.75Kb250
for the ones who prefer transparent water instead of new trinity shiny water, here is the old texture (just throw the textures in summer haks of cormanthor and moonsea and answer yes, replace it)
tri_waterfalls.7ztri_waterfalls.7z
Submitted: 07-06-2008 / Last Updated: 09-13-2010
7z5.71Kb225
module with trinity moonsea 7x5 waterfall group already in place
MythDrannor_Sum.7zMythDrannor_Sum.7z
Submitted: 07-06-2008 / Last Updated: 05-14-2010
7z6.6Mb406
Embryo of Seasonal Trinity: Myth Drannor Tileset, Features:
-cobble double layered floor
-coloured marble floors
-grass double layered floor with sidecliff crosser

*not an offical release*
wrm_SF10senADDS.7zwrm_SF10senADDS.7z
Submitted: 07-06-2008 / Last Updated: 02-05-2009
7z22.3Mb1646
SF10 ADDSON HAK -Final Release-
SF-TRI_v3dot0.7zSF-TRI_v3dot0.7z
Submitted: 07-06-2008 / Last Updated: 03-09-2010
7z201.7Mb1797
Seasonal Trinity Tileset v3.0 - 10 March 2010
sensfrozenlandsDEMO.rarsensfrozenlandsDEMO.rar
Submitted: 07-06-2008 / Last Updated: 08-25-2008
rar8.9Mb605
DEMO hak and mod of Frozen Lands
sfpatchfade.7zsfpatchfade.7z
Submitted: 07-06-2008 / Last Updated: 03-18-2011
7z2.8Mb253
Seasonal Trinity Cormanthor and Moonsea: Fading Vegetables Patch - 18 March 2011
(place the hak on top of the two summer haks and enjoy!)
+ShadowPlaneEx.7z+ShadowPlaneEx.7z
Submitted: 07-06-2008 / Last Updated: 11-30-2009
7z43.2Mb1380
Shadow Plane Exterior Tileset v1.0 - 1 December 2009
SCORE OUT OF 10
9.97
44 votes
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SCREENS

Frozen Lands Demo


SF10 ADDsON/Trinity:
Bridge to the Gates Group Tutorial


SF10 ADDsON/Trinity:
Water Mill Group Tutorial


Shadow Plane Exterior Tileset
v1.0


Seasonal Trinity: Moonsea
v2.3


Seasonal Trinity: Moonsea
v2.3


SEASONAL TRINITY: Cormanthor and the Moonsea v2.3


ADDsON to WorM's Seasonal Forest


SF Trinity Moonsea Tileset:
7x5 Waterfall Group Tutorial





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Comments (184):

  1  2  3  4  5  6  7 Next>

Posted by Joern Preine at 2012-12-27 09:52:58    Voted 10.00 on 12/27/12
:):):)

Posted by Lucky Luciano at 2011-06-07 06:43:40    Voted 10.00 on 06/07/11
Hi Senemenelas, I've sent you a message with a fix for de tri10_edge.2da I hope it will be usefull.

Thanks :)

Posted by senemenelas at 2011-05-31 04:11:39    
its not so difficult using the tutorial lawl
_________________________
Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
Senemenelas Interior Tilesets
Sen's Multiple Raise System

Posted by Wyrdwolf at 2011-05-28 20:30:09    Voted 9.50 on 05/28/11
... That wasn't really helpful. But thanks for replying just the same.

Posted by senemenelas at 2011-05-26 13:28:23    
the answer my friend, is blowing in the wind
_________________________
Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
Senemenelas Interior Tilesets
Sen's Multiple Raise System

Posted by Wyrdwolf at 2011-05-25 22:48:19    Voted 9.50 on 05/28/11
I love these, I really do. I am having a spot of frustration though, with the add-ons for Lord of Worms' FS10 tileset. I noticed a part called FrstSmmr-Mill 01 2x2, and tried to use it. It appears that it should be a water mill to place on streams. However, I can't seem to place it at all. There seems to be no way to put it onto the map. If there is some trick to using that part, please inform me!

Posted by vorvek at 2011-05-18 15:34:42    Voted 9.50 on 05/18/11
Awesome tilesets. Won't give a 10 because of the problems Arknin mentioned. Armors and weapons look somewhat translucent on them :< Still, a must have for any module.

Posted by senemenelas at 2011-03-18 08:56:22    
Hi peopel I just uploaded a small patch for trinity that makes thicket and trees (trinity plcs too) FADEABLE, to improve playability of the sets!
_________________________
Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
Senemenelas Interior Tilesets
Sen's Multiple Raise System

Posted by Mahtan Tasadur at 2011-02-11 10:17:06    Voted 10.00 on 02/11/11
Love the Shadow Plane, but where can I find those hunched over shadows you show in the screens? More shadow-looking creatures would be awesome.

