This hakpak contains 60 heads taken from Knights of the Old Republic I (by Bioware) and II (by Obsidian). Some you will recognise very easily, whereas others have elements combined together from various heads.
Please report any problems you find. Or, if you're a fan of the KotOR games and don't see the head you want, let me know! I'll see what I can do to convert it. :-) (I didn't include Bastila because this head has already been converted by Taina.)
Contents:
29 female human heads
29 male human heads
1 female halfling head (human child)
1 male halfling head (human child)
Tattoo 1 = lips (females only, except for Bao Dur's horns, Darth Sion's wounds, and Uthar's facial tattoos)
Tattoo 2 = eyes (both sexes)
TERMS OF USE
1. Everyone is allowed to do whatever they like with this hakpak. This includes renaming the heads to make them work with your other stuff, or redistributing them as part of another hak. You don't have to ask permission, although of course I'd be interested to know if you're doing anything particularly novel with the heads. :-)
2. If you do choose to redistribute the heads, please credit my sources: the wonderful Bioware and Obsidian! ;-)
3. If Bioware / Obsidian / LucasArts request the removal of this hak, or part of it, I will comply. By downloading these heads, you agree that you will cease redistributing them in such a circumstance. (It's unlikely to happen, as they haven't made a fuss about other conversions, but I'm saying this just in case.)
v1.1: six heads added
v1.2: large phenotype added
v1.3: seventeen heads added; shadows fixed
UPDATE: No new heads, sorry - but I have added ProjectQ- and CEP-compatible versions to the download list. This involved renumbering the heads (and, in the case of the CEP, making a few small adaptations to a 2da file and a script - but as I am no expert in the Body Tailor this may end up having been in vain). Please try and let me know if they work well for you!
This Q- and CEP- compatible set of files offers two alternative numbering systems for human heads (in the 100s or the 200s) so that builders can add whichever best suits their modules' scripting systems and other custom content to their custom hak. [FYI, standard numbering in the other Q/CEP haks is in the 100s.]
CEP-compatible. No demo module (for now, at least); just a hak containing heads renumbered not to interfere with any CEP heads and a couple of files that (I think) are needed to make Body Tailor handle the new heads. Please test and give feedback! :-)
The hakpak version of the package; download also contains a demo module. Use 7Zip or WinRAR to decompress the hakpak to your NWN/hak directory and the module to your NWN/modules directory. :-)
Q- and CEP-compatible. While there is no difference in the numbering here compared with the other new compatibility versions, there's a small difference in the (hopefully correctly) adapted head 2da and script for the Body Tailor. Please test and give feedback! :-)