Posted by Henesua at 2011-01-23 12:48:42    Voted 10.00 on 01/23/11
These are great. I've been using the shadow plane tileset. Very useful for the mod I am making.
_________________________
Vault Submissions | Arnheim | Beyond Vives

Posted by Arknin at 2011-01-01 14:05:29    Voted 9.75 on 01/01/11
Awesome work, there!

I have but one little problem.

I'm using the ShadowPlane and Seasonal Trinity sets and there seems to be an issue with Reflection of metallic armors and weapons. in areas using your tilesets.

Research led me to believe the haks are missing a reflection image.

Mind you, this is what I figured through research, I'm still pretty new to building modules, but I'm now 99% sure that this is the cause, since metals behave properly in standard areas in the same modules.

Did I miss something?
How can I fix it?

Posted by PoisonTheMonkey at 2010-10-29 11:50:55    Voted 9.00 on 10/29/10
Love it!
_________________________
Obsidian Shore, a HoF 9.8 heavy roleplaying PW. Dark and gritty fairytale world with the opportunity to do and change the world as you wish. Link

Greycliff, a brand new NWN1 heavy roleplaying PW. A broken kingdom is all that remains from a bloody civil war. Link

Posted by Breathless_Dragon at 2010-10-09 20:23:43    
Yeah I did that finally and got a set that is now working. :)
_________________________
BD - The Dragon's Den Server (Now in Pre-Beta)
Link

Posted by senemenelas at 2010-09-24 10:28:03    
@BD: you just paste the rows and "maybe" renumber them if needed (that depends on your 2da), and keep in mind tabs or not, that wont effect the 2da behavior, and if you use cep and put the new 2da in override, remind that haks have priority on overrides, so you better stuff the new 2da in hak and give it higher priority on the module props
_________________________
Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
Senemenelas Interior Tilesets
Sen's Multiple Raise System

Posted by Breathless_Dragon at 2010-09-23 13:50:50    
Hey Sen,
I just want to confirm that the text you included in your HOW TO USE TRINITY doc is the exact same text you put into your placeables.2da. The reason I ask is because you have a number of tabs between columns in the one in your document and that creates problems since tabs are basically ignored when the rows are read by the engine. I spent a few hours last weekend removing the tabs, reformatting the 2da text import rows and I pasted those into my current placeables.2da - which I put into my override folder. But I still cannot see the Seasonal Placeable appearances in the list when I try to create a new placeable. Any advice?
BD
---
Sen wrote:
"@BREATHLESS DRAGON: to get placeables work paste the 2da rows (they are in the info file inside the archive) into your placeable.2da - of course a minimum modding skill is required to do such. "


_________________________
BD - The Dragon's Den Server (Now in Pre-Beta)
Link

Posted by Breathless_Dragon at 2010-09-23 12:55:04    
Thx for the pre-placed area. It's easier to import that, resize it and modify for my Mod than try to figure out how to place it myself. It looks fantasic BTW.
_________________________
BD - The Dragon's Den Server (Now in Pre-Beta)
Link

Posted by senemenelas at 2010-09-13 14:36:38    
as promised tutorial and module for waterfall 7x5 group contained in trinity moonsea tileset!
note there is a door under the waterfall linkable to cave system! hope you enjoy the group cuz its has been very difficult to create :P


@BD: if you manage to work it out lemme know!!


@liuk: if i will ever update the tilesets, i will add the fixer (you right it would be useful!)
_________________________
Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
Senemenelas Interior Tilesets
Sen's Multiple Raise System

Posted by liuk at 2010-09-13 04:17:40    Voted 10.00 on 09/13/10
Hi Senemenelas,
at first I thank you for this excelent work. My English is'nt such rich, to describe, how you help me with this tilesets.
But I have a question. When I build villages (in Cormanthor 3,0), then in game are locations surrounded by forest (standard forest edge). Is it some posibility how make edge clear without trees? Only green plains? It's bad, see trees, when next location is second part of one village. If it's not posible, would you make please in next releas some edge-fixer for this purpose?
Thanks for answer...

Posted by Breathless_Dragon at 2010-09-11 14:05:52    
I used notepad. I made a copy of placeable.2da and added the entries to the end of that. I will have a look on the forums for some advice.
As for switching hak order using nwnx - I will look in to that. Because your haks have a similar format for the 4 seasons this might be possible without doing a rebuild on the mod. I'll have to do some reading cause being able to switch seasons while the mod is running would be soooo cool.

_________________________
BD - The Dragon's Den Server (Now in Pre-Beta)
Link

Posted by senemenelas at 2010-09-04 16:27:20    
copy/paste with wordpad works (thats how i usually handle 2das) note the entries of the placeables follow the numbers of md placeable hak (q compatible)
so if you are creating your own just keep in mind it, and if you need explanations on how the 2da edit work you can ask on the bioware social forums there is plenty of people very skilled and used to do 2da work more than i do

about the switch of haks i think nwnx can do it (i mean add/remove/move haks up and down the list) but im no scripter so i cant say, i've been told its possible
_________________________
Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
Senemenelas Interior Tilesets
Sen's Multiple Raise System

Posted by Breathless_Dragon at 2010-09-04 10:05:11    
Thx Sen. That helps. I'll figure it out. As for the Water Fall, yes a tutorial would help - or just a demo mod with the before setup and after place so we can see what terrain is required. :)
I am thinking about writing a script that will cycle the seasons for PWs without having to manually shuffle and re-load the mod:
1. Save 4 copies of your mod, 1 is and 3 others save use the ext "_a", "_w1", "w2" for Summer, Autumn, Winter1 and Winter2 hak orders respectively.
2. Placeable in a non-PC area that holds variables, Summer Date, Autumn Date, Winter Date.
3. Script in Heartbeat Event that compares the Dates in the Placeable with Game Date.
4. User Event in Mod Events that is envoked when Mod hits a Season Date.
5. User Event launches a script that Sends a Log out message to the server, waits a few minutes for all to exit and then does a Module Reload
6. Module Reload has 4 options and selects the correct version of the Mod for the current season.
I'll upload it here when I have it done and working for my PW.
_________________________
BD - The Dragon's Den Server (Now in Pre-Beta)
Link

Posted by senemenelas at 2010-09-03 05:06:13    
hi people, sorry but this summer my old desktop decided to stop working so i changed it and you know installing everything... moving archives kinda burned me from working on anything, so im waiting for the cold winter move my archives to new drive, re-setup my 3d tools and dive in tileset work! now to answering:

@ARMOR DARKS: the strenght of trinity is exactly the split of seasons, which allows to work on a huge amount of tiles (3k and more) and get all the seasons, of course it cant mix the seasons, nor it will do (at least im not going to change this, but of course feel free to modify whatever you want, as always!)

@LUSPR: didnt get it sorry

@SSYTHILAC: when the mood and inspiration comes, i will complete the tileset with buildings and water stuff

@BREATHLESS DRAGON: to get placeables work paste the 2da rows (they are in the info file inside the archive) into your placeable.2da - of course a minimum modding skill is required to do such. about the waterfall group, that is a major pain to place cuz it has multiple height transitions along with water terrain, it needs you to modify the terrain BEFORE painting the group on it, once i have my files on this pc i will post a tutorial for it, similar to the ones i did before for the watermill and the bridge to the gates. the waterfall group its the most complicated group i ever did, and it really needs a tutorial (i found my self in trouble when trying to paint it and im sure i will need about half an hour to get the right terrain configuration to be able to paint it again!)
_________________________
Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
Senemenelas Interior Tilesets
Sen's Multiple Raise System

Posted by Breathless_Dragon at 2010-09-01 13:43:09    
Hey Sen, one more little thing. I cannot figure out how to place the [For] Waterfall 7x5. No matter what terrain I use it does not want to place.
_________________________
BD - The Dragon's Den Server (Now in Pre-Beta)
Link

Posted by Breathless_Dragon at 2010-09-01 11:54:14    
Sen, Maybe I missed something re: the placeables for Trinity tile sets. How do you use them? I cannot find the models in the pallet and I can't seem to find them as an object appearance. Do I have to edit a 2da file?
Sorry if this question is too basic - I'm not a modder.

_________________________
BD - The Dragon's Den Server (Now in Pre-Beta)
Link

Posted by Ssythilac at 2010-08-24 11:44:46    Voted 10.00 on 08/24/10
Hello Sen!

Well, how about the development of this future great work, Myth Drannor tileset? No pressure, please, only curiosity! I´m nº one fan of this!

Thanks!
_________________________
unknown

Posted by Luspr at 2010-08-17 05:06:48    Voted 9.75 on 08/13/10
Clarification: Weather is working fine, of course, I was suffering from the F9 without zoning 'glitch'...

Posted by Luspr at 2010-08-13 05:33:24    Voted 9.75 on 08/13/10
Wonderful stuff. Only one drawback in terms of my needs - no snowing weather effect on the winter2 tileset, is that correct?

Posted by Armor Darks at 2010-07-03 15:32:31    Voted 10.00 on 07/03/10
or optional textures replace for original Seasonal Forest woud be great too
_________________________
.: Axistown.ru PW
.: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1

Posted by Armor Darks at 2010-07-03 15:30:22    Voted 10.00 on 07/03/10
great hak

sadly there is no variation with winter and summer as one tileset (when you can use in one area both - winter and summer tiles)
_________________________
.: Axistown.ru PW
.: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1

Posted by senemenelas at 2010-06-11 04:43:57    
@Ssythilac: of course texture of grass will be matching (it is already, though i may give it minor retouch in final version the tone will remain the same) as for the ruins, it will contain ruined stuff, already added a reskin of the wall crosser you can see in my ud tileset, and plan to add more ruined features though the best would be cooking a set of placeables to add stuff where is needed (i made ruined nw2 statues for example)
_________________________
Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
Senemenelas Interior Tilesets
Sen's Multiple Raise System

  1  2  3  4  5  6  7 Next>

